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Old 08-16-2012, 01:46 PM   #106
roadman
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Re: Has the demo changed your mind about buying Madden 13?

Quote:
Originally Posted by RLaguna
I think it goes further than just the tackling in the infinity engine, I think one of the problems as much as the wonky player collisions is the actual player movements.....

Its as if they dont have gravity or weight pulling them down, they seem to just glide and float all over the field as if they arent actually planting their feet and pushing off them. Players dont have any sense of physical weight when they run, juke, spin, and collide into each other.....And perhaps that too is what is causing alot of wierd flopping and bumper car style collisions and players doing all kinds of odd flips and over exaggerated rolls on contact.

Im not a physics programming expert so who knows...but the sense that I get is if they tweaked some of those physics algorithms for player weights and/or toned down some of the impact calculations, perhaps things would fall better in place.

I popped in to get a feel for Backbreaker's engine after playing so much of Madden's demo recently to compare and I believe that the Backbreaker physics are much tighter, more grounded and feel much more like real physics....(Now the football gameplay is a whole nother story)

Im wondering if the RELEASE version of Madden addressed player movements and better more natural weight distributions?
Even with BB, there were some ragdoll moments.

On OS, we knew they didn't overhaul OL/DL, player weight and momentum. There is a big hope these are addressed in 14.

I will say, with the IE, it's a bit better with player momentum, but it has a long ways to go.
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