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Old 11-19-2012, 06:52 AM   #289
kamackeris76
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OVR: 4
Join Date: Oct 2012
Quote:
Originally Posted by EccentricMeat
*Important*
I am still looking for any feedback and suggestions on how to improve this set. The main thing I would like to hear about is any issues you have noticed regarding the way certain teams play. If the CPU isn't using a team the way it should (such as not using the post or a certain player enough), let me know about it either in this thread or in a PM.

Latest Update: November 19th, 4:05 AM - Version 2.2


What's New: In Version 2.0, some minor updates have been made to the Defense slider section to increase the field goal percentage of contested shots. Another major update has been made to the Attributes section. These changes have been made so that players will better reflect their real-life counterparts. Blocks and rebounds will still play out as they did in previous versions, but now the players who get those blocks and rebounds are the ones who realistically should.

Gameplay

Difficulty - All-Star
Game Style - Simulation
Game Speed - 55
Quarter Length - 12 Minutes
Sim Quarter Length - 12 Minutes
Fatigue - On
Injuries - On
Shooting Type - User Timing (Personal Preference)
FT Shooting Type - Real Player %
Free Throw Difficulty - 80

My Controller:
Automatic Shot Contest - Intense-D
Defensive Assist Strength - 50 (Personal Preference)

Coach Profiles (For all Teams)
Run Plays - 0 (Makes the CPU run plays on offense, instead of relying on isolation and freelancing)
Fast Break - Make the following changes to all teams. Format will be (Default / New), so when a team's default value is within the range shown on the left, change that value to the one on the right. These changes should greatly improve the realism of the AI fast-break:
75-100 / 30
50-74 / 25
25-49 / 20
Less than 25 / 15

While the sliders below are the "final set", that does not mean that there won't be small updates in the future. If there are any noticeable problems that need addressed, be sure to report them here!

User vs. CPU Sliders
If there is only one value listed, it applies to both User and CPU. If there are two values, they will be in User/CPU format.

Offense
Inside Shot Success - 44/47
Close Shot Success - 46/50
Mid-Range Success - 49/52
3PT Success - 46/53
Layup Success - 50
Dunk In Traffic Frequency - 35
Dunk In Traffic Success - 47
Pass Accuracy - 50
Alley-Oop Success - 47
Contact Shot Success - 52

Defense
Driving Contact Shot Frequency - 100
Inside Contact Shot Frequency - 100
Layup Defense Strength TAKEOFF - 100
Layup Defense Strength RELEASE - 65/65
Jump Shot Defense Strength GATHER - 100
Jump Shot Defense Strength RELEASE - 65/65
Help Defense Strength - 75
Steal Success - 52

Attributes
Quickness - 37/31
Vertical - 45/40
Strength - 50/45
Stamina - 50
Speed - 37/31
Durability - 50
Hustle - 87/26
Ball Handling - 45/39
Hands - 55/45
Dunking Ability - 48/43
On-Ball Defense - 55/50
Stealing - 55/50
Blocking - 67/57
Offensive Awareness - 50/70
Defensive Awareness - 100
Offensive Rebounding - 55/45
Defensive Rebounding - 59/51
Consistency - 25/75
Fatigue Rate - 55
Injury Frequency - 75
Injury Severity - 50

Tendencies *Only for CPU unless two values are given*
Take Inside Shots - 25
Take Close Shots - 25
Take Mid-Range Shots - 47
Take 3Pt Shots - 64
Post Shots - 76
Attack the Basket - 23
Look for Post Players - 100
Throw Alley-Oops - 49
Attempt Dunks - 50
Attempt Putbacks - 60
Play Passing Lanes - 55/44
Go For On-Ball Steals - 50/50
Contest Shots - 65
Backdoor Cuts - 5

Fouls
Over the Back Foul Frequency - 100
Charging Foul Frequency - 100
Blocking Foul Frequency - 75
Reaching Foul Frequency - 75
Shooting Foul Frequency - 95
Loose Ball Foul Frequency -100

CPU vs. CPU Sliders
Only the CPU value is listed, for obvious reasons. Any sliders not mentioned remain the same as the "User vs. CPU" slider set.

Attributes
Hands - 50

Association Mode
These sliders are for Offline Association mode only. In my opinion, these give the best results by far. Any sliders not mentioned remain the same as the User/CPU or CPU/CPU slider sets above.

Game Options (Press Y/Triangle at the Team/Jersey selection screen)
Game Speed - 55
Player Speed - 38
Attributes
Speed - 50/45
Quickness - 50/45
Durability - 50
Injury Frequency - 40 (Any higher results in too many sim injuries)
Injury Severity - 0 (Makes it so the majority of injuries are minor)

Any feedback is very much appreciated, as any help I can get expedites the fine-tuning process. However, be sure to keep the criticism as constructive and informative as possible. Try to point out what you are seeing too much of (ex. The AI attacks the basket too often), what you're not seeing enough of (ex. The AI does not go to the post often enough), etc.

Also, stop by my blog and comment on my very first blog post to voice your opinion on what exactly needs to be fixed in NBA 2k13's User vs. CPU gameplay! Just click the link below, leave your comments, and help create a better offline experience!
What are your biggest gripes with 2k13's User vs. CPU gameplay?

And finally, here's a simple resource I made to help depict what exactly "realistic stats" should look like:
NBA Stats to Replicate with Sliders

Enjoy!
Don't quite understand why you make changes to quickness for example in main sliders but not for association which are different?

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