Did they fix the screen sack issue?
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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
Did they fix the screen sack issue? -
Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
I actually love the way the no-huddle is now. Before you would call the play, and your players would automatically know what the play is. What, are they telepathic? The quarterback should have to check the play at the line and that takes some time. The idea of a no-huddle offense is to make the defense keep the same players on the field and wear them out, not necessarily to run play, after play, after play as quick as possible.Comment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
Did this patch improve the CPU's running game?Comment
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Writer for Operation Sports
Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen
Twitter: @BadNewsBenV
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
Am I the only one with this problem???
Platform (360/PS3):
360
Whats the bug?
If I play an online game with named rosters, it freezes each and every time after the game. I win (or lose the game. I exit. It goes to the main menu and the auto-save feature kicks in. When it's done saving, it freezes. I'm thinking it does it right at the time it's supposed to reload the rosters because when I restart my Xbox, I have to redownload my rosters.
What game mode did you experience the bug/glitch in?
Online Ranked Games (not sure if this matters, butI use custom playbooks).
How did it happen or what did you do to trigger it? Can you recreate it?
Every single time it tries to go to the main menu after an online ranked game.
How often can the bug be reproduced?
Each and every time.
Do you have video or pictures?Not yet. I will take a video next game I play.
This is so annoying. I literally have to restart the game after every online game.Comment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
cover 2 man under is way to powerful...its like everyone covers like Deion Sanders
My Alter Ego is better than Your NormalComment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
This game plays so much better post 2nd patch. Problem is, I cant get through a ****ing game without a freeze. This game plays a great game of football now, but what is the point if you cant get through it? I tried the recruiting work around, Ive tried simming. Nothing works.Member of OS since Dec 2002 BKA amaizinblueComment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
LMAO @ anybody who thinks the safety play is fixed. I just played a game in dynasty with Wash State vs BYU (I'm Wash State). I waited to the 2nd quarter to try and test the safeties. On my first 3 pass attempts, I threw 60+ yard TD passes.
I didn't even run 4 verts. I ran 4 WR (2 on each side) and streaked my slot WR and hot routed all other 3 WR to do a 10 yard curl. Both safeties ran straight towards the LOS about 5 yards and stopped. My slot WR just jogged right passed them and as soon as my WR passed the safety, I just lobbed up a bomb and my WR ran under it. The safety turned and ran after the WR, but he was trailing the entire time.
This is NOT placebo effect. I should not be able to take the game out of the box and beat the CPU by 100 points on Hesiman.
EA FOR THE LOVE OF GOD TURN OFF GAME PLAN AGGRESSION!Comment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
You are basically making my point, if the animation was the WRs checking the side line for the "signal", "board", "call", etc then it would be no different than now. Instead we have the "I can't hear the call" animation. You seem to be unable to separate the two animations. No one is saying the "I can't hear you" animation is realistic, they are saying some type of DELAY for the players to receive the call, get to the line, and get set is realistic.No huddle teams use hand signals or boards to give formation and assignment to WR's, they know the play at roughly the same time the previous one ended. In the VERY RARE event they forget, they yell "CHECK CHECK" at the WR lined up nearest them, who gives them the call OR they simply check the sideline. Every true fast paced no huddle team I've seen, Oregon included, has their coaches and GA's continuing the signals until the snap. For this very reason.
In the event of an audible or hot route, it is always a signal. That isn't even just for no huddle, I have never once seen a team use verbal signals to WR's. Not in 100,000 seat stadiums, not in 15,000 seat stadiums. Always hand signals or automatic check downs (two plays in the huddle, automatic sight adjustments, etc).
Whether you want to believe it or not, this is more realistic than them instantly knowing, running to the line and snapping the ball with no time running off the clock. This type of speed no huddle happens very very few and far between the standard no huddle which is fast but time still will come off the clock.
I don't know what is so hard about distinguishing between the two.
Only couple tweaks need to be made for this to be realistic.
1) Make WRs and QB check side lines for call, have QB bark call to line
2) Speed up the delay just slightly
3) Tie it to tempo like you stated
4) lastly, remove any of these effects on Spike the ball no huddles
You then will have a accurate representation of the no huddle AND it is still not that far fetched than what is currently in.Comment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
The thing that pisses me off about this the most is that we know exactly what the problem is and it is such an easy fix. All they have to do is not make the CPU change the zone game plan to aggressive. You know how in the beginning of games, it's hard to throw the deep pass because the safeties actually go BACK into coverage? That is because at that point the game plan for zone is set to balanced. Once they switch to aggressive (which will be for almost the entire game after the 1st quarter), you can score a TD on every play.
I don't know if EA doesn't know that this is causing the issue or if they are just too damn stubborn to fix it. IT IS THAT SIMPLE!Comment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
For a quick temp-fix - Can we switch teams in middle of the game and manually change the gameplan of CPU? or will the CPU change the gameplan to aggressive again once we switch back to original team? Does the gameplan switch to aggressive at the same time each game... like after halftime?The thing that pisses me off about this the most is that we know exactly what the problem is and it is such an easy fix. All they have to do is not make the CPU change the zone game plan to aggressive. You know how in the beginning of games, it's hard to throw the deep pass because the safeties actually go BACK into coverage? That is because at that point the game plan for zone is set to balanced. Once they switch to aggressive (which will be for almost the entire game after the 1st quarter), you can score a TD on every play.
I don't know if EA doesn't know that this is causing the issue or if they are just too damn stubborn to fix it. IT IS THAT SIMPLE!Comment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
Really the only things that need to happen are 2 and 4.You are basically making my point, if the animation was the WRs checking the side line for the "signal", "board", "call", etc then it would be no different than now. Instead we have the "I can't hear the call" animation. You seem to be unable to separate the two animations. No one is saying the "I can't hear you" animation is realistic, they are saying some type of DELAY for the players to receive the call, get to the line, and get set is realistic.
Whether you want to believe it or not, this is more realistic than them instantly knowing, running to the line and snapping the ball with no time running off the clock. This type of speed no huddle happens very very few and far between the standard no huddle which is fast but time still will come off the clock.
I don't know what is so hard about distinguishing between the two.
Only couple tweaks need to be made for this to be realistic.
1) Make WRs and QB check side lines for call, have QB bark call to line
2) Speed up the delay just slightly
3) Tie it to tempo like you stated
4) lastly, remove any of these effects on Spike the ball no huddles
You then will have a accurate representation of the no huddle AND it is still not that far fetched than what is currently in.
Doesn't matter which path they chose to go with 2 (WRs check sidelines animation if its quicker or a faster "I didn't hear you" animation) just as long as the delay is drastically shorter.
And absolutely there shouldn't be a delay to spike the ball. Personally I can deal with the long delay for no-huddle (would rather see it fixed though) but having a player be confused when trying to spike the ball is bad.Comment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
Where is the uniform store, is it on the game or in the psn store?When i saw that the uniform store was released i was all excited that i could finally start my real life TCU dynasty BUT NO. Apparently they released the uniform store and put no uniforms in it. So now i have to wait until september. Why would you put the uniform store in if you can't put uniforms in it. It would have of saved my from frustration. Probably by the time they do release it all of us will be playing madden 13 and we will all forget about.
Thanks EAComment

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