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Old 09-15-2012, 09:11 PM   #19
willIam9387
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Re: Finding balance using sliders

Quote:
Originally Posted by akita7334
I agree we are on to something as well. As far as game level, All-Pro seems to have the best pure AI as far as decisions the CPU is making. Seems on ALL-Pro, and the balanced sliders, that the CPU has a higher pass/run ratio and the teams that are more pass heavy tend to pass more. Also I have noticed CPU teams adjusting better through the course of the game.

Our slider balance theory is different. You are keeping yours balanced between the same slider for USER and CPU. Mine are balanced through the on the field interactions, like between QB accuracy and PD react time.

With default settings on any level, all sliders=100 no matter what relation you make between the sliders themselves. No one has every really figured out how they relate to each other and EA has never provided anything to us to help.

I relate the sliders for USER/CPU based on direct interaction between the USER and CPU team. If you think about it, if your trying to make one thing better you have to take away as well.

What Game Speed have you been using? With set I am using, Fast seems to be the best and speeds up the AI of the CPU. I was using normal, and have tried Slow, Very Slow, and Very Fast. Fast seems to where its at with out being so fast that the players look like ants running around.
I've been using normal, simulates the pace of the game well to me, but then again I might not have the reactions as you do lol. But I'd say with game speed, it's more based on the reaction time of the user and how quick they are. With slow speed I feel like I have to jack up the cpu pass rush for them to get sacks.

Yeah I've noticed the differences in our slider sets, but I think it's the theory which is most important because I believe maintaining that balance is very important. Without it, I feel like the players lose weight and I see wacky animations without much challenge. I'd be very interested and I might test this, and put user qb accuracy to 8 and cpu accuracy to 92 and see if the user is very inaccurate due to the balance system. On a lot of sets I feel like an 8 for user accuracy doesn't do much, I see hit my target most of the time.

Anyway, I'm glad someone else is thinking about this, hopefully through collaboration and input from some OSers we can develop this further. Also wouldn't hurt if EA told us how the system works lol because we have some great slider minds here at OS.
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