View Single Post
Old 01-16-2013, 02:34 AM   #21
ksuttonjr76
All Star
 
ksuttonjr76's Arena
 
OVR: 0
Join Date: Nov 2004
Re: Indiana Pacers (Online)

Quote:
Originally Posted by www.Coach2K.com
One thing you will want to do if you haven't is study the ratings in depth. This is a tad out of date but will give you the idea of what I am talking about. You've got to know what the guys can and cant do well. Same for your opponent.

https://docs.google.com/spreadsheet/...01TRExZQVdQWEE
I love this chart, and I'm going to try to implement more of your tips. I have noticed that everyone tend to use "Tight" and "Deny Ball" all the time in quick matches. My rotation is pretty much...

Starters until the 2:00 mark in the 1st/3rd quarters...
Hill - Augustine
Green - Stephenson
George - George
West - Hansbrough
Hibbert - Mahinmi

At the 3:45 mark in the 2nd/4th quarters
Augustine - Hill
Stephenson - Green
George - McQuire (previously it was Young)
Hansbrough - West
Mahinmi - Hibbert

I typically bring back George at the 2:00 minute mark of the 2nd and 4th quarters. Right now, I'm currently experimenting with the sliders to see if I can come up with a good mix, and thus far I have won my last three games in a row. It's probably placebo, but I'm going to continue to play with those until I find the "perfect" combination.

Honestly, this should have been a good year for online Pacers users, but I strongly believe that the poor gameplay mechanics/physics and signature skills pretty much nerfed this team. However and from what I've been reading, the Pacers seem to be a better league or 8+ minute quarter team than a quick match team due to their depth. Here's hoping that Granger's return will have a big impact and the 2K Insider doesn't lower his ratings after two weeks.
ksuttonjr76 is offline  
Reply With Quote
Advertisements - Register to remove