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Understanding slider coefficients

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Old 04-02-2013, 12:21 PM   #185
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Re: Understanding slider coefficients

Quote:
Originally Posted by JasonWilliams55
Ball Sec, is not editable in game, and must be done through a PC editor. So don't worry about it, you can mess with Ball Handling a bit as it does effect Ball Sec.

Ignore the passing, there is no attribute slider for it, the only passing slider is in the offensive section and its for the accuracy only.
Thanks, really apreciate the help you gave in making my gameplay better
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Old 04-03-2013, 12:32 PM   #186
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Re: Understanding slider coefficients

Quote:
Originally Posted by JasonWilliams55
For pro, add this:

Def and Off Awareness +2
Hands +2
Ball Security +2
Def and Off Rebounds +2
All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)

to the CPU and then it will be balanced (true to ratings on both sides).

If you bump up the USER side it goes for all your players.
I play on Pro and concur with the above...I'd also put the D Controller Assist at 50, to REALLY even out the sides...

Great gameplay, the complaints about over-implemented momentum / 4th quarter "Clutch" boosts / don't seem to exist on this level...

Everything's gotten to a point where it looks / plays / feels VERY realistic...

Great info, continued thanks!

FURTHERMORE:

I implemented tweaks to my current Pro set using JW55's "Universal" set (I'm using Bed's rosters) and I have to say:

I have played the crap outta this series for 10 out of the last 12 years and this is BY FAR the best overall experience to date...

THANKS JW and co. / Bed and Co. / OS

WOW


Quote:
Originally Posted by JasonWilliams55
I have not tested Rookie, but I would assume that the USER side gets a +4 boost, not confirmed though.
I played a bunch on Rookie at first and it appeared to me that the boost was in the 6 range for the HUM

Last edited by KingV2k3; 04-03-2013 at 04:56 PM. Reason: WOW Factor?
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Old 05-13-2013, 03:14 AM   #187
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Re: Understanding slider coefficients

Damn... lol
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Old 05-15-2013, 07:21 PM   #188
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Re: Understanding slider coefficients

a slider science nice
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Old 05-16-2013, 02:36 AM   #189
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Re: Understanding slider coefficients

SIAP (I know the OP is banned but maybe someone else can answer)

Is it safe to assume the other 2k basketball games also worked in a similar manner (specifically, one College Hoops 2k8)?

This is fascinating stuff, I'll have to read through the whole thing at some point.
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Old 05-18-2013, 02:08 AM   #190
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Re: Understanding slider coefficients

Quote:
Originally Posted by savantopus
NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

What's up everyone, here are the exact rating changes that 2K makes whenever you change the difficulty so that you can adjust the sliders to counter the CPU cheese and have a more balanced game. Sneaky 2K makes some changes you may not expect...

The number given after the attribute is how many slider points you must add to or subtract from the CPU to make the players balanced. IF there is a + before the number it means you add to the CPU slider, a - means you subtract from CPU slider.


PRO:
Def and Off Awareness +2
Hands +2
Ball Security +2
Def and Off Rebounds +2
All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)


ALL STAR:
Def and Off Awareness -10
Hands -7
Ball Security -7 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
All other attributes -3 (except for stamina, durability, fatigue, consistency)
Offensive scoring sliders +4. Yes, add 4 to the CPU scoring sliders to get a shooting percentage balance. Inside scoring, close, mid, 3pt. Offensive scoring slider is subjective and based on my personal playing experience.

SUPERSTAR:
Def and Off Awareness -17
Hands -14
Ball Security -14 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
Steal -7
Def and Off Rebound -7
All other attributes -6 (except for stamina, durability, fatigue, consistency)
Offensive scoring sliders for Superstar seem like they are already balanced; need to subtract or add from USER or CPU, keep them the same as each other.

Hall of Fame
Def and Off Awareness -20
Hands -20
Ball Security -20 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
Steal -10
Def and Off Reb -10
Dunk ability -7
Speed -7
All other attributes -8 (except for stamina, durability, fatigue, consistency)
Offensive scoring sliders for Hall of Fame I do not know because I don't play on this difficulty, I play Superstar.

Cheers, Mates
Has anyone figured out what the shooting edits would be then for superstar and Hall of Fame or if someone can show me how to figure out the numbers.
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Old 05-19-2013, 08:58 PM   #191
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Quote:
Originally Posted by njkroc
Has anyone figured out what the shooting edits would be then for superstar and Hall of Fame or if someone can show me how to figure out the numbers.
What about shot success and defensive sliders?
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Old 05-21-2013, 01:30 PM   #192
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Re: Understanding slider coefficients

Great thread. Loving the info...

With all the knowledge that has been brought to the table here, has there been a Slider set that everyone has somewhat agreed upon?
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