But, this was too much for the 2k basketball community as a whole to handle. The community lashed back at 2k complaining about missed layups and open jumpshots. The problem with this criticism is that they were not open layups or jumpshots. The community did not understand that it was user error and it frustrated them. The all wondered why they missed so many layups but players in real life don't miss as many layups. They just didn't get the fact that players aren't spamming bad layups play after play. They didn't understand that it was user error.
At this point in time 2K had a choice, a rather easy one at that. Either cater to the masses or cater to the people who understood what was happening. 2K made the obvious and correct choice to cater to the masses because at the end of the day this is a business. The decided to be more concerned with outcomes looking sim than the game actually playing sim.
Because of this we have what we have to today. An flawed game that is unplayable to someone who wants a basketball simulation.


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