Recommended Videos

Collapse

Stamina vs Fatigue rate

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • CAN_JE
    Rookie
    • Apr 2010
    • 170

    #1

    Stamina vs Fatigue rate

    Guys can you tell me the difference between those 2 sliders. Are they have influence on various things??
    I want to see real rotations for CPU or maybe they are broken? F.e. Just played against Jazz, After 8 minutes of 1 quarter they subbed all their starting 5 at the same time..what the hell

    I use stamina at 50 and fatigue at 55 for both CPU and user though.
  • EccentricMeat
    MVP
    • Aug 2011
    • 3242

    #2
    Re: Stamina vs Fatigue rate

    Stamina controls how much total stamina a player has, and Fatigue Rate controls how quickly that stamina gets drained. I used the same values that you do in my slider set and I think most other slider sets do as well, so there hasn't been much work done on this aspect of gameplay yet.
    My Slider Threads
    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
    The "Movement" Sliders Explained
    The "Defense" Sliders Explained

    Comment

    • schnaidt1
      All Star
      • Sep 2008
      • 5213

      #3
      Re: Stamina vs Fatigue rate

      sounds like you have some issues with how rotation is set up. i can help you with your lineup.

      if you want one for other teams you need a custom roster
      Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

      Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

      Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

      Comment

      • savantopus
        Rookie
        • Feb 2012
        • 102

        #4
        Re: Stamina vs Fatigue rate

        So what would happen if we had Stamina at 100 and Fatigue rate also at 100? would they still get tired? I'm wondering because I noticed that the big men always get much more tired than the small guys... and i think its a bit exaggerated... unrealistic.

        Comment

        • schnaidt1
          All Star
          • Sep 2008
          • 5213

          #5
          Re: Stamina vs Fatigue rate

          no if you did that players would play for forever. if u want players to come out more lower fatigue
          Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

          Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

          Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

          Comment

          • JasonWilliams55
            MVP
            • Jul 2012
            • 2045

            #6
            Re: Stamina vs Fatigue rate

            higher fatigue slider = higher energy drains
            stamina slider higher = players can last longer

            if you do both, i'd be interested on what happens, I suppose all player stamina ratings would max out at 99, wonder what fatigue at 99/100 would do. i would still think that they would get tired, but its kind of not necessary to do that though.

            I play with 53 fatigue (hum) and 57 fatigue (cpu) with both staminas at 50 and I dont have any problems with it like that.
            "Most people would learn from their mistakes if they weren't so busy denying them"

            Comment

            • CAN_JE
              Rookie
              • Apr 2010
              • 170

              #7
              Re: Stamina vs Fatigue rate

              thank you all guys for answers!

              schnaidt1, before the game I set up the following rotation for Utah:
              Mo 33 minutes Tinsley 15
              Foye 28 Hayword 26
              Ma. Will 26 Carroll 16
              Millsap 32 Favors 17
              Big AL 32 Kanter 14
              Last edited by CAN_JE; 02-15-2013, 11:07 PM.

              Comment

              • schnaidt1
                All Star
                • Sep 2008
                • 5213

                #8
                Re: Stamina vs Fatigue rate

                Originally posted by CAN_JE
                thank you all guys for answers!

                schnaidt1, before the game I set up the following rotation for Utah:
                Mo 33 minutes Tinsley 15
                Foye 28 Hayword 26
                Ma. Will 26 Carroll 16
                Millsap 32 Favors 17
                Big AL 32 Kanter 14

                there is your problem. okay what i do an get great results is this.

                go through an set your starting 5 minutes. take not of minutes played. ex if u are on 10 min quarters you will prolly have mo and big al at playing 30 min.

                anywho what i do then is check how many minutes are left over for each position. if i have 12 minutes played for my back up pg. thats how much tinsley would get.

                i notice right of the bat your minutes with each position do not match up well at all. i know you want carrol to play a lot of both sg/sf off the bench. but you can see with ur set up will not add up very well.

                your post players look well distributed but your pg an sg an sf do not
                Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                Comment

                • CAN_JE
                  Rookie
                  • Apr 2010
                  • 170

                  #9
                  Re: Stamina vs Fatigue rate

                  Originally posted by schnaidt1
                  there is your problem. okay what i do an get great results is this.

                  go through an set your starting 5 minutes. take not of minutes played. ex if u are on 10 min quarters you will prolly have mo and big al at playing 30 min.

                  anywho what i do then is check how many minutes are left over for each position. if i have 12 minutes played for my back up pg. thats how much tinsley would get.

                  i notice right of the bat your minutes with each position do not match up well at all. i know you want carrol to play a lot of both sg/sf off the bench. but you can see with ur set up will not add up very well.

                  your post players look well distributed but your pg an sg an sf do not
                  So how would you do distribute minutes for this team?

                  In game only Foye played more minutes than supposed to be (34) and respectively Hayward and Carroll played few less minutes than in rotation (21) and (14). In principle I'm satisfied with that but when I saw how CPU make subs.. it was rather strange. Subbing out whole 5 there and back again

                  Comment

                  • CAN_JE
                    Rookie
                    • Apr 2010
                    • 170

                    #10
                    Re: Stamina vs Fatigue rate

                    Originally posted by JasonWilliams55
                    higher fatigue slider = higher energy drains
                    stamina slider higher = players can last longer

                    if you do both, i'd be interested on what happens, I suppose all player stamina ratings would max out at 99, wonder what fatigue at 99/100 would do. i would still think that they would get tired, but its kind of not necessary to do that though.

                    I play with 53 fatigue (hum) and 57 fatigue (cpu) with both staminas at 50 and I dont have any problems with it like that.
                    Do you have rating changes for stamina attribute or use 2k's?

                    Am I need to adjust stamina/fatigue sliders when I change difficulty?

                    Comment

                    • schnaidt1
                      All Star
                      • Sep 2008
                      • 5213

                      #11
                      Re: Stamina vs Fatigue rate

                      Originally posted by CAN_JE
                      So how would you do distribute minutes for this team?

                      In game only Foye played more minutes than supposed to be (34) and respectively Hayward and Carroll played few less minutes than in rotation (21) and (14). In principle I'm satisfied with that but when I saw how CPU make subs.. it was rather strange. Subbing out whole 5 there and back again
                      the min played can get altered if u are in a close game down the stretch.

                      cpu will only do mass subs like that if there havent really been any fouls called. using a custom roster also helps negate that

                      mo- 36. tinsley-14
                      foye-30. hayward-16
                      williams-28. carrol- 18
                      milsap-34. favors- 14
                      jefferson-36. kanter- 14
                      Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                      Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                      Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                      Comment

                      • JasonWilliams55
                        MVP
                        • Jul 2012
                        • 2045

                        #12
                        Re: Stamina vs Fatigue rate

                        Originally posted by CAN_JE
                        Do you have rating changes for stamina attribute or use 2k's?

                        Am I need to adjust stamina/fatigue sliders when I change difficulty?
                        2k's and I don't think you need to adjust for diff. levels.
                        "Most people would learn from their mistakes if they weren't so busy denying them"

                        Comment

                        • CAN_JE
                          Rookie
                          • Apr 2010
                          • 170

                          #13
                          Re: Stamina vs Fatigue rate

                          And does the Use bench slider in coach profile have influence on gameplay? Or only in simulated games?

                          Comment

                          • savantopus
                            Rookie
                            • Feb 2012
                            • 102

                            #14
                            Re: Stamina vs Fatigue rate

                            Originally posted by CAN_JE
                            And does the Use bench slider in coach profile have influence on gameplay? Or only in simulated games?
                            Good question.

                            Comment

                            • savantopus
                              Rookie
                              • Feb 2012
                              • 102

                              #15
                              Re: Stamina vs Fatigue rate

                              Originally posted by JasonWilliams55
                              higher fatigue slider = higher energy drains
                              stamina slider higher = players can last longer

                              if you do both, i'd be interested on what happens, I suppose all player stamina ratings would max out at 99, wonder what fatigue at 99/100 would do. i would still think that they would get tired, but its kind of not necessary to do that though.

                              I play with 53 fatigue (hum) and 57 fatigue (cpu) with both staminas at 50 and I dont have any problems with it like that.
                              Alright so I did a little experimenting. I started by raising both the Fatigue and the Stamina to 100. They still get tired... I dont remember exactly how much they fatigued at what time ratio but what I found is I actually like raising the the Stamina to 55 and lowering the Fatigue to 50. The reason being: I noticed in 2K they make the big guys tire wwaaaayy to fast. Unproportionally fast. Unbalanced. So raising this to 55 still gives some advantage to the elite players who have high stamina but not so much as to give too much of a disadvantage so that it doesn't change the dynamics of the game too much.

                              Also another important point I noticed: players don't actually receive a ratings slash or lowering until about the 75 fatigue point. So when they're at 75 their ratings begin to get lowered. So I used this as my judgement point. We will see players get the most tired around the middle to end of the 4th quarter correct?? So with Stamina at 55 and Fatigue at 50 (playing on 12 minute quarters) players are still getting to the 55 and 60 points of fatigue at that time, which means they are losing ratings when they should be. Look to call a time-out during this time.

                              Comment

                              Working...