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Originally Posted by willIam9387 |
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http://www.operationsports.com/forum...lider-set.html
Great minds think a like, yesterday I posted these sliders I was using and I thought I had an epiphany with balance and was the only one, but I just read your thread and know now I have some company. Really balancing the sets at 100 is the answer for the solution issue of non-challenging gameplay. I have been surprised to see with the slider set I'm using, how the computer targets its best wideouts and also gives the ball to its runningback when he is gashing me bigtime for yardage. The computer has that killer mentality when slider balance is achieved. I seriously think this is how the EA slider system works, if you establish too many values far away from the 50 defaults, and don't balance to 100, the gameplay system is compromised and you start seeing some wacky results. If you'd like to do some testing in online CCM let me know, I think we are onto something here. I'm going to try All-Madden next with this theory.
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I agree we are on to something as well. As far as game level, All-Pro seems to have the best pure AI as far as decisions the CPU is making. Seems on ALL-Pro, and the balanced sliders, that the CPU has a higher pass/run ratio and the teams that are more pass heavy tend to pass more. Also I have noticed CPU teams adjusting better through the course of the game.
Our slider balance theory is different. You are keeping yours balanced between the same slider for USER and CPU. Mine are balanced through the on the field interactions, like between QB accuracy and PD react time.
With default settings on any level, all sliders=100 no matter what relation you make between the sliders themselves. No one has every really figured out how they relate to each other and EA has never provided anything to us to help.
I relate the sliders for USER/CPU based on direct interaction between the USER and CPU team. If you think about it, if your trying to make one thing better you have to take away as well.
What Game Speed have you been using? With set I am using, Fast seems to be the best and speeds up the AI of the CPU. I was using normal, and have tried Slow, Very Slow, and Very Fast. Fast seems to where its at with out being so fast that the players look like ants running around.