OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

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  • ronyell
    SimWorld Sports Inc - CEO
    • Dec 2005
    • 5932

    #1

    OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

    MODS PLEASE STICKY THIS.

    let this be the place that people post their ideas, suggestions, complaints & concerns for association mode. ALL OF THEM. we need an "offline-association-movement"!

    association mode is a HUGE deal to a LOT of NBA2k supporters & i HOPE that next years installment will have a large focus on association mode. not neccessarily the bells & whistles BUT fixes to ongoing issues like all players averaging all 82 games, MPG being skewed, insane trading, bad GM logic, rotations not being able to be set by something OTHER than overall rating for CPU teams & more.

    please post ur concerns &/or fixes in this format:
    * the complaint
    * the "why"
    * the suggested solution
    or just post an idea or post that you are in support of an association mode movement

    as great, SIM & AUTHENTIC as the game is, for association-guys like us... al lot of things are null & void if they dont properly translate in THE ONLY MODE WE PLAY. some things TRULY do make that mode UNPLAYABLE to the SIM-HEADS that this game is suppose to be marketed more to now.
    151
    YES
    0%
    134
    NO
    0%
    17
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  • ronyell
    SimWorld Sports Inc - CEO
    • Dec 2005
    • 5932

    #2
    re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT
    • stars (role set to star) average between 32 & 34 MPG which cause their stats to be skewed & cause their morale to take a hit, FORCING them to want to leave team
    • all players playing in all games
    • bench usage slider in coaching profile section does not work (has NO effect either direction)
    • too many trades
    • when controlling all 30 teams, if you set all teams to CPU except one for draft; you still have to control ALL teams picks during draft
    • players sign too long of contracts
    • rotations reset when starting association mode
    • commentary not mentioning CAP as stars on the their perspective team which is dissappointing when using a great draft class from a great CREATE-A-DRAFT CLASS feature. to draft a player & build him up & not have him be mentioned...?
    • overall more depth added once you get past year 2 & 3
    Last edited by ronyell; 11-09-2011, 12:19 PM.
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    Comment

    • Rasco11
      MVP
      • Aug 2002
      • 1330

      #3
      re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

      ON BALL DEFENSE

      I seem to recall a preview (or perhaps 2k themselves in an interview) saying that it was a point of emphasis to include an option for mandatory on-ball user defense. I took that to mean that it would automatically switch defenders for you..perhaps i misunderstood this, i take it this isnt an option in setting up OA's (i havent set one up, but play in one where on-ball d is "encouraged")? Wonder why it was omitted?

      Comment

      • kyashan
        Rookie
        • Oct 2011
        • 4

        #4
        re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT
        • the complaint
          • -cpu cheat when decide to win and it's impossible to contrast it
        • the "why"
          • - for cpu % shots made in the paint is always over 60/70 (Felton that jump over Nenè, for example)
            - for user % shots made in the paint is always under 40 (billups block Dirk?????)
            - % cpu's shots on 23' sec is 100 (even if contested)
            - on turnover cpu always manages to recover and stand in front of the shooter, either of player that run (Gallinari that run more than Ty Lawson and recover 9 feet?)
            - all teams play the same way, there is no difference between the Lakers and Pacer
        • the suggested solution
          • -tune down shot in the paint for cpu
            -adjust system/script of block
            -tune down shot contested for cpu
            -....
            -adjust different gameplay of team to distinguish the difficulty of playing against the Lakers or against the pacer

        Comment

        • Ejfalcon9
          MVP
          • Oct 2011
          • 1052

          #5
          re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

          Wow great thread! I'm a big association player and an even bigger one right now with the My Player problems pre-patch.

          Of coarse I complain you can't put legends in association .You can with the export team workaround, but you can't change age (Like they made an NBA return) and there stats are erased o it's like they are coming in as a rookie. Right now I have 98 shaq on the Celtics with his 2k11 skills like he never retired ,but hes still in his 20s. I had to make his potential extremely low so its as if he is a veteran player and not a young player that keeps getting better.

          Also last year I did a 82 game season with the Clippers. I liked that I got a real NBA experience with 7 game playoff series and all ,but by around 52 games I lost intrest. I could sim games ,but I just lost all progress I had made. I turned off auto save and simmed and Blake Griffin came in like 5th in Rookie of the year. I changed teams and simmed, he wins it. What gives? It's not my skill because I don't beat the crap out of every team, with the default roster we usually narrowly won games, so its not like I was playing Rookie/Casual. I played on Superstar/Default sliders, 9min quarters, 11min simmed games.

          It would be awesome if they implemented some key game feature were in a 82 game season you would end up playing around 30 games a season so the season would go by quick and you would still post realistic NBA stats (No 14 games played in a season) and maybe in Key Games players would have double player progression or a big win would start them on a hot streak of winning.

          Comment

          • Colts18
            MVP
            • Feb 2010
            • 1959

            #6
            re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

            Simple solution is stop allowing the rotation minutes to reset once you enter Association Mode. Why is this a new bug that showed up in 2K11 and wasn't patched and somehow still made it in 2K12. It was a NEW bug in 2K11. And it still wasn't fixed. This shows me how much time was put into this mode.

            Comment

            • RedSceptile
              MVP
              • Jun 2011
              • 3680

              #7
              Re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

              I think team logic needs a major overhaul. When it comes to signing, drafting and trading for players.

              For example we shouldn't have to see the Wizards with John Wall draft a Point Guard number 1 instead they're either draft the best available position of need our try and put together a package for the pick. Same for signing, no Celtics team with Rajon Rondo committed to max money should then go and sign Brandon Jennings for max money. For trades please for the love of everything holy overhaul this system. Teams should have a mindset where they have certain players as untouchables (the Bulls with Derrick Rose for example) and not trade for a player they're already stacked for at that position. To many times teams have like 4 PGs, 4 SGs, and like no backup Cs or PFs or hell no true players at that position (Glen Davis at center anyone?) team building logic just needs a complete overhaul. No more Manu Ginobili for Mo Williams please, make teams smarter.

              Also like teams to fall under certain categories;
              Rebuilding, Developing, Playoff Contender, Championship Contender.

              Rebuilding teams would be those really bad teams (no offense) the likes of the Bobcats our the Timberwolves for example that are currently trying to build towards the future. These teams would value their own 1st rounders as extremely high and like wise value other 1st rounders of rebuilders in high esteem. These teams would be more focused on getting young talent for the future than getting someone who is on his last legs despite being rated highly.

              Developing teams would be those that have a couple of good player(s) and are now trying to find thermals from the bottom of the lottery into the playoffs. A team like the 76ers, Nets, Clippers for example teams with talent that are now aiming to make that jump into the playoffs. They value their 1st rounders less than Rebuilders but more than Playoff Contenders. They focus on getting there young players better in the hopes of making it into the playoffs. These teams would tend to make economical trades for example to rid themself of a bad contract or getting a piece.

              Playoff Contenders think guys like the Hawks, Grizzlies, Trailblazers for an example. These teams aren't quite at a championship level yet but they are doing everything they possibly can to get their. These teams already have a solid core and now focus on either getting better from within, or making a trade, or signing to get themself to that upper echelon. These teams are very careful and don't do a lot of things that can throw of chemistry, likewise they aim to make the big move(s) to be a champion.

              Championship Contender would be the last category. These are your power houses, the teams that have a legitimate shot at the title year in year out. The Lakers, Heat, Mavericks come to mind. These teams probably already have their core and now focus on getting complementary pieces to support their teams. They have almost no value for their 1st round picks and will do what's best to keep themselves competitors.

              Lastly I think is actual player logic. It's not terrible per se but it could be better. Guys should want to go to certain teams depending on what category they fall under, chemistry and lastly the contract. Just like how guys have dream teams they'd want to play for based on the situation that's what also should happen in game. Chris Paul shouldn't feel inclined to sign with the Bobcats because they offer him a huge contact especially since they aren't a championship contender let alone a playoff contender. Players should have a minimum threshold for signing like Chris Paul would require the team to at least be Developing for example before he'd sign but then another guy who is far younger doesn't care about the situation. These preferences should also affect whether a guy wants to be traded to a team for example this would make trades more strategic. Sure I could trade Dwight Howard to the Timberwolves for a ridiculous draw buy because the team doesn't meet his criteria he didn't want to play their and the Wolves don't want to make the trade. On the flipside if he cares but if his addition after everything they give up makes them a Playoff Content for example he'd be ok with the trade.

              Comment

              • Ejfalcon9
                MVP
                • Oct 2011
                • 1052

                #8
                Re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

                Couldnt agree with you more about ALL of that. It seems like in my experience the Lakers will try and build the next Kobe ,but the Toronto Raptors give up all hope and just stack up 5 PGs. I actually try and change teams to sign players and give those teams a strong core so they will build up and be fun to play against. I really hope that 2k patches overall Association logic instead of making us fight with a broken system until 2k13. Even when I think the game makes a smart decision, it is in the end Muffed up. The Celtics signed Steve Nash when his Suns deal expired. A pretty smart decision in real life. Nash makes his last run at a ring and mentors the young Rajon Rando, however the 2k Celtics sign him for like a 13m deal.....

                Comment

                • ronyell
                  SimWorld Sports Inc - CEO
                  • Dec 2005
                  • 5932

                  #9
                  Re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

                  Originally posted by RedSceptile
                  I think team logic needs a major overhaul. When it comes to signing, drafting and trading for players.

                  For example we shouldn't have to see the Wizards with John Wall draft a Point Guard number 1 instead they're either draft the best available position of need our try and put together a package for the pick. Same for signing, no Celtics team with Rajon Rondo committed to max money should then go and sign Brandon Jennings for max money. For trades please for the love of everything holy overhaul this system. Teams should have a mindset where they have certain players as untouchables (the Bulls with Derrick Rose for example) and not trade for a player they're already stacked for at that position. To many times teams have like 4 PGs, 4 SGs, and like no backup Cs or PFs or hell no true players at that position (Glen Davis at center anyone?) team building logic just needs a complete overhaul. No more Manu Ginobili for Mo Williams please, make teams smarter.

                  Also like teams to fall under certain categories;
                  Rebuilding, Developing, Playoff Contender, Championship Contender.

                  Rebuilding teams would be those really bad teams (no offense) the likes of the Bobcats our the Timberwolves for example that are currently trying to build towards the future. These teams would value their own 1st rounders as extremely high and like wise value other 1st rounders of rebuilders in high esteem. These teams would be more focused on getting young talent for the future than getting someone who is on his last legs despite being rated highly.

                  Developing teams would be those that have a couple of good player(s) and are now trying to find thermals from the bottom of the lottery into the playoffs. A team like the 76ers, Nets, Clippers for example teams with talent that are now aiming to make that jump into the playoffs. They value their 1st rounders less than Rebuilders but more than Playoff Contenders. They focus on getting there young players better in the hopes of making it into the playoffs. These teams would tend to make economical trades for example to rid themself of a bad contract or getting a piece.

                  Playoff Contenders think guys like the Hawks, Grizzlies, Trailblazers for an example. These teams aren't quite at a championship level yet but they are doing everything they possibly can to get their. These teams already have a solid core and now focus on either getting better from within, or making a trade, or signing to get themself to that upper echelon. These teams are very careful and don't do a lot of things that can throw of chemistry, likewise they aim to make the big move(s) to be a champion.

                  Championship Contender would be the last category. These are your power houses, the teams that have a legitimate shot at the title year in year out. The Lakers, Heat, Mavericks come to mind. These teams probably already have their core and now focus on getting complementary pieces to support their teams. They have almost no value for their 1st round picks and will do what's best to keep themselves competitors.

                  Lastly I think is actual player logic. It's not terrible per se but it could be better. Guys should want to go to certain teams depending on what category they fall under, chemistry and lastly the contract. Just like how guys have dream teams they'd want to play for based on the situation that's what also should happen in game. Chris Paul shouldn't feel inclined to sign with the Bobcats because they offer him a huge contact especially since they aren't a championship contender let alone a playoff contender. Players should have a minimum threshold for signing like Chris Paul would require the team to at least be Developing for example before he'd sign but then another guy who is far younger doesn't care about the situation. These preferences should also affect whether a guy wants to be traded to a team for example this would make trades more strategic. Sure I could trade Dwight Howard to the Timberwolves for a ridiculous draw buy because the team doesn't meet his criteria he didn't want to play their and the Wolves don't want to make the trade. On the flipside if he cares but if his addition after everything they give up makes them a Playoff Content for example he'd be ok with the trade.
                  VERY good stuff... ive seen you post this MANY times, you would think someone wouldve taken notice by now.
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                  THE ONLY PLACE WHERE YOU CAN:
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                  Comment

                  • Jukeman
                    Showtime
                    • Aug 2005
                    • 10955

                    #10
                    Originally posted by RedSceptile
                    I think team logic needs a major overhaul. When it comes to signing, drafting and trading for players.

                    For example we shouldn't have to see the Wizards with John Wall draft a Point Guard number 1 instead they're either draft the best available position of need our try and put together a package for the pick. Same for signing, no Celtics team with Rajon Rondo committed to max money should then go and sign Brandon Jennings for max money. For trades please for the love of everything holy overhaul this system. Teams should have a mindset where they have certain players as untouchables (the Bulls with Derrick Rose for example) and not trade for a player they're already stacked for at that position. To many times teams have like 4 PGs, 4 SGs, and like no backup Cs or PFs or hell no true players at that position (Glen Davis at center anyone?) team building logic just needs a complete overhaul. No more Manu Ginobili for Mo Williams please, make teams smarter.

                    Also like teams to fall under certain categories;
                    Rebuilding, Developing, Playoff Contender, Championship Contender.

                    Rebuilding teams would be those really bad teams (no offense) the likes of the Bobcats our the Timberwolves for example that are currently trying to build towards the future. These teams would value their own 1st rounders as extremely high and like wise value other 1st rounders of rebuilders in high esteem. These teams would be more focused on getting young talent for the future than getting someone who is on his last legs despite being rated highly.

                    Developing teams would be those that have a couple of good player(s) and are now trying to find thermals from the bottom of the lottery into the playoffs. A team like the 76ers, Nets, Clippers for example teams with talent that are now aiming to make that jump into the playoffs. They value their 1st rounders less than Rebuilders but more than Playoff Contenders. They focus on getting there young players better in the hopes of making it into the playoffs. These teams would tend to make economical trades for example to rid themself of a bad contract or getting a piece.

                    Playoff Contenders think guys like the Hawks, Grizzlies, Trailblazers for an example. These teams aren't quite at a championship level yet but they are doing everything they possibly can to get their. These teams already have a solid core and now focus on either getting better from within, or making a trade, or signing to get themself to that upper echelon. These teams are very careful and don't do a lot of things that can throw of chemistry, likewise they aim to make the big move(s) to be a champion.

                    Championship Contender would be the last category. These are your power houses, the teams that have a legitimate shot at the title year in year out. The Lakers, Heat, Mavericks come to mind. These teams probably already have their core and now focus on getting complementary pieces to support their teams. They have almost no value for their 1st round picks and will do what's best to keep themselves competitors.

                    Lastly I think is actual player logic. It's not terrible per se but it could be better. Guys should want to go to certain teams depending on what category they fall under, chemistry and lastly the contract. Just like how guys have dream teams they'd want to play for based on the situation that's what also should happen in game. Chris Paul shouldn't feel inclined to sign with the Bobcats because they offer him a huge contact especially since they aren't a championship contender let alone a playoff contender. Players should have a minimum threshold for signing like Chris Paul would require the team to at least be Developing for example before he'd sign but then another guy who is far younger doesn't care about the situation. These preferences should also affect whether a guy wants to be traded to a team for example this would make trades more strategic. Sure I could trade Dwight Howard to the Timberwolves for a ridiculous draw buy because the team doesn't meet his criteria he didn't want to play their and the Wolves don't want to make the trade. On the flipside if he cares but if his addition after everything they give up makes them a Playoff Content for example he'd be ok with the trade.
                    Good stuff man!

                    But in order for this to actually work right the sim engine has to be less random compared to what it is now (it's a lil better than last year tho)

                    I seem teams with mediocre OVR and low chemistry make the playoffs on a yearly basis. Yes we have teams that overachieve like my Sixers for example but IRL the core group been together for awhile and has established some valuable chemistry..

                    With that said, Chemistry also needs to be revamp (similar to choops 2k8)


                    Sent from my HumancentiPad using Tapatalk

                    Comment

                    • Colts18
                      MVP
                      • Feb 2010
                      • 1959

                      #11
                      Re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

                      Actually, the Sim Engine is not random as we think it is. Team Chemistry has a lot to do with W/L records. Hyper Baller manipulated the Chemisty in ***. Mode via Editor in 2K11. And I used Hyper Baller's Association file with Chemistry edited so that the better teams had better chemistry and Dallas and Miami made the finals through various sims. Miami only lost between 15-21 games. So if we could manually edit Chemistry and Coach Ratings, things would be much better. So it isn't as random as we think.

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #12
                        Originally posted by Colts18
                        Actually, the Sim Engine is not random as we think it is. Team Chemistry has a lot to do with W/L records. Hyper Baller manipulated the Chemisty in ***. Mode via Editor in 2K11. And I used Hyper Baller's Association file with Chemistry edited so that the better teams had better chemistry and Dallas and Miami made the finals through various sims. Miami only lost between 15-21 games. So if we could manually edit Chemistry and Coach Ratings, things would be much better. So it isn't as random as we think.
                        Yea that's why I mention that it is better than previous years.

                        You still see mediocre OVR teams with low chemistry make the playoffs tho and it's not just one team a year.

                        The fact that someone has to manipulate the chemistry to make it have a greater effect proves that it needs to be tune.

                        Right now, the only thing that effects chemistry is W/L record and morale (which is flawed in its own way)

                        Guys like Jason Kidd, Grant Hill and Steve Nash doesn't have an effect on team chemistry neither does having a core group of players on the team for several years.

                        Trading a player away effects chemistry but that ties into morale.

                        Coach ratings, lol that's a whole different story haha they are just as messed up as the player ratings.


                        Sent from my HumancentiPad using Tapatalk
                        Last edited by Jukeman; 11-10-2011, 02:49 PM.

                        Comment

                        • ronyell
                          SimWorld Sports Inc - CEO
                          • Dec 2005
                          • 5932

                          #13
                          Re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT
                          • have teams manage roster movement based on player style. as of now player style has NO significance. have them tied to the team types that RedScepticle mentioned before. a team like the Bulls need a shooter so they would go after that type of player. they should also tie into what type of players would want to play for your team. example: if you have Steve Nash, shooters should want to play with him. Bigs should want to play for San Antonio etc., etc., PLAYER LOGIC & GM LOGIC need to go hand in hand
                          • progression & degression should be re-hauled. offensive & defensive awareness & maybe shooting should have the largest increases in progression; NOT PHYSICAL ATTRIBUTES.
                          • PHYSICAL attributes such as speed, vertical, stamina, strength & quickness should be the only attributes that decline during degression after a certain point in players' careers. also as some players decline their shooting can increase a little as they have to rely on that more than athleticism
                          • COACHES SHOULD HAVE MORE IMPACT ON TEAM CHEMISTRY & PHILOSOPHY. THE ONLY ATTRIBUTE THAT THEY SHOULD INCREASE WOULD BE OFFENSIVE OR DEFENSIVE AWARENESS to ensure that they dont go overboard.
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                          Comment

                          • ronyell
                            SimWorld Sports Inc - CEO
                            • Dec 2005
                            • 5932

                            #14
                            Re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

                            im hoping to get some support from others that feel the way i do. being that i only play association mode, it is VERY concerning & frustrating that KEY elements of this mode have been looked over, untouched & some even make the mode unplayable until they patch it. which we normally have to wait till about January or even worse Re-Editor to fix. that leaves us with 9 months to play a game thats on a 12 month cycle.

                            for us who work on rosters, a lil time to fix things is cool but some things are just inexcusable after a certain amount of time. HOW AI SUPPOSE TO REASONABLY play association mode & take advantage of player roles, morale, chemistry, have realistic stats & all of that if the only star to average over 34 MPG is Rajon Rondo?

                            things like that ruin SO MANY other areas of the mode. players with bad morale wanting to leave your team, GM logic, skewed stats which leaks into progression. benchwarmers eating up starter minutes, being FORCED to control all 30 teams in which case you have tomanage ALL of their decisions & draft or else the assitant will draft for ALL teams for you.

                            just thuroughly frustrating. for some of those issues to STILL be an issue & in some cases even worse now... SMH.
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                            Comment

                            • A.I
                              Banned
                              • Nov 2011
                              • 8

                              #15
                              Re: OFFICIAL OFFLINE ASSOCIATION MODE SUPPORT

                              AMazing thread!

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