I would think so. Not sure if it's based on real-time degradation or not, but the wear and tear should be there.
Didn't really do many Shotgun plays, but were you looking for out of the play action?
Yeah, I mean if you didn't see them in the screens, then I would say assume they are not there.
Sorry, no idea here.
No, it's progressive. The shadows change during the game, and part of the focus was on making sure the game doesn't become so "dark" during these points in the game.
Fair question but one I really couldn't answer at this point. Feel like I was really running more on the inside to see how blocking was going in there.
Yeah, I'm not sure about the addition of animations, but with the adjustments to the player interactions, the hope is the player engagements make sense and improve the line. As far as the pocket, I did feel like it was enveloping me a little more, and since I was under pressure much of the time, I really tried to step up into the pocket to avoid the rush.
It's funny, I take a ton of notes and try to write everything down more completely as soon as I leave an event, but even so I still sort of blank or forget some things. They definitely spotlighted at least one guy, and obviously it's dependent on the team, but they start from the locker room all the way to the field. As far as away teams go, I saw Uga snap at an opposing player as he entered, so maybe some teams will have away entrances depending on the stadium?
Mention anything about the fields? Not sure what you mean there. As far as the players feeling a little floaty still, I assume I probably mentioned it.
Yeah, you know I did not ask about it and none were blocked.
3. I ran a WR screen that went for a nice amount of yardage.
5. Ben ran one back a nice distance on me, I was not as fortunate.
6. Did not see any during my time.
9. Like the other AI questions, it's just not something I played with since it was human versus human. I mentioned earlier that the team does have a focus on trying to make players go to their strengths more though.
I respect a good high-horse statement as much as anyone but let's pump the brakes a bit. It's a preview not a review, and I don't want to be misrepresented here. I mentioned more than zone coverages as well. Again, I think I outlined what the philosophy is behind the game this year, and I don't think it should really come as a surprise.
Beyond that, again, why would I talk about certain CPU aspects if I had no exposure to it myself. I played a human, so I will talk about stuff that pertains more to that area of play. It does not necessarily mean the CPU was not improved.
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I've been checking other threads and it jogged my memory a bit for a couple other things. The Jon Robinson ESPN preview highlights the montages for players having big days and so forth. I saw one of these for a Texas d-lineman because he had sacked by QB a couple times in the first half. It cut to replays of my QB basically getting mauled. Also, yes, the coaches do get shown more in cut scenes. You'll see them clapping and so forth. As far as player emotions, there is more of a focus on gauging excitement. My player swatted away a ball on third down and got more of a tame high five than a more excited play. And, in general, it seems like the emotions will not be riding as high in every game. A big conference game might lead to more excited player reactions, while an early-season cupcake might not get the players going as much after plays.
I read about Erin Andrews highlighting some big plays coming out of the half. Unfortunately, I only played to the half, so now I wish I had stuck around to see the start of the third quarter to see what that's all about.
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