Physical Vs. Intangible Traits

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  • picker19
    Pro
    • Oct 2004
    • 541

    #1

    Physical Vs. Intangible Traits

    For certain attributes it's easy to know which ones fall under "physical" and "intangible." For example, obviously, SPD, AGL, ACL, STR, and JMP are the former and ones like MCV, ZCV, AWR, PRC, BCV are the latter. But there are a few I'm not so sure about, so I figured I'd see what you guys think the following would fall under. Are all of thes intangibles?

    Elusiveness = ?
    Stiff Arm = ?
    Trucking = ?
    Juke Move = ?
    Spin Move = ?
    Spectacular Catch = ?
    Catch in Traffic = ?
    Release = ?
    Tackle = ?
    Hit Power = ?
    Press = ?
  • deckofcards77
    Rookie
    • Jun 2012
    • 163

    #2
    Re: Physical Vs. Intangible Traits

    Good question, to me Physical vs. Intangible is close but different as well.

    Elusiveness would probably fall under Physical considering that has something to do with quickness.

    Stiff Arm would fall under the Intangible ratings, I think intangible is also skill.

    Trucking, Intangible

    Juke Move, Intangible

    Spin Move, Intangible

    Spectacular Catch, Intangible

    Release, Physical

    Tackle, Intangible

    Hit Power, Intangible

    Press, Intangible.

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    • RougeRogue
      Rookie
      • Jul 2011
      • 38

      #3
      Re: Physical Vs. Intangible Traits

      Here's Ebongreen's post on this, from August of '11 (this response in his thread was a month after your initial query to him, picker19):
      http://www.operationsports.com/forum...post2042779389
      Last edited by RougeRogue; 03-17-2013, 05:58 AM.

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      • Mike3207
        MVP
        • Apr 2009
        • 4665

        #4
        Re: Physical Vs. Intangible Traits

        From my observations, Spectacular Catch is Physical.

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        • revan615
          Rookie
          • Feb 2012
          • 158

          #5
          Re: Physical Vs. Intangible Traits

          Good to see you guys around again picker and mrs
          "If it bleeds, we can Kill it."

          Comment

          • Mike3207
            MVP
            • Apr 2009
            • 4665

            #6
            Re: Physical Vs. Intangible Traits

            I'm finding Hit Power very hard to progress. My DT Duane Russell still hasn't gone from 40 to 41, and I've had him for 5 years. DLC and DC had dev 5 for physical and intangible, and my HC has 4 for intangible and 3 for physical. I don't know which HP is, but let me know your observations on this.

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            • picker19
              Pro
              • Oct 2004
              • 541

              #7
              Re: Physical Vs. Intangible Traits

              Yes, I've seen the same thing...also with Press. Certain attributes are really hard to grow. This is why I'm trying to understand physical vs. intangible to know if I should focus on physical or intangible coach training skills. As you know, some attributes require 1k or 2k points to grow, yet others only need 500-750. So, I was wondering if the number required helps identify which one is which, but can't confirm it.

              Comment

              • algoody421
                Banned
                • Jul 2011
                • 309

                #8
                Re: Physical Vs. Intangible Traits

                I think certain attributes are set at lower ones because they better fit the position more than whether they are intangible or physical. I personally believe any attribute that is based on a positions job like press is intangible. Athletic to me is speed strength acc agility jump and simple things like that.

                Things like catching ball carrier vision, tackle though would be intangible because theyre techniques you need to learn to play the position. Something like hit power/impact block would be physical because its based on strength, not technique. Something like blocksheddding or blocking strength/footwork would be intangible, again because they're techniques.

                Comment

                • Mike3207
                  MVP
                  • Apr 2009
                  • 4665

                  #9
                  Re: Physical Vs. Intangible Traits

                  One thing that becomes apparent to me is that certain attributes like awareness will progress in every game, while ones like Spectacular Catch and Catch in Traffic will only progress if a player uses it in a game. It's sort of like having General Attributes and Situational ones.

                  Comment

                  • Mike3207
                    MVP
                    • Apr 2009
                    • 4665

                    #10
                    Re: Physical Vs. Intangible Traits

                    I figured out a way to determine which are physical and which are intangible. The game will unlock all physical ratings for the non roster invitees at the first progress update in training camp. As far as I can make out these are the only physical skills:

                    Speed
                    Strength
                    Agility
                    Acceleration
                    Kick Power
                    Throw Power
                    Jump
                    Run Block Strength
                    Pass Block Strength.

                    I'm not sure about Stamina and Toughness. They're available to be seen from the start, so without further evidence to the contrary I'll assume they are physical as well. Injury is not unlocked, so it has to be intangible.

                    Of more interest to me-Motivator seems to be able to progress the health ratings! I definitely saw Patriots LT Ryan Clady increase from a 97 injury rating to 99. I knew Motivator increased their potential, but I thought those rating never progressed.I can also confirm Injury is intangible, it was unlocked for me along with the other intangible ratings after the first preseason game.

                    In summary-I believe the above ratings are all physical(including Toughness and Stamina), everything else(besides learning) is intangible.It was definitely a surprise to me-I definitely expected skills like HP and IB to be physical.
                    Last edited by Mike3207; 05-04-2013, 01:20 PM.

                    Comment

                    • algoody421
                      Banned
                      • Jul 2011
                      • 309

                      #11
                      Re: Physical Vs. Intangible Traits

                      Yeah, motivator improves the potential of every attribute, including learning. I'll take your word for the pass and run block strength as on second though that doesnt seem like something you teach but develop athletically.

                      Maybe the way they saw IMB and HP is that you need a certain amount of technique to hit players properly in order to get pancakes and big hits... I would have attributed it to brute force but either way, good to know.

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