NBA 2K12 Developer Insight #9 - Defense - Operation Sports Forums

NBA 2K12 Developer Insight #9 - Defense

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  • blues rocker
    MVP
    • Sep 2007
    • 1921

    #16
    Re: NBA 2K12 Developer Insight #9- Defense

    i thought we were supposed to get an insight from Mike Wang this week? It's not that big of a deal, but I was looking forward to reading his insight.

    Comment

    • Knickerbocker
      Pro
      • Apr 2011
      • 512

      #17
      Re: NBA 2K12 Developer Insight #9- Defense

      Wow no more auto jumps when hands up or intense D!!!!

      Also on ball D getting rewarded by contesting the shot better. Buh bye pain camping!!!

      Right now it looks like almost all the cheese from 2k11 has an answer in D! Im sure cheesers will come up with new stuff, but still great great stuff!
      โ€œIf you meet the Buddha in the lane, feed him the ball.โ€-Phil Jackson

      โ€œI never thought Iโ€™d lead the NBA in rebounding, but I got a lot of help from my team-mates โ€“ they did a lot of missing.โ€-Moses Malone

      Comment

      • mreyes930
        Rookie
        • Aug 2010
        • 414

        #18
        Re: NBA 2K12 Developer Insight #9- Defense

        Originally posted by blues rocker
        i thought we were supposed to get an insight from Mike Wang this week? It's not that big of a deal, but I was looking forward to reading his insight.
        He will be doing the "Controls" Insight early next week. They saved that for last because that will have a video along with it showcasing all of these gameplay aspects.
        San Antonio Spurs
        -1999 2003 2005 2007 2014 NBA Champions

        PSN: kingmike9

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        • danny
          Rookie
          • Jun 2003
          • 112

          #19
          Re: NBA 2K12 Developer Insight #9- Defense

          Originally posted by Pared
          The auto-contest doesn't really rely on user input if I'm reading it correctly.

          I hope I am wrong. So much thought put into defense this year and it's automated.
          This whole great write up on improvements and the first thing you do is point out something you consider a negative. I wouldn't make this a big deal if you hadn't been doing this consistently the past week concerning this game. I'd be more interested to hear what you like first then your dislikes. I do respect your opinion though as that's what keeps the developers on there feet and helps the game to improve every year.

          Comment

          • CX1329
            MVP
            • Jan 2005
            • 1298

            #20
            Re: NBA 2K12 Developer Insight #9- Defense

            It appears as though the game will be QUITE balanced this year. We've got plenty of great, effective options on both offense and defense.

            Comment

            • The 24th Letter
              ERA
              • Oct 2007
              • 39437

              #21
              Originally posted by Pared
              Right but (again it could be how I am reading it) it seems as if as long as you have your hands up and moving around it will auto contest.

              It would be better implemented making it a "flick" or a button press.

              I may change my mind so as with all other insights the jury is still out. But I've been preaching for this for years so I hope it isn't as simple as just holding either LT or the RS.
              sounds like it has returned to how it was 2k7 (and I think) 2k8....which I for one, welcome. Got tired of being in front of a shooter and it not registering as a contest. No defender just stands in front of a shooter w/o at least getting a hand up lol

              Comment

              • doublek
                Rookie
                • Nov 2004
                • 443

                #22
                Re: NBA 2K12 Developer Insight #9- Defense

                This is all amazing new addition to the whole gameplay system. But what about The Association mode? One must wonder if the potential lack of season affects the love of The Association mode...

                Comment

                • MaynEv3nT
                  Rookie
                  • Sep 2011
                  • 10

                  #23
                  Re: NBA 2K12 Developer Insight #9- Defense

                  This is the insight I was most looking forward to besides the online insight. I can honestly say I came away being more then impressed. Being able to finally move and put your players hands up on the defensive end is huge! Also, the lateral turbo should be a nice addition as well.

                  Comment

                  • jersez
                    MVP
                    • Jul 2008
                    • 1893

                    #24
                    Re: NBA 2K12 Developer Insight #9- Defense

                    I was only disappointed that the next insight date is TBD. The Game seems like it will will be very balance user vs user games.
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                    • Self313
                      Rookie
                      • Sep 2010
                      • 183

                      #25
                      Re: NBA 2K12 Developer Insight #9- Defense

                      I agree... Pared whats up bro why all the negativity this year?
                      Xbox: got1coach313
                      All I play is 2k

                      DETROIT!

                      Comment

                      • FreAk47
                        Straight cash homie
                        • Jan 2011
                        • 247

                        #26
                        Re: NBA 2K12 Developer Insight #9- Defense

                        Originally posted by Pared
                        The auto-contest doesn't really rely on user input if I'm reading it correctly.

                        I hope I am wrong. So much thought put into defense this year and it's automated.
                        I think it said only if you are in hands up mode will it auto-contest. And if you want to leave the ground (ie. actually trying to block the shot instead of just contesting) you have to hit Y. So unless I read it wrong, I wouldn't really say its "automated"...the user has to be doing something for it to happen.

                        Comment

                        • CX1329
                          MVP
                          • Jan 2005
                          • 1298

                          #27
                          Re: NBA 2K12 Developer Insight #9- Defense

                          Perhaps the On Ball Defense rating will play a role in how effective contests are, so that not everybody will be equally good at contesting shots even if you hold LT or raise your arms all day long.

                          Comment

                          • str8stuntin03
                            Rookie
                            • Feb 2003
                            • 448

                            #28
                            Re: NBA 2K12 Developer Insight #9- Defense

                            "Now, we give you an added incentive to play the ball on defense. For one, user-controlled defenders will impact the shot percentages more than an AI-controlled one. When you control the defender and perform hands up defense or jump up to contest, your shot release defense will be higher than just leaving it to your AI teammates."

                            Now this is music to my ears!
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                            • Colts18
                              MVP
                              • Feb 2010
                              • 1962

                              #29
                              Re: NBA 2K12 Developer Insight #9- Defense

                              Screen Defense
                              This setting controls how the onball defender will react to the screen. You can set it to any of the following:
                              Auto โ€“ Let the game logic decide.
                              Go Over โ€“ Onball defender will always attempt to go over the screener. This is a good strategy to use against good outside shooters.
                              I am hoping that this can result in an occasional foul by both the screener and defender. I know they were in 2K11

                              Comment

                              • CX1329
                                MVP
                                • Jan 2005
                                • 1298

                                #30
                                Re: NBA 2K12 Developer Insight #9- Defense

                                Originally posted by str8stuntin03
                                "Now, we give you an added incentive to play the ball on defense. For one, user-controlled defenders will impact the shot percentages more than an AI-controlled one. When you control the defender and perform hands up defense or jump up to contest, your shot release defense will be higher than just leaving it to your AI teammates."

                                Now this is music to my ears!


                                I'm fairly concerned about how this will affect the My Player mode. I don't want the CPU making 60% of their shots just because I can only control one player.

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