NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360) - Operation Sports Forums

NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

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  • MeloNYK7
    Rookie
    • Oct 2011
    • 295

    #1

    NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)


    NBA 2K12 patch 1.03 is available now for 360. Please post your impressions here.

    PS3 users have already had the patch for a few days and have posted impressions right here.

    Here are the official patch notes:

    GAMEPLAY
    • On-dribbler steal success rates have been tuned down.
    • Tuned accuracy of directional passing in order to more reliably pass to the intended target.
    • Improved help defense, specifically for rotations on pick-and-roll situations.
    • Defensive tuning on 3PT shots to reduce the success of contested threes.
    • Addressed an issue on drives to the basket where the help defender wouldnโ€™t fully engage in the double team

    ONLINE
    • Several matchmaking optimizations have been made in order to help users get into games quicker. This will reduce the amount of time the โ€œSearching For Opponentโ€ฆโ€ screen is displayed for.
    • Addressed a number of network errors that would cause games to end prematurely.
    • Addressed an issue in Team-Up where certain conditions would lead to a player standing idle for prolonged periods of time.
    • Corrected a Win/Loss streak tracking issue such that the โ€œBack to Back to Backโ€ achievement/trophy will now unlock at the proper time.
  • basketballfreak24
    Rookie
    • Apr 2011
    • 92

    #2
    NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

    i didnt feel any difference. only got 2 games in b4 work. my opponent had the knicks(HOF/SIM) and carmelo was splashing contested 3's just like before the patch. he went 9/11 from 3pt line. i had celtics and Paul Pierce went for a quiet 35 scoring from mostly midrange. it felt just like b4 the patch when i felt i could hit from anywhere with him. i did go 1-8 with ray but i hadnt played in a few days so i think my release was just off.
    then i went Celtics vs Thunder(ranked match) and again it felt the same. dude wasnt that good so i cant say it was the patch because he was missing with everyone. lol. got ray's release back and went 8-9 from 3pt line. it never disconnected or anything weird. if dude was splashing 3's like that with melo, then im sure people can still get Steph Curry or Kobe and go crazy still from 3. lol. i just wish the defensive contesting of shots had more strength to it but whateva.

    Comment

    • spankdatazz22
      All Star
      • May 2003
      • 6224

      #3
      Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

      Playing mostly default All-Star/SIM sliders w/lowered shot success, upped fatigue@60, upped free throw difficulty@55, Clutch Factor off, default rosters. Spurs (cpu) at Lakers (me). Have only played a half so far. Quick impressions:

      - Didn't like that the cpu play felt less... intense, maybe? But after playing more think that's because I'd gotten used to the cpu playing with too much awareness and me having to sweat every possession. I've been playing pretty free-form and without much structure just to get a feel for things and I'm down by 10. Surprised after the first quarter the cpu and I had the same amount of turnovers; cpu not playing near-flawless

      - cpu play overall definitely seems more appropriate. Jefferson is finally playing like the bum he is and I feel like I'll have to make some adjustments for Duncan as he's not just getting his off scraps. Overstatement on Jefferson of course, but felt he's gone off unrealistically in the past when I've played the Spurs. It's always going to be a matter of perception but do feel the game's playing out as I'd expect it to/don't feel I'm having to overcompensate for the cpu playing above where I feel it should

      - 3pt and contested shots have definitely been tweaked

      - cpu's proficiency at hitting shots as the shot clock runs down has been noticeably toned down. Think they've only hit 2 that I can recall. Either way it's not standing out as it would previously

      - Seems the cpu's reaction to user button input has been noticeably toned down. much easier to accelerate/get to the hole once a defender's hips are turned. Still don't think it's advisable to ride the turbo button but so far seems gamers are a little more rewarded for using turbo for burst
      HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

      XBL gamertag: d0meBreaker22 (that's a zero)

      congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

      Comment

      • TheKasmar
        Pro
        • Aug 2009
        • 955

        #4
        Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

        Three's are still going in even when contested. I hit 10 3's in my first game online after the patch. Average 3 point shooters are capable of lighting it up off-the-dribble.

        Comment

        • Steve_OS
          Editor-in-Chief
          • Jul 2002
          • 33302

          #5
          NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

          The patch is now available for both the 360 and PS3, please post your impressions here.
          Steve Noah
          Editor-in-Chief
          http://www.operationsports.com
          Follow me on Twitter

          Comment

          • The 24th Letter
            ERA
            • Oct 2007
            • 39438

            #6
            Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

            Outside of defensive control being tighter and momentum shots being a little more awkward, I don't see much of a change/improvement....

            Comment

            • RedmanR
              MVP
              • Aug 2003
              • 2123

              #7
              Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

              So far so good. I can't speak about online at the moment.
              Where they DO that? ? ?

              Comment

              • qnzballa5
                Rookie
                • Jul 2007
                • 370

                #8
                Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                Only thing they fixed was lag, n matchmaking.. 3ptrs n steals still crazy.. Solution is to tone the sliders for 3ptrs n onball steals.. N tone blocks in the paint way down.. Pgs blocking centers in paint?? Tone it down asap

                Comment

                • Mos1ted
                  MVP
                  • Sep 2002
                  • 2265

                  #9
                  Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

                  Originally posted by spankdatazz22
                  Playing mostly default All-Star/SIM sliders w/lowered shot success, upped fatigue@60, upped free throw difficulty@55, Clutch Factor off, default rosters. Spurs (cpu) at Lakers (me). Have only played a half so far. Quick impressions:

                  - Didn't like that the cpu play felt less... intense, maybe? But after playing more think that's because I'd gotten used to the cpu playing with too much awareness and me having to sweat every possession. I've been playing pretty free-form and without much structure just to get a feel for things and I'm down by 10. Surprised after the first quarter the cpu and I had the same amount of turnovers; cpu not playing near-flawless

                  - cpu play overall definitely seems more appropriate. Jefferson is finally playing like the bum he is and I feel like I'll have to make some adjustments for Duncan as he's not just getting his off scraps. Overstatement on Jefferson of course, but felt he's gone off unrealistically in the past when I've played the Spurs. It's always going to be a matter of perception but do feel the game's playing out as I'd expect it to/don't feel I'm having to overcompensate for the cpu playing above where I feel it should

                  - 3pt and contested shots have definitely been tweaked

                  - cpu's proficiency at hitting shots as the shot clock runs down has been noticeably toned down. Think they've only hit 2 that I can recall. Either way it's not standing out as it would previously

                  - Seems the cpu's reaction to user button input has been noticeably toned down. much easier to accelerate/get to the hole once a defender's hips are turned. Still don't think it's advisable to ride the turbo button but so far seems gamers are a little more rewarded for using turbo for burst
                  Personally, I'm interested in getting your online impressions. You swore up and down that I was complaining about nothing after us PS3 owners got the patch. Now that you have the patch for yourself, why don't you see if any my complaints were valid or if I'm just some 2K newb whining over nothing.
                  According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                  Comment

                  • qnzballa5
                    Rookie
                    • Jul 2007
                    • 370

                    #10
                    Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                    Like i just said in my other thread.. Just tone the sliders down online. Main problem online is that first its on pro/allstar level/ casual or pro level. Change all of tha up to at least superstar/simulation level. Then tone 3ptrs to 46-47 like last year. Tone on ball steals down, tone blocks in paint down.. I guarantee u online will be alot better if they do this asap.. No need to wait weeks to do this adjustment. Just do it like NIKE

                    Comment

                    • Mos1ted
                      MVP
                      • Sep 2002
                      • 2265

                      #11
                      Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                      I don't know if it's affecting you 360 guys, but on the PS3 online, I noticed that the shot and layup/dunk animations were slower and the defensive animation is faster, which is leading to more blocks in the paint.
                      According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                      Comment

                      • qnzballa5
                        Rookie
                        • Jul 2007
                        • 370

                        #12
                        Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                        Also they still have that huge network error. A rank game or an urank online game. I do my playbook right. The next game i play online my playbooks r saved. So once i call for one of my saved playbook plays it does network error immediately.. That has been happenin since this game came out n still in post patch.. Y??

                        Comment

                        • spankdatazz22
                          All Star
                          • May 2003
                          • 6224

                          #13
                          Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

                          Originally posted by Mos1ted
                          Personally, I'm interested in getting your online impressions. You swore up and down that I was complaining about nothing after us PS3 owners got the patch. Now that you have the patch for yourself, why don't you see if any my complaints were valid or if I'm just some 2K newb whining over nothing.
                          Funny I was just about to post them. I played two games online; borderline shocked both guys played relatively straight. Neither had any gameplay lag whatsoever but in both there was noticeable input lag, if that's what it's called. I think I hit 25% from three the first game, second I think I may have hit two 3s all game - and I had some good looks. First game both me and my opponent had problems hitting 3s. Second game my opponent had little probs shooting mid or long range while I struggled at times. I managed to keep it close as he was sloppy w/turnovers though. Game disconnected in the second game as he was doing something and it gave me the win even though I was down 3-4pts.

                          As I said when we were going back and forth, I'd agree with you that online isn't some hyper-Sim experience. But I don't think it's supposed to be. I don't see it as being some horrible completely unrealistic basketball experience either. Most people that play this game don't know basketball, I'd place myself among them. So I think expecting the game to somehow force people to play a certain way really isn't realistic given many don't really know the game of basketball to begin with. Yes guys should be punished for constantly hacking and shouldn't be able to feel good simply hoisting up 3s all the time.

                          The guys I played today played mostly straight - neither tried to constantly hack at the ball although one did routinely play the inbound. Far as I know he didn't feel he was doing anything wrong but if I were to compare to real life it's not something you'd likely see. As far as the bumping I think that's almost a necessity for online play at this point. Unless games like baseball or basketball that normally require precision are able to completely remove latency - which at this point is impossible - there has to be some sort of middle ground so people can't drive however they want without something to slow them down. Not saying it's a perfect solution or even the right solution but I think it's better than the alternative. Either way, my experience online so far today has been enjoyable. I normally don't play online much so today for me has been encouraging. So far.
                          HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                          XBL gamertag: d0meBreaker22 (that's a zero)

                          congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

                          Comment

                          • Mos1ted
                            MVP
                            • Sep 2002
                            • 2265

                            #14
                            Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

                            Originally posted by spankdatazz22
                            Funny I was just about to post them. I played two games online; borderline shocked both guys played relatively straight. Neither had any gameplay lag whatsoever but in both there was noticeable input lag, if that's what it's called. I think I hit 25% from three the first game, second I think I may have hit two 3s all game - and I had some good looks. First game both me and my opponent had problems hitting 3s. Second game my opponent had little probs shooting mid or long range while I struggled at times. I managed to keep it close as he was sloppy w/turnovers though. Game disconnected in the second game as he was doing something and it gave me the win even though I was down 3-4pts.

                            As I said when we were going back and forth, I'd agree with you that online isn't some hyper-Sim experience. But I don't think it's supposed to be. I don't see it as being some horrible completely unrealistic basketball experience either. Most people that play this game don't know basketball, I'd place myself among them. So I think expecting the game to somehow force people to play a certain way really isn't realistic given many don't really know the game of basketball to begin with. Yes guys should be punished for constantly hacking and shouldn't be able to feel good simply hoisting up 3s all the time.

                            The guys I played today played mostly straight - neither tried to constantly hack at the ball although one did routinely play the inbound. Far as I know he didn't feel he was doing anything wrong but if I were to compare to real life it's not something you'd likely see. As far as the bumping I think that's almost a necessity for online play at this point. Unless games like baseball or basketball that normally require precision are able to completely remove latency - which at this point is impossible - there has to be some sort of middle ground so people can't drive however they want without something to slow them down. Not saying it's a perfect solution or even the right solution but I think it's better than the alternative. Either way, my experience online so far today has been enjoyable. I normally don't play online much so today for me has been encouraging. So far.
                            But my original point was this:

                            I'm not expecting every guy I face online to know basketball, nor am I expecting the game to somehow force them to place realistic basketball. What I'm expecting is for the game to give me tools to where I can play basketball and win against a person who isn't.

                            So, if I'm playing simulation basketball on a simulation basketball game, and my opponent is playing arcade basketball on a simulation basketball game and can win consistently, that's what I have a problem with.
                            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                            Comment

                            • KB2009Champ
                              Rookie
                              • Sep 2010
                              • 262

                              #15
                              Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                              Sigh.....

                              So now, I am no longer able to connect to other league members. Its says that the invite/game has expired.

                              WTF

                              Comment

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