NBA 2K8: The Turning Point In the 2k Series

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  • younggrease
    Pro
    • Oct 2005
    • 558

    #1

    NBA 2K8: The Turning Point In the 2k Series

    NBA2k8 before the patch was the most realistic depiction of basketball that has ever been put out imo. The game was not concerned about making the outcomes look correct, but was concerned with punishing players like they would be punished in real life.

    But, this was too much for the 2k basketball community as a whole to handle. The community lashed back at 2k complaining about missed layups and open jumpshots. The problem with this criticism is that they were not open layups or jumpshots. The community did not understand that it was user error and it frustrated them. The all wondered why they missed so many layups but players in real life don't miss as many layups. They just didn't get the fact that players aren't spamming bad layups play after play. They didn't understand that it was user error.

    At this point in time 2K had a choice, a rather easy one at that. Either cater to the masses or cater to the people who understood what was happening. 2K made the obvious and correct choice to cater to the masses because at the end of the day this is a business. The decided to be more concerned with outcomes looking sim than the game actually playing sim.

    Because of this we have what we have to today. An flawed game that is unplayable to someone who wants a basketball simulation.
  • happy_accidents3
    Rookie
    • Nov 2009
    • 132

    #2
    Re: NBA 2K8: The Turning Point In the 2k Series

    I think 2k has a pretty good middle ground in that sense. For the hardcore there is HOF+sliders and rosters, and for the casual there is default. Allowing user content is 2ks way of allowing you to play how you want to play.

    Comment

    • EccentricMeat
      MVP
      • Aug 2011
      • 3242

      #3
      Re: NBA 2K8: The Turning Point In the 2k Series

      Originally posted by happy_accidents3
      I think 2k has a pretty good middle ground in that sense. For the hardcore there is HOF+sliders and rosters, and for the casual there is default. Allowing user content is 2ks way of allowing you to play how you want to play.
      This.

      Online will always be messed up, it's human nature to do whatever it takes to win, even in something as frivolous as a video game.

      But offline, where this game truly shines, is completely customizable to suit anyone at any skill level. Find the right sliders and the right difficulty, with the correct game speed, and you can have the most sim experience ever put out in a sporting title.

      Or, you can leave it at default and just have fun with it.

      OR, you can complain incessantly about problems that are easily fixable via the tools 2k has provided you.
      My Slider Threads
      NBA 2K25 "The Eccentric Edition" Realistic Slider Set
      The "Movement" Sliders Explained
      The "Defense" Sliders Explained

      Comment

      • AllStarDaDon
        Pro
        • Dec 2010
        • 932

        #4
        Re: NBA 2K8: The Turning Point In the 2k Series

        Originally posted by younggrease
        NBA2k8 before the patch was the most realistic depiction of basketball that has ever been put out imo. The game was not concerned about making the outcomes look correct, but was concerned with punishing players like they would be punished in real life.

        But, this was too much for the 2k basketball community as a whole to handle. The community lashed back at 2k complaining about missed layups and open jumpshots. The problem with this criticism is that they were not open layups or jumpshots. The community did not understand that it was user error and it frustrated them. The all wondered why they missed so many layups but players in real life don't miss as many layups. They just didn't get the fact that players aren't spamming bad layups play after play. They didn't understand that it was user error.

        At this point in time 2K had a choice, a rather easy one at that. Either cater to the masses or cater to the people who understood what was happening. 2K made the obvious and correct choice to cater to the masses because at the end of the day this is a business. The decided to be more concerned with outcomes looking sim than the game actually playing sim.

        Because of this we have what we have to today. An flawed game that is unplayable to someone who wants a basketball simulation.
        I had to laugh at the bold. 2k13 unplayable? 2k13 is the best depiction of basketball we have ever seen. No that's not a fan boy statement.

        The game is so in depth, if you have a great basketball mind this game brings a smile to your face. I'm not even going to get to deep in the conversation because that statement is just crazy. I understand it's your opinion but the game is farrrrrr from unplayable.
        Add me om PSN for a good game of basketball!
        PSN IsomotionKing

        Originally posted by JasonWilliams55
        This video game is a SIMULATION of BASKETBALL. Sure its not 100% perfect, but its pretty damn good. You will not get a SIMULATION STYLE BASKETBALL GAME by PLAYING SOMEONE WHO DOES NOT KNOW WHAT SIMULATION MEANS.


        #HelloBrooklyn

        Comment

        • Boilerbuzz
          D* B**rs!
          • Jul 2002
          • 5154

          #5
          Originally posted by younggrease
          NBA2k8 before the patch was the most realistic depiction of basketball that has ever been put out imo. The game was not concerned about making the outcomes look correct, but was concerned with punishing players like they would be punished in real life.

          But, this was too much for the 2k basketball community as a whole to handle. The community lashed back at 2k complaining about missed layups and open jumpshots. The problem with this criticism is that they were not open layups or jumpshots. The community did not understand that it was user error and it frustrated them. The all wondered why they missed so many layups but players in real life don't miss as many layups. They just didn't get the fact that players aren't spamming bad layups play after play. They didn't understand that it was user error.

          At this point in time 2K had a choice, a rather easy one at that. Either cater to the masses or cater to the people who understood what was happening. 2K made the obvious and correct choice to cater to the masses because at the end of the day this is a business. The decided to be more concerned with outcomes looking sim than the game actually playing sim.

          Because of this we have what we have to today. An flawed game that is unplayable to someone who wants a basketball simulation.
          So what does this mean? If you're happy with the direction of the game, you don't know basketball? This post is very presumptuous. I think everyone can still see missed lay ups when they should. Made jumpers when they should. Take the game off PRO dude.

          Comment

          • ClevelandinDistress
            Pro
            • Mar 2011
            • 547

            #6
            Re: NBA 2K8: The Turning Point In the 2k Series

            2k13 is the greatest basketball game ever made. If you don't agree your delusional and not worth arguing with.

            Simple.
            As.
            That.
            Welcome to Operation Sports, official breeding grounds for the NBA 2K development team!

            Comment

            • Sundown
              MVP
              • Oct 2010
              • 3270

              #7
              Originally posted by Boilerbuzz
              So what does this mean? If you're happy with the direction of the game, you don't know basketball? This post is very presumptuous. I think everyone can still see missed lay ups when they should. Made jumpers when they should. Take the game off PRO dude.
              There are plenty of missed layups and jumpers, though it seems a bit easier this year to hit an open jumper this year.

              My guys miss open layups when I née them most though-- at the wrong end of a run.

              I don't remember 2K8 very well but the series has played like simulation basketball on All Star and above when it comes to defended layups and jumpers.

              Comment

              • AllStarDaDon
                Pro
                • Dec 2010
                • 932

                #8
                Re: NBA 2K8: The Turning Point In the 2k Series

                If your guy isn't a good finisher in the paint he won't finish.

                Try running a PnR with CP3 and Ronny Turiaf try to finish with Turiaf through a contact layup MISS. Run a PnR with Deron Williams and Reggie Evans try finishing through contact with Reggie MISS.

                Now run a PnR with CP3 and Blake try finishing through contact usually SUCCESS. Run the PnR with Felton/Kidd/Melo/Jr Smith and Amare, Amare will usually finish through contact.

                If the player can finish in real life 7/10 he will finish in the game. It's completely realistic.

                Try finishing with Steve Nash in the paint over a big man
                Then try finishing with Deron Williams or Rondo through contact over a big man, you'll probably get a foul called, and 1 or a made tough bucket.

                Again the game is fine.
                Add me om PSN for a good game of basketball!
                PSN IsomotionKing

                Originally posted by JasonWilliams55
                This video game is a SIMULATION of BASKETBALL. Sure its not 100% perfect, but its pretty damn good. You will not get a SIMULATION STYLE BASKETBALL GAME by PLAYING SOMEONE WHO DOES NOT KNOW WHAT SIMULATION MEANS.


                #HelloBrooklyn

                Comment

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