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Old 03-19-2013, 08:39 PM   #67
vtcrb
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Re: Tempo-Freelance-RunPlays

Quote:
Originally Posted by bigtreydawg
So I just did about 8 run threws with the sim engine with offense tempo at 100 and at 0 for all teams and there is no discernible difference other than natural sim variation.

Total Sim control is the logic behind the engine and shot selection is what determines FgA. I am really curious to know if you can eek out a few extra shot attempts by having rebounding set to leak out.

Will there be an accurate correlation in fastbreak numbers between a run and gun team and a team with an offensive tendency to crash boards?

So many questions but it seems like a very cool feature at first glance.

Yes like i had said earlier as far as I could tell Off Temp ONLY matters when playing or watching a game. The Sim Stats are Controlled by the TOTAL SIM CONTROL and Rotations.

The ONLY flaw with Total Sim Control is you need to control ALL 30 teams, which I do but ALOT of USERs dont like doing that. Hopefully in 2k14 they will ALLOW us to set Total Sim Control in the Main Menu and allow it AND Rotations to Carry Over to Associations. What I personally do is set up a BASE Association, then use that for All testing and Associations. The key is once you get BASE save it and THEN Exit out of Association, THEN reload the BASE Association and then SAVE a file IMMEDIATELY before doing anything. That way you dont AUTOSAVE over the base.

I actually have my PERSONAL Total Sim Control and Rotations Typed out on the 1st Post of my Roster thread if you want to check it out.
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