new videos of gameplay/coaching sliders 8/12
http://www.youtube.com/watch?v=GquXR...ature=youtu.be - cpu rb stop/juke
massive block by the RT.. boom http://www.youtube.com/watch?v=Mtfwp...ature=youtu.be
great pass break up by the cpu http://www.youtube.com/watch?v=_HqkU...ature=youtu.be
new video 8/11- one handed catch using 100 sliders for pass cov, qb acc, catch, int (0 thresh, very fast heisman and my coach settings, auto pass)
newest video from test dyn- interesting never before seen db reaction! http://www.youtube.com/watch?v=nkmcq...ature=youtu.be
http://www.youtube.com/watch?v=pmPc8c0tTR0&feature=youtu.be
http://www.youtube.com/watch?v=rrOFUctcbQI&feature=youtu.be
http://www.youtube.com/watch?v=JE7NguDeHNM&feature=youtu.be
http://www.youtube.com/watch?v=vOfi5toGrnU&feature=youtu.be
http://www.youtube.com/watch?v=W_imPgcrcvY&feature=youtu.be
arkansaw and authentic discovered this, however, i believe my videos show that THEIR VERSION is reversed.. bc when i played my dyansty games with their coach sliders, i still saw a million cpu screens, screen sacks, and it was extremely money and easy to complete a deep pass at will...
all i did was three things-
1) downloaded their rosters (im using authentics for ps3)
2) switch the defensive pass/run to as close to 50/50 as it will allow.. if you cannot get 50/50, simply get it as close as you can WHILE STILL FAVORING THE PASS (example- some teams will read 45 run/55 pass, 47 run/53 pass etc) just get it to the setting where its closest to 50/50 BUT NEVER NEVER EVER FAVOR THE RUN or the db's will jump run causing the deep ball problem
3) i flipped their aggression for offense and defense (so if a teams aggression was 30 / 70 i moved it to 70/30 towards the word conservative [makes sense huh] i did this for offense and defense. i bvelieve this setting on offense has to do with the screen issue... for some reason, when i reverse the settings as ark and authentic have them, the screens are few and far between. and rarely result in a sack...
notes:
going 50/50 (as close as possible) on defense run/pass allows the offense to dictate the game. if you have your team set to 30/70 to defend pass... and you play army.. well wtf.. that makes no sense. OFFENSE DICTATES THE GAME. gameplans are NOT SET IT STONE from game to game... they change! so your team being set to 50/50 will allow them to a)react appropriately to run/pass b) let ratings dictate their awareness, play recognition, coverage skills, pursuit, etc..
ALL OF THE OFFENSIVE RATIOS ARE CORRECT (example- army should be 15/85 towards the run-- 15 on the left side ) those are all ok!
YOU MUST SWITCH ALL OF THE COORDINATORS TO MATCH THE HEAD COACH (or as close as possible) i think my videos show proof that these settings work.
and i know if you play even ONE TEST HALF, let alone a few games, you will see the realism and LEGIT cpu play we all want.
thanks! let me know how they work please.
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