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johnriii's cpu vs cpu sliders

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Old 10-31-2010, 02:18 AM   #1
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johnriii's cpu vs cpu sliders

I'm going to post the stats from my last game, then the sliders/settings I'm using. just to let you know also, I traded for T-mac, so the bulls roster is slightly different than real life.

Bulls 112 spurs 82

FG % BULLS 46 (38/81) SPURS 43 (29/67)
FT % BULLS 86 (31/36) SPURS 86 (19/22)
3PT BULLS 5/13 SPURS 5/12
REBOUNDS BULLS 48 SPURS 29
STEALS BULLS 11 SPURS 8
POINTS IN PAINT BULLS 46 SPURS 34
BENCH POINTS BULLS 44 SPURS 17
BLOCKS BULLS 3 SPURS 5

the Story of this game is the 2nd and 3rd quarters. Duncan got into foul trouble with three in by the early 2nd quarter, so he was out most of that time. the bulls went on a 22-6 run in the second qtr, then on a 17-3 run in the 3rd. funny thing is, the bulls played two injured players (deng and boozer) very sparingly, apparently they are not completely healed from their injuries yet, and boozer was holding his abdominal area while running upcourt. Duncan scored 27 point on 9/13 shooting, but his foul trouble minimized that. below are my current slider settings:

difficulty: all star
game style: custom
game speed: 55
qtr length: 11 mins
fatigue; on
injuries: on
clutch factor: off
shooting type: real player %
free throw type; real player %
free throw difficult: default

OFFENSE (BOTH CPU AND USER)
INSIDE 46
CLOSE 46
MID RANGE 48
3PT 49
LAYUP 50
DUNK 49
DUNK IN TRAFFIC 38
PASS ACCURACY 47
ALLEY OOP 45
CONTACT SHOT 47 (this may need tweaking, I'm seeing more than i think there should be)

DEFENSE
Driving contact shot freq 60
inside contact shot freq 62
help defense strength 75
steal success 50

ATTRIBUTES
quickness 40
vertical 62
strength 95
stamina 48
durability 50
hustle 55
ball handling 37
hands 42
dunking 55
on ball defense 45
stealing 50
blocking 50
offensive awareness 75
defensive awareness 50
off rebounding 60
def rebounding 50
clutch factor 50
consistency 50
fatigue rate 42
injury freq 45
injury severity 25

TENDENCIES
take inside shots 67
close shots 49
mid range 50
3pt 50
attack basket 65
post players 65 (this may need to go down, post player with good ratings dominate in this game easily on cpu vs cpu)
alley oops 40
putbacks 65
flashy passes 15
commit fouls 50
passing lanes 50
on ball steals 55
contest shots 100
backdoor cuts 50

FOUL
ALL 100 ACCEPT SHOOTING WHICH IS 50

By no means are these slider perfect, which is why I have put them out here. I've had this game from the third day it was out, and I began with the other thread for cpu vs cpu. some of these sliders seem to be very sensitive, and other appear to be dead and have no affect whatsoever. The foul slider seems to be really off, as charging fouls hardly ever happen, and loose ball fouls are non existent as well. My coach profile setting are on the default setting, meaning I haven't touched them at all. that may be the next place to adjust, at least pre-patch, which I'm sure 2k should be working on one.
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Old 10-31-2010, 11:56 PM   #2
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Re: johnriii's cpu vs cpu sliders

BULLS 80 LAKERS 93

FG% BULLS 37 LAKERS 48
3PTS BULLS 7/26 LAKERS 2/11
FT% BULLS 81 (9/11) LAKERS 92 (23/25)
TOTAL REBOUNDS BULLS 34 LAKERS 48
STEALS BULLS 15 LAKERS 11
BLOCKS BULLS 2 LAKERS 4

The lakers rode a 31-15 1st quarter to an easy win. Gasol was unstoppable, getting two bulls (boozer, Gibson) into foul trouble early in the game. He scored 33 pts on 13/21 shooting. Kobe added 22, and D. Rose for the bulls slumped badly, scoring 13 on 5-22 shooting, with six assists. The only problem I'm seeing with these sliders are the post men domination, and there could be a few more fast break points.
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Old 11-04-2010, 12:47 PM   #3
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Re: johnriii's cpu vs cpu sliders

I'd be interested in seeing more stats from your sliders. I always like to play CPU vs CPU myself. Have you made any more changes? Are you still testing?

Thanks for your info!

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Old 11-04-2010, 08:38 PM   #4
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Re: johnriii's cpu vs cpu sliders

What camer angle do you guys use?
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Old 11-06-2010, 12:35 PM   #5
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Re: johnriii's cpu vs cpu sliders

Quote:
Originally Posted by johnriii
I'm going to post the stats from my last game, then the sliders/settings I'm using. just to let you know also, I traded for T-mac, so the bulls roster is slightly different than real life.

Bulls 112 spurs 82

FG % BULLS 46 (38/81) SPURS 43 (29/67)
FT % BULLS 86 (31/36) SPURS 86 (19/22)
3PT BULLS 5/13 SPURS 5/12
REBOUNDS BULLS 48 SPURS 29
STEALS BULLS 11 SPURS 8
POINTS IN PAINT BULLS 46 SPURS 34
BENCH POINTS BULLS 44 SPURS 17
BLOCKS BULLS 3 SPURS 5

the Story of this game is the 2nd and 3rd quarters. Duncan got into foul trouble with three in by the early 2nd quarter, so he was out most of that time. the bulls went on a 22-6 run in the second qtr, then on a 17-3 run in the 3rd. funny thing is, the bulls played two injured players (deng and boozer) very sparingly, apparently they are not completely healed from their injuries yet, and boozer was holding his abdominal area while running upcourt. Duncan scored 27 point on 9/13 shooting, but his foul trouble minimized that. below are my current slider settings:

difficulty: all star
game style: custom
game speed: 55
qtr length: 11 mins
fatigue; on
injuries: on
clutch factor: off
shooting type: real player %
free throw type; real player %
free throw difficult: default

OFFENSE (BOTH CPU AND USER)
INSIDE 46
CLOSE 46
MID RANGE 48
3PT 49
LAYUP 50
DUNK 49
DUNK IN TRAFFIC 38
PASS ACCURACY 47
ALLEY OOP 45
CONTACT SHOT 47 (this may need tweaking, I'm seeing more than i think there should be)

DEFENSE
Driving contact shot freq 60
inside contact shot freq 62
help defense strength 75
steal success 50

ATTRIBUTES
quickness 40
vertical 62
strength 95
stamina 48
durability 50
hustle 55
ball handling 37
hands 42
dunking 55
on ball defense 45
stealing 50
blocking 50
offensive awareness 75
defensive awareness 50
off rebounding 60
def rebounding 50
clutch factor 50
consistency 50
fatigue rate 42
injury freq 45
injury severity 25

TENDENCIES
take inside shots 67
close shots 49
mid range 50
3pt 50
attack basket 65
post players 65 (this may need to go down, post player with good ratings dominate in this game easily on cpu vs cpu)
alley oops 40
Attempt Dunks ???
putbacks 65
flashy passes 15
commit fouls 50
passing lanes 50
on ball steals 55
contest shots 100
backdoor cuts 50

FOUL
ALL 100 ACCEPT SHOOTING WHICH IS 50

By no means are these slider perfect, which is why I have put them out here. I've had this game from the third day it was out, and I began with the other thread for cpu vs cpu. some of these sliders seem to be very sensitive, and other appear to be dead and have no affect whatsoever. The foul slider seems to be really off, as charging fouls hardly ever happen, and loose ball fouls are non existent as well. My coach profile setting are on the default setting, meaning I haven't touched them at all. that may be the next place to adjust, at least pre-patch, which I'm sure 2k should be working on one.
I just finished inputting these and noticed one omission, which Ive identified above. What do you have attempt dunks at?

In the meantime, Im about to give these a go.

Thanks.
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Old 11-07-2010, 12:10 PM   #6
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Re: johnriii's cpu vs cpu sliders

BTW, nice job on these johnrii. Ive used them and they work well. the only thing that Ive really changed is the look for the post slider, which I put back to 50.
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Old 11-10-2010, 12:24 AM   #7
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Re: johnriii's cpu vs cpu sliders

it's been a few days, but I will be posting again later tonight...I left attempt dunks @ default 50....
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Old 11-10-2010, 12:27 AM   #8
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Re: johnriii's cpu vs cpu sliders

Quote:
Originally Posted by RonnieG
BTW, nice job on these johnrii. Ive used them and they work well. the only thing that Ive really changed is the look for the post slider, which I put back to 50.
yeah, I'm still seeing way too much activity in the post. I may move that back as well, after my game tonight...BULLS VS KINGS.
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