NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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  • Buckeyed
    Rookie
    • Feb 2012
    • 433

    #31
    Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

    Originally posted by Gotmadskillzson
    Awee yeah I just posted 22 questions on there. He might be in bed now, but hopefully tomorrow he can answer them.
    Great questions you asked over there.........sadly he punted though. I feel like people that tested it were just wowed by EA and haven't truly given sim football guys straight answers. Oh well, I will wait for a few months before I possibly purchase, if at all.

    Comment

    • Kid FSU
      Banned
      • May 2010
      • 415

      #32
      Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

      Originally posted by Buckeyed
      Great questions you asked over there.........sadly he punted though. I feel like people that tested it were just wowed by EA and haven't truly given sim football guys straight answers. Oh well, I will wait for a few months before I possibly purchase, if at all
      You didn't look at Shaun's response did you?

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21779

        #33
        Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

        Interesting impressions. I am going to wait for the game to release, be played to death by hardcores here, I am sure a patch or 2 will be released, then I can rent the game myself as well and demo it before spending 40 bucks on it (trade-ins to bring the price down).

        It really has to have some game changing additions. If it is just a better tuned NCAA 11 and 12 it is an easy pass for me. NCAA 12 will suite me just fine.
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        • Vaporub83
          Rookie
          • Aug 2009
          • 399

          #34
          Originally posted by adfletch71
          OK the subject came up about pass interference calls in the impressions, but nobody's at EA is talking about it. So I gather it's not going too be effective again this year. Also no mention of double-team pass blocking but blocking has been improved. My question for EA is, if the code in your current engine can't allow u too give us pass interference calls and double-team pass blocking, then just tell the community and be done with it. We shouldnt have too ask for this type of stuff for 7 years and no reasonable answer too why its not in the game.

          It would be more a credit too EA too just say they can't do it and wait for next- gen consoles too come out then have us up in the air too why this stuff is not in and working somewhat properly. This is fundamentals of football!!!!!!
          It seems like it is still damned if you do damned if you don't. They have said that real physics won't/can't happen in this generation of games. Yet that doesn't stop people from wishing each year and complaining when it doesn't happen. Plus PI is something you don't realize isn't there until you hear about it. Basically EA doesn't want to bring that to the casual gamers attention.
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          "For those who believe, no explanation is necessary; for those who do not believe, no explanation will suffice." -Joseph Dunninger

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          • RynoAid
            Tradition Football
            • Jan 2008
            • 1109

            #35
            Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

            Originally posted by Buckeyed
            Great questions you asked over there.........sadly he punted though. I feel like people that tested it were just wowed by EA and haven't truly given sim football guys straight answers. Oh well, I will wait for a few months before I possibly purchase, if at all.
            actually, looks like they were answered about as thoroughly as possible.
            EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA

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            • David_TSO
              EA Game Changer
              • Jun 2010
              • 34

              #36
              Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

              Originally posted by Buckeyed
              Great questions you asked over there.........sadly he punted though. I feel like people that tested it were just wowed by EA and haven't truly given sim football guys straight answers. Oh well, I will wait for a few months before I possibly purchase, if at all.
              You might want to go back and look my man.....I don't punt unless it's 4th down



              I answered as many as I comfortably could and will continue to do so. And I'm a partner at TSO, we have the highest standard for SIM. I was definitely wowed, why not? It's a great first time experience for me. Sadly you cannot address anything and EVERYTHING in a 72 hour span, I'm sure you can understand my point.
              TraditionSportsOnline.com

              Comment

              • RynoAid
                Tradition Football
                • Jan 2008
                • 1109

                #37
                Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                Originally posted by Buckeyed
                I feel like people that tested it were just wowed by EA and haven't truly given sim football guys straight answers.
                wrong.. and we are true sim football guys.
                EA SPORTS GameChanger | Admin/Co-Owner at Tradition Sports Online | SQL DBA

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                • illwill10
                  Hall Of Fame
                  • Mar 2009
                  • 19790

                  #38
                  Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                  How do you feel the run game is compared to last year.?
                  Is juke worth pulling off?

                  Comment

                  • carvis#15
                    Rookie
                    • May 2010
                    • 326

                    #39
                    I've heard from David on TSO that they jukes have been tuned. I don't know how much it has been tune but they did something.

                    Comment

                    • David_TSO
                      EA Game Changer
                      • Jun 2010
                      • 34

                      #40
                      Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                      Originally posted by illwill10
                      How do you feel the run game is compared to last year.?
                      Is juke worth pulling off?
                      You know we had some mixed feelings on the juke when we met on it. There is a chance it might be different from what we experienced this past week.

                      The run game did not seem much different IMO. I will agree with what Shaun said and that was that you could not just swerve all over the field at full speed cutting on a dime and changing directions. So that was nice for sure.
                      Last edited by David_TSO; 04-22-2012, 11:58 AM.
                      TraditionSportsOnline.com

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                      • David_TSO
                        EA Game Changer
                        • Jun 2010
                        • 34

                        #41
                        Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                        Originally posted by carvis#15
                        I've heard from David on TSO that they jukes have been tuned. I don't know how much it has been tune but they did something.
                        Yes sir, you are exactly right...we tried the new juke and there were some mixed opinions/feelings on it. I got the impression that the final rendition will be different from what I experienced.

                        It was def different. I had gotten so accustom to just using the spin and I think alot of others have too (in '12) so I know they want to make it worth while so to speak.
                        TraditionSportsOnline.com

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                        • carvis#15
                          Rookie
                          • May 2010
                          • 326

                          #42
                          I had a post over there on TSO. Does anybody know if the CPU attempts one of the "logical" 430+ catch animations. Say if the reciever needs to jump for the ball, does the CPU go get the ball at it's highest point?

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #43
                            Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                            Originally posted by David_TSO
                            You know we had some mixed feelings on the juke when we met on it. There is a chance it might be different from what we experienced this past week.

                            The run game did not seem much different IMO. I will agree with what Shaun said and that was that you could just swerve all over the field at full speed cutting on a dime and changing directions. So that was nice for sure.
                            I think and hope you meant "could [not] just swerve all over the field...". You might want to edit that to avoid any confusion that you think the ability to cut on a dime is a good thing. lol

                            Thanks for all the answered questions.

                            Comment

                            • David_TSO
                              EA Game Changer
                              • Jun 2010
                              • 34

                              #44
                              Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                              Originally posted by Big FN Deal
                              I think and hope you meant "could [not] just swerve all over the field...". You might want to edit that to avoid any confusion that you think the ability to cut on a dime is a good thing. lol

                              Thanks for all the answered questions.
                              Right on man, typo on my part. You could not

                              I edited that in as well so no one goes bashing mailboxes
                              TraditionSportsOnline.com

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                              • adfletch71
                                Banned
                                • Nov 2006
                                • 727

                                #45
                                Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

                                Originally posted by RynoAid
                                wrong.. and we are true sim football guys.
                                Well ryno, if that is the case and u are going too these community days and interacting with the dev team. Then why are fundamentals still missing like for 7 years now double- team pass blocking and OPI/DPI calls? I'm curious too why these aren't in and is it because EA still are catering too the tournament/casual gamers? There is no RISK/REWARD for passing even with these improvements. Somebody from game changers need too tell EA this and let them know that this is fundamentals of football and there is no excuses that it can't get in, because ALLPRO2k8 had both and that's a next gen game. So please let a brotha know something.

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