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Old 04-03-2013, 11:32 AM   #186
KingV2k3
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Join Date: May 2003
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Re: Understanding slider coefficients

Quote:
Originally Posted by JasonWilliams55
For pro, add this:

Def and Off Awareness +2
Hands +2
Ball Security +2
Def and Off Rebounds +2
All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)

to the CPU and then it will be balanced (true to ratings on both sides).

If you bump up the USER side it goes for all your players.
I play on Pro and concur with the above...I'd also put the D Controller Assist at 50, to REALLY even out the sides...

Great gameplay, the complaints about over-implemented momentum / 4th quarter "Clutch" boosts / don't seem to exist on this level...

Everything's gotten to a point where it looks / plays / feels VERY realistic...

Great info, continued thanks!

FURTHERMORE:

I implemented tweaks to my current Pro set using JW55's "Universal" set (I'm using Bed's rosters) and I have to say:

I have played the crap outta this series for 10 out of the last 12 years and this is BY FAR the best overall experience to date...

THANKS JW and co. / Bed and Co. / OS

WOW


Quote:
Originally Posted by JasonWilliams55
I have not tested Rookie, but I would assume that the USER side gets a +4 boost, not confirmed though.
I played a bunch on Rookie at first and it appeared to me that the boost was in the 6 range for the HUM

Last edited by KingV2k3; 04-03-2013 at 03:56 PM. Reason: WOW Factor?
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