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Old 03-11-2012, 04:39 PM   #47
blues rocker
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

Quote:
Originally Posted by The 24th Letter
It's equally annoying when people say "you can't use them online" or in this and that mode, but they aren't even playing those modes lol....its like their using it as an avenue to continuing complaining honestly. That and "why should I have to use sliders?"

Fact is, no sliders don't fix some issues....but they do bandaid some things...at least try them out..

That said, HECK no I don't want 2k11's man on man D back.....I did go back and play and I couldn't stomach it. Collisions inside are a different story....I'm sorry, it was great in 2k11 besides a funky animation here and there....
i think it's perfectly fine to judge the game based on how it plays online...since this is how a large portion of people play. since sliders cannot be adjusted online, the game should be fair and balanced without having to adjust sliders (and the physics should not be able to be exploited with certain moves which are invincible to contact - such as hop-steps, up-n-unders, and spin moves). it's pretty lame to expect people to just give up playing online. why not challenge the game maker to make a game that functions better without slider adjustements?

in regards to this contact problem sliders are a non-issue anyway - sliders won't correct it. i have both contact sliders cranked high in all of these clips, so clearly sliders aren't going to do a thing to address this.


Quote:
Originally Posted by Kruza
Playing on-ball defense is possible in NBA 2K12. As an on-ball defender in 2K12 you just have to pick a side to shade a ball handler once he puts the ball on the floor and move backward diagonally during his drive just like in real life. You'll sure enough draw a lot of body contact if done properly. You just can't stand still in front of a driving ball handler and expect to stop all of his forward momentum, or expect to stick to him like a magnet from stationary position to defend against a drive like what takes place in 2K11.

The problem I see in 2K12 is that this method doesn't work in this fashion all the time against a high-rated ball handler who drives to the cup (LeBron James, Dwyane Wade, Russell Westbrook and Derrick Rose for a few examples). Granted, these guys are elite ball handlers, but they should still be able to be defended like everyone else to a lesser degree as opposed to being virtually indefensible because of how "slippery" they are in the game. As an on-ball defender I should at least be able to slightly redirect any elite ball handler not named LeBron James toward my help defenders near the hoop while making body contact if I properly shade him to go in the direction I want him to go on his drive to the basket.

Also, any mediocre-rated ball handler who performs any of the hop step moves or spin dribbles directly into defenders standing near the basket would often slide right by like what's shown in some of the examples that those YouTube videos blues rocker uploaded. Now what should happen during the latter scenario whenever a smaller ball handler collides with a player standing his ground near the basket is that the ball handler doing any of these moves should lose his balance (and also lose the basketball in some cases), and possibly get stonewalled too if that ball handler happens to bump into a much bigger and stronger man. Again, maybe not LBJ, but every other ball handler in this scenario should pay the price for suffering impact of that magnitude whenever making contact with a big man standing near the basket.

Both games have their own respective body contact issues, but after extensive play of both games I find that 2K12 is certainly the lesser of two evils. Players actually have difficulty finishing out their play assignments on a routine basis in 2K11. During a called play a cutter moving in the lane would get repeatedly bumped due to over-exaggerated body contact which stops their movement, then that player would casually walk to the corner of the court and consequentially kill the play. It's like the cutters have completely forgotten what they were supposed to do in the first place.

Kruza

my videos aren't really about perimeter contact when playing on-ball defense...these videos are more about the lack of contact on specific interior moves like inside shots, hop-steps, and spins.

the perimeter bumping that occured in 2k11 was a different category. they removed the perimeter bumping from 2k11, but there is still a whole category of problems in 2k12 with these unstoppable interior animations

Last edited by blues rocker; 03-11-2012 at 05:04 PM.
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