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NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Old 04-22-2012, 12:42 PM   #41
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by carvis#15
I've heard from David on TSO that they jukes have been tuned. I don't know how much it has been tune but they did something.
Yes sir, you are exactly right...we tried the new juke and there were some mixed opinions/feelings on it. I got the impression that the final rendition will be different from what I experienced.

It was def different. I had gotten so accustom to just using the spin and I think alot of others have too (in '12) so I know they want to make it worth while so to speak.
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Old 04-22-2012, 12:45 PM   #42
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I had a post over there on TSO. Does anybody know if the CPU attempts one of the "logical" 430+ catch animations. Say if the reciever needs to jump for the ball, does the CPU go get the ball at it's highest point?
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Old 04-22-2012, 12:51 PM   #43
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by David_TSO
You know we had some mixed feelings on the juke when we met on it. There is a chance it might be different from what we experienced this past week.

The run game did not seem much different IMO. I will agree with what Shaun said and that was that you could just swerve all over the field at full speed cutting on a dime and changing directions. So that was nice for sure.
I think and hope you meant "could [not] just swerve all over the field...". You might want to edit that to avoid any confusion that you think the ability to cut on a dime is a good thing. lol

Thanks for all the answered questions.
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Old 04-22-2012, 12:59 PM   #44
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by Big FN Deal
I think and hope you meant "could [not] just swerve all over the field...". You might want to edit that to avoid any confusion that you think the ability to cut on a dime is a good thing. lol

Thanks for all the answered questions.
Right on man, typo on my part. You could not

I edited that in as well so no one goes bashing mailboxes
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Old 04-22-2012, 01:00 PM   #45
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by RynoAid
wrong.. and we are true sim football guys.
Well ryno, if that is the case and u are going too these community days and interacting with the dev team. Then why are fundamentals still missing like for 7 years now double- team pass blocking and OPI/DPI calls? I'm curious too why these aren't in and is it because EA still are catering too the tournament/casual gamers? There is no RISK/REWARD for passing even with these improvements. Somebody from game changers need too tell EA this and let them know that this is fundamentals of football and there is no excuses that it can't get in, because ALLPRO2k8 had both and that's a next gen game. So please let a brotha know something.
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Old 04-22-2012, 01:03 PM   #46
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

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Originally Posted by adfletch71
OK the subject came up about pass interference calls in the impressions, but nobody's at EA is talking about it. So I gather it's not going too be effective again this year. Also no mention of double-team pass blocking but blocking has been improved. My question for EA is, if the code in your current engine can't allow u too give us pass interference calls and double-team pass blocking, then just tell the community and be done with it. We shouldnt have too ask for this type of stuff for 7 years and no reasonable answer too why its not in the game.

It would be more a credit too EA too just say they can't do it and wait for next- gen consoles too come out then have us up in the air too why this stuff is not in and working somewhat properly. This is fundamentals of football!!!!!!
Not sure if you saw this on page 2 of this thread or not.

Quote:
Originally Posted by ShaunLMason
When I was there Pass Interference still wasn't working, but it was a topic of conversation. It was pretty fun to try to just destroy receivers in the air trying to get it to trigger, LOL.
Maybe I am misunderstanding you or this post but it seems to me the conversation was between them and developers, not just amongst each other.

I think the fact that they say they were at Tiburon trying to intentionally trigger PI calls is a good indicator that they directly addressed the lack of them with developers. Now of course that doesn't mean they will get it working but at least the issue was addressed right there in the developers faces, not just on message boards.
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Old 04-22-2012, 01:16 PM   #47
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Re: NCAA Football 13 Hands-On Gameplay Impressions (Tradition Sports)

Quote:
Originally Posted by adfletch71
Well ryno, if that is the case and u are going too these community days and interacting with the dev team. Then why are fundamentals still missing like for 7 years now double- team pass blocking and OPI/DPI calls? I'm curious too why these aren't in and is it because EA still are catering too the tournament/casual gamers? There is no RISK/REWARD for passing even with these improvements. Somebody from game changers need too tell EA this and let them know that this is fundamentals of football and there is no excuses that it can't get in, because ALLPRO2k8 had both and that's a next gen game. So please let a brotha know something.
If you were able to go to Tiburon and tell them in person all the things you post and even haven't posted in relation to real football risk/reward, that I agree with you on by the way, what else exactly can you do beyond that?

You go down there, you say your peace but you don't have a damn thing to do with actually programming or coding the game. So you come back and you tell everybody how you went down there and you expressed your heart out about all the fundamental football risk/reward that should be in the game by now and fans want.

Also, you tell posters of the things you feel you were able to see them change while there, about what "wowed" you and didn't during your hands on time with the game, as well as the other things you mentioned they are still trying to tune.

Finally the game drops but still many things countless people have wanted in the game for 7-8 years now, including yourself long before ever going to Tiburon, still are not in.

Now how in the world is that your fault or what more could you have done?
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Old 04-22-2012, 01:23 PM   #48
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Big I think it was discussed with the developers? If they can't add animations too help with the transitions of OPI/DPI, then at least make the slider more sensitive at 100. There is no reason that a OPI/DPI isn't called in 10-15 games of playing. they said they improved pass blocking but still no double-team pass blocking. So there is no RISK/REWARD in the passing game again and u can bump and jump all over the receiver for the ball.
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