because reading something ea says is always better than what one of the better guys can see with his eyes. in the past and most of know this, ea does alot in the tuners and patches that they dont report. some of it happens because if you change something it will effect something else. they cant help that. just look at sliders. change one then another becomes unbalanced. sometimes they just dont report it. but "some people" should know better by now than to take what EA tweats or facesbooks or whatever as the gospel.
NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjusted
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
because reading something ea says is always better than what one of the better guys can see with his eyes. in the past and most of know this, ea does alot in the tuners and patches that they dont report. some of it happens because if you change something it will effect something else. they cant help that. just look at sliders. change one then another becomes unbalanced. sometimes they just dont report it. but "some people" should know better by now than to take what EA tweats or facesbooks or whatever as the gospel. -
Re: NCAA Football 13 Tuner Update Released, Details Included (8-1-12)
THIS. I think its funny that some people get mad because they can't switch to the DB and swat or try to INT the ball. Guess what. If the DB has his back to the ball and can't see the ball, he should not be able to INT the ball. Just because you control him and see the ball doesn't mean the DB sees the ball.Comment
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Well usually (from my understanding) in real life if a defender has his back to the ball he usually can "guess" when to swat or turn around by looking at the reaction of the receiver. Usually some sort of movement to go for a catch or the eyes is how they do it, so it is possible to swat when not looking at the ball.Comment
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
Then EA has no clue what they're doing. If LB's are reacting differently to the option than blocking ABSOLUTELY MUST be different. The line better be blocking differently depending on where LB's are, or where D-Linemen are or where safeties are. If they're not blocking differently, something is broken. If the QB isn't affected in decision making or where he goes with the ball, something else is broken. There is no such thing as affecting only one thing in gameplay. Tweaking anything SHOULD change something else too...and based on my 5 games since, there are several things different.Comment
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Re: NCAA Football 13 Tuner Update Released, Details Included (8-1-12)
This happens in the game though. I've seen several times where the DB is face guarding the WR. The WR jumps up and catches the ball but when he brings the ball down, the DB punches the ball out if his hands.Comment
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
Well usually (from my understanding) in real life if a defender has his back to the ball he usually can "guess" when to swat or turn around by looking at the reaction of the receiver. Usually some sort of movement to go for a catch or the eyes is how they do it, so it is possible to swat when not looking at the ball.Comment
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Re: NCAA Football 13 Tuner Update Released, Details Included (8-1-12)
THIS. I think its funny that some people get mad because they can't switch to the DB and swat or try to INT the ball. Guess what. If the DB has his back to the ball and can't see the ball, he should not be able to INT the ball. Just because you control him and see the ball doesn't mean the DB sees the ball.
I see your point but there has been a lot of times my DB was looking at the ball and yet no swat was triggered when i pushed the button.Comment
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THIS. I think its funny that some people get mad because they can't switch to the DB and swat or try to INT the ball. Guess what. If the DB has his back to the ball and can't see the ball, he should not be able to INT the ball. Just because you control him and see the ball doesn't mean the DB sees the ball.Comment
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
Well usually (from my understanding) in real life if a defender has his back to the ball he usually can "guess" when to swat or turn around by looking at the reaction of the receiver. Usually some sort of movement to go for a catch or the eyes is how they do it, so it is possible to swat when not looking at the ball."Not the victory but the action. Not the goal but the game. In the deed the glory."Comment
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I just realize if u adjust the sliders tha game will play better.. cuz screen passes do work if u adjust the sliders.. and options really havent been no problem really. ill admit i seen the linebackers and cb stay still doing options but that was a couple time.. They rarely do it (pretunner) I havent downloaded the tunner yet... but I think if you take time and adjust the SLIDERS those problem will be fix. The only problem Im having is CHOPPY REPLAY please fix this ea cuz everytime a good run or catch happen the animation mess up. Is anyone else have this problem??Comment
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
Even if a developer came on here and said that it hasn't been touched, you will never convince me that recruiting hasn't been tuned. I've done several seasons of recruiting, and for the first time after this latest tuner, the CPU is way more aggressive in offering scholies to players. Never before in the second week of the season did any player on my board have 8, or 4 or even 3 offers that quickly. Even the players who I've scouted out to be a "Bust" still have multiple offers now. This ain't no placebo.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
So in tweaking LB's reacting to the Option, they must be coded to enter/exit some form of Blocking Animation to give the perception that Option Movements are playing out correctly/fluid.
This game is still centered around "Canned Animations", so as one poster noted, when a tweak is done in one area, it affects the other end of the spectrum also.
Reaction to the Run was not the issue because increasing the Run Defense Slider took care of the D's reaction to the run.
The issue was Def-Players not performing assignments (which means entering/exiting some type of "Blocking Animation" because the game is still built on Canned Animations) as needed for the game to give the perception the Option Gameplay is playing out correctly.
Call it an in-direct Tuner affect.Comment
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Then EA has no clue what they're doing. If LB's are reacting differently to the option than blocking ABSOLUTELY MUST be different. The line better be blocking differently depending on where LB's are, or where D-Linemen are or where safeties are. If they're not blocking differently, something is broken. If the QB isn't affected in decision making or where he goes with the ball, something else is broken. There is no such thing as affecting only one thing in gameplay. Tweaking anything SHOULD change something else too...and based on my 5 games since, there are several things different.
Sent from my ADR6400L using Tapatalk 2Last edited by CRMosier_LM; 08-02-2012, 01:56 PM.Comment
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This is a game built on Animations triggering at certain "defined" moments, so if any type of tweak is done to the code, it has to impact animations on both sides (ie canned animations).
So in tweaking LB's reacting to the Option, they must be coded to enter/exit some form of Blocking Animation to give the perception that Option Movements are playing out correctly/fluid.
This game is still centered around "Canned Animations", so as one poster noted, when a tweak is done in one area, it affects the other end of the spectrum also.
Reaction to the Run was not the issue because increasing the Run Defense Slider took care of the D's reaction to the run.
The issue was Def-Players not performing assignments (which means entering/exiting some type of "Blocking Animation" because the game is still built on Canned Animations) as needed for the game to give the perception the Option Gameplay is playing out correctly.
Call it an in-direct Tuner affect.
Sent from my ADR6400L using Tapatalk 2Comment
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