NBA 2K12 Developer Insight #10 - Controls - Operation Sports Forums

NBA 2K12 Developer Insight #10 - Controls

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • The 24th Letter
    ERA
    • Oct 2007
    • 39438

    #61
    Re: NBA 2K12 Developer Insight #10 - Controls

    Mike, great job man.....can you confirm we can "create a sig shot" for NBA players as well?

    If not, book it for next year sir!

    Comment

    • Shakedowncapo
      MVP
      • Aug 2002
      • 4032

      #62
      Re: NBA 2K12 Developer Insight #10 - Controls

      Originally posted by adwin7
      My poor wife. She might really break my ps3 this year.
      blamemikewang.com

      It would be a hit!

      Comment

      • TUSS11
        MVP
        • Nov 2007
        • 1484

        #63
        Re: NBA 2K12 Developer Insight #10 - Controls

        Originally posted by The 24th Letter
        Mike, great job man.....can you confirm we can "create a sig shot" for NBA players as well?

        If not, book it for next year sir!
        Yeah. He confirmed it in another thread.

        Comment

        • bigd916
          Rookie
          • Aug 2006
          • 114

          #64
          Re: NBA 2K12 Developer Insight #10 - Controls

          Mike,

          You didn't talk about the new Hop Steps since Y is post up now. Are the only hopsteps now the ones that automatically go to layups? I loved pressing Y for a quick hop get great position in the post with a post player so how's that going to work this year?

          Comment

          • Eman5805
            MVP
            • Mar 2009
            • 3547

            #65
            Re: NBA 2K12 Developer Insight #10 - Controls

            Just how deep does this create a sig shot go? It is just one shot or can you sig every single shot you take from the field including the pick up dribble shots, faders, and leaners? And what about FTs?

            Comment

            • JWiLL02
              MVP
              • Oct 2003
              • 1080

              #66
              Re: NBA 2K12 Developer Insight #10 - Controls

              Originally posted by bigd916
              Mike,

              You didn't talk about the new Hop Steps since Y is post up now. Are the only hopsteps now the ones that automatically go to layups? I loved pressing Y for a quick hop get great position in the post with a post player so how's that going to work this year?
              I believe it's been touched on by people who've had hands on time. The hop is still there in some capacity, but mercifully it's been toned down and is no longer invincible.

              Not sure what the button press is though, I thought I read in one impression that it was a two button press now?

              Comment

              • UMhester04
                MVP
                • Nov 2006
                • 1387

                #67
                Re: NBA 2K12 Developer Insight #10 - Controls

                For size-up dribbles, are they all going to look the same for everyone since we are controlling them now or are there still different "styles"?

                Comment

                • bigd916
                  Rookie
                  • Aug 2006
                  • 114

                  #68
                  Re: NBA 2K12 Developer Insight #10 - Controls

                  Originally posted by JWiLL02
                  I believe it's been touched on by people who've had hands on time. The hop is still there in some capacity, but mercifully it's been toned down and is no longer invincible.

                  Not sure what the button press is though, I thought I read in one impression that it was a two button press now?

                  hmmm interesting

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5413

                    #69
                    Re: NBA 2K12 Developer Insight #10 - Controls

                    Originally posted by FreshPrince22
                    was the cpu legitimately schooling you, or was it just one of those things where all of their shots fall?


                    thanks for the response
                    Ashamed to say...
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39438

                      #70
                      Originally posted by TUSS11
                      Yeah. He confirmed it in another thread.
                      oh word....?
                      Attached Files

                      Comment

                      • JWiLL02
                        MVP
                        • Oct 2003
                        • 1080

                        #71
                        Re: NBA 2K12 Developer Insight #10 - Controls

                        Originally posted by UMhester04
                        For size-up dribbles, are they all going to look the same for everyone since we are controlling them now or are there still different "styles"?
                        I was wondering about just how "signature" the new isomotion is going to be. I definitely understood the limited variety in 2k11 giving that it was a brand new movement system being introduced.

                        Here's hoping there's some parity between Paul, Rondo, DWill, Wall, etc.

                        It should also be interesting to see how these animations are in the "Greatest" mode. 50s crossovers for the win.

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5413

                          #72
                          Re: NBA 2K12 Developer Insight #10 - Controls

                          Originally posted by UMhester04
                          For size-up dribbles, are they all going to look the same for everyone since we are controlling them now or are there still different "styles"?
                          Different styles and timing. some guys are slow and others are faster.
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                          Comment

                          • Da_Czar
                            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                            • Jul 2002
                            • 5413

                            #73
                            Re: NBA 2K12 Developer Insight #10 - Controls

                            Originally posted by bigd916
                            Mike,

                            You didn't talk about the new Hop Steps since Y is post up now. Are the only hopsteps now the ones that automatically go to layups? I loved pressing Y for a quick hop get great position in the post with a post player so how's that going to work this year?
                            Hop step is done on the stick but you can just hop step or continue into a shot/layup if you want. Almost everything can be broken out of... almost.
                            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                            Comment

                            • UMhester04
                              MVP
                              • Nov 2006
                              • 1387

                              #74
                              Re: NBA 2K12 Developer Insight #10 - Controls

                              Originally posted by Da_Czar
                              Different styles and timing. some guys are slow and others are faster.

                              Perfect so as an example if Im thinking about this correctly, some people will have crossovers that go infront of them and some will go between the legs, correct?

                              Comment

                              • Beluba
                                Gameplay Director, NBA2k
                                • Jul 2002
                                • 1391

                                #75
                                Re: NBA 2K12 Developer Insight #10 - Controls

                                Originally posted by blues rocker
                                cool, so we can have both shot release feedback and shot grade feedback on at the same time?

                                Beluba, while you're here - I have an unrelated question, but it's something I've been meaning to ask about for a while now...it relates to the "2k cam" camera angle...this camera angle is almost perfect, but there is still one problem i have with it...when the ball is moved to the right or left side of the court, the other side of the court gets cut off and you can't see the players on the weak side...i would love it if you could zoom out the camera more, or have it so it doesn't pan over to follow the ball (so that no matter where the ball goes, you can always see the entire court and no players get cropped out of view)...it also happens when the ball goes into the paint and the camera moves in a bit, thus cropping out the perimeter players.

                                this is also annoying on fast breaks when you are running up the right side of the court, and you have a teammate on the left wing, but you can't see him because the camera is cutting him off...so you have to wait until he catches up and get's right near the hoop before you can see him come into view and pass off to him.

                                (in case you're going to ask...i have it the camera height as high as it can go, and i have it zoomed out as much as possible, yet it still cuts off large portions of the court depending on where the ball is).

                                is this an issue that can't be dealt with due to the game system not having the power to display too much of the crowd from being zoomed out?
                                I'll pass your feedback over to the prez guys.

                                Comment

                                Working...