Understanding slider coefficients

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  • ThisIsWeaponX
    Rookie
    • Jul 2011
    • 61

    #16
    Re: Understanding slider coefficients

    wow. This helps out so much, youre the best man!
    Thanks for your help with the sliders.

    Going to try to adjust the sliders in my OA and I'll let you know how it is.

    Comment

    • jdizzle45
      Rookie
      • Nov 2006
      • 367

      #17
      Re: Understanding slider coefficients

      Originally posted by JasonWilliams55
      Don't know what to tell ya. What attribute was it? How much did you raise it? If the overall changed, then something changed to change that. Did you scroll all the way over to make sure? Again I don't know what to tell ya.
      I changed the strength slider and one other one but can't remember. The overall rating did change but the individual rating did not. I noticed ratings change throughout the game even if a slider hasn't been touched. I think it might be when guys get tired

      Comment

      • ThisIsWeaponX
        Rookie
        • Jul 2011
        • 61

        #18
        Re: Understanding slider coefficients

        Forgot to ask. What about the tendencies sliders? If I change the CPU tendencies this won't effect User vs User games on OA's right?

        Thanks again.. and go kings!

        Comment

        • jake214
          Rookie
          • Jul 2006
          • 111

          #19
          Re: Understanding slider coefficients

          Thanks for the hard work Jason. This being said, if you don't want CPU to have advantage and keep ratings normal you just play on pro?

          Comment

          • JasonWilliams55
            MVP
            • Jul 2012
            • 2045

            #20
            Re: Understanding slider coefficients

            Originally posted by jdizzle45
            I changed the strength slider and one other one but can't remember. The overall rating did change but the individual rating did not. I noticed ratings change throughout the game even if a slider hasn't been touched. I think it might be when guys get tired
            With each slider there is a dead zone, so far its been usually 49 - 51 dont change the ratings, sometimes it will change a rating a point but not all the time. And yes, fatigue will lower ratings.

            Originally posted by ThisIsWeaponX
            Forgot to ask. What about the tendencies sliders? If I change the CPU tendencies this won't effect User vs User games on OA's right?

            Thanks again.. and go kings!
            Right, CPU should not, again should not, effect UvU games.

            Originally posted by jake214
            Thanks for the hard work Jason. This being said, if you don't want CPU to have advantage and keep ratings normal you just play on pro?
            Correct or as said, lower the attribute sliders to negate out the artificial boost.
            "Most people would learn from their mistakes if they weren't so busy denying them"

            Comment

            • papaey
              Rookie
              • Sep 2011
              • 407

              #21
              Re: Understanding slider coefficients

              This is really a nice find. So say, if i play on Hof and Lower the slider that corresponds to their attribute slider to a pro-like(default) rating. will it be just like your just playing on pro? So WHY PLAY ON HOF/SUPERSTAR IF YOU WOULD JUST EDIT THE SLIDER??Im saying this all the time(get banned also) and apparently this could be a justification of what im saying.LOL to those slider editor.

              ILL KEEP TRACK on this thread.. Really really good find. anyway im playing all star/12/sim.

              Comment

              • JasonWilliams55
                MVP
                • Jul 2012
                • 2045

                #22
                Re: Understanding slider coefficients

                Originally posted by papaey
                This is really a nice find. So say, if i play on Hof and Lower the slider that corresponds to their attribute slider to a pro-like(default) rating. will it be just like your just playing on pro? So WHY PLAY ON HOF/SUPERSTAR IF YOU WOULD JUST EDIT THE SLIDER??Im saying this all the time(get banned also) and apparently this could be a justification of what im saying.LOL to those slider editor.

                ILL KEEP TRACK on this thread.. Really really good find. anyway im playing all star/12/sim.
                Rating wise, yes. (The roster ratings would be what they are, no boost for the CPU)

                But remember that the USER will still be playing on HoF timing windows instead of Pro, so it will be harder, but a realistic 'unboosted' CPU hard. Where your stick skills really come into play.
                "Most people would learn from their mistakes if they weren't so busy denying them"

                Comment

                • papaey
                  Rookie
                  • Sep 2011
                  • 407

                  #23
                  Re: Understanding slider coefficients

                  Originally posted by JasonWilliams55
                  Rating wise, yes. (The roster ratings would be what they are, no boost for the CPU)

                  But remember that the USER will still be playing on HoF timing windows instead of Pro, so it will be harder, but a realistic 'unboosted' CPU hard. Where your stick skills really come into play.
                  Thanks to this. Ill try to mesh around with this a little. play on HOF with UNBOOSTED rating against playing on pro in default(sim slider).defense is so wide in Pro(thats why i play all star).i wish i could get good result(defensively for the AI).

                  Comment

                  • STLRams
                    MVP
                    • Aug 2005
                    • 2847

                    #24
                    Re: Understanding slider coefficients

                    Glancing through this, basically we probably should play the game on Pro level - the level it seems the game was programmed it and if we wanted to make the game more difficult we should boost attributes 50-60 range? Or if on Allstar, lower the attributes to -5 if we want the players true ratings to play our realistically?

                    Comment

                    • Mickeyknoxx
                      Rookie
                      • Nov 2008
                      • 186

                      #25
                      Re: Understanding slider coefficients

                      What about the shooting and Free Throws ratings ? Any Change Or Just the Attributes ?

                      Thanks for the great finding and research.

                      Comment

                      • ZephyrSong
                        Pro
                        • Sep 2004
                        • 904

                        #26
                        Re: Understanding slider coefficients

                        Which proves my theory that anything beyond Pro doesn't seem right to me. I've been saying it over on Punt's thread... that's why I refuse to go beyond Pro.

                        Great thread. I rated it 5/5 stars.

                        Comment

                        • papaey
                          Rookie
                          • Sep 2011
                          • 407

                          #27
                          Re: Understanding slider coefficients

                          OP what sliders should be adjusted to negate the SIT/SOD and Ball security boost? those are the rating that still have boost. cant say anything, JUST WOW 2k,after editing sliders in HOF. Big big boost for the AI.

                          Heres what i come up with to negate Hof AI boost
                          quickness 42
                          vertical 42
                          strength 42
                          stamina 50
                          speed 43
                          durability 50
                          hustle 42
                          ball handling 42
                          hands 30
                          dunking ability 43
                          onball defense 42
                          stealing 40
                          blocking 42
                          OA 30
                          DA 30
                          OR 40
                          DR 40
                          Consistency 50
                          Fatigue rate 57
                          Injury Freq 50
                          Injury Sev. 50

                          Note: ball security/SIT/SOD are still boosted - cant figure which slider to be adjusted
                          I tested the Mavs(no floor general in starting lineup). but OJ mayo has boost in Overall rating maybe because of the other 3 attributes that are not yet negated.ill try to play this later after laundry.
                          Last edited by papaey; 10-29-2012, 10:15 PM.

                          Comment

                          • JasonWilliams55
                            MVP
                            • Jul 2012
                            • 2045

                            #28
                            Re: Understanding slider coefficients

                            Originally posted by papaey
                            Thanks to this. Ill try to mesh around with this a little. play on HOF with UNBOOSTED rating against playing on pro in default(sim slider).defense is so wide in Pro(thats why i play all star).i wish i could get good result(defensively for the AI).
                            Thanks. I still need to get a game or two in to look at reaction times and overall gameplay, I've haven't had time quite yet.

                            Originally posted by STLRams
                            Glancing through this, basically we probably should play the game on Pro level - the level it seems the game was programmed it and if we wanted to make the game more difficult we should boost attributes 50-60 range? Or if on Allstar, lower the attributes to -5 if we want the players true ratings to play our realistically?
                            Not necessarily, Pro still has pro reaction times and then so on... HOF is still technically the hardest as the timing windows are the smallest for releases, steals, blocks and probably some more (on ball d contact animations maybe?).

                            For each difficulty level you go up, you would need to lower the attributes of the CPU down, to negate difficulty CPU boost, lower all these attributes to 46 or 47 for AS, 45 for SS, 43 for HoF. I have not had time to go into the game and check those to make sure everything is negated or not yet. So they could be off a click or so.

                            Originally posted by Mickeyknoxx
                            What about the shooting and Free Throws ratings ? Any Change Or Just the Attributes?

                            Thanks for the great finding and research.
                            Player preference still, the window timings for perfect releases on all the type of shot releases are a lot smaller on HoF, so it will come down to what feels best for you and of course some statistic feedback.

                            Originally posted by ZephyrSong
                            Which proves my theory that anything beyond Pro doesn't seem right to me. I've been saying it over on Punt's thread... that's why I refuse to go beyond Pro.

                            Great thread. I rated it 5/5 stars.
                            The different difficulties still adjust AI (CPU reaction times) and also USER timing windows. So negating the boost in player ratings it should make just the AI show instead of the BS that comes with CPU 'magic' due to the inflated ratings.

                            Originally posted by papaey
                            OP what sliders should be adjusted to negate the SIT/SOD and Ball security boost? those are the rating that still have boost. cant say anything, JUST WOW 2k,after editing sliders in HOF. Big big boost for the AI.

                            Heres what i come up with to negate Hof AI boost
                            quickness 42
                            vertical 42
                            strength 42
                            stamina 50
                            speed 43
                            durability 50
                            hustle 42
                            ball handling 42
                            hands 30
                            dunking ability 43
                            onball defense 42
                            stealing 40
                            blocking 42
                            OA 30
                            DA 30
                            OR 40
                            DR 40
                            Consistency 50
                            Fatigue rate 57
                            Injury Freq 50
                            Injury Sev. 50

                            Note: ball security/SIT/SOD are still boosted - cant figure which slider to be adjusted
                            I tested the Mavs(no floor general in starting lineup). but OJ mayo has boost in Overall rating maybe because of the other 3 attributes that are not yet negated.ill try to play this later after laundry.
                            Doesn't ball security change with handles?

                            I don't think there will be anything we can do unfortunately. It looks like 2k made some extra ones that we can't mess with, I don't mind these really though as we are still talking about NBA players ya know. I'm gonna be getting a few games in to see what if plays like.

                            Thanks for compiling that list there.

                            I'm also gonna take a look at tendencies to see if there is anything we can get from the sub menu, player card menus to see if the tendencies change at all with the diff. changes and then slider wise.
                            "Most people would learn from their mistakes if they weren't so busy denying them"

                            Comment

                            • papaey
                              Rookie
                              • Sep 2011
                              • 407

                              #29
                              Re: Understanding slider coefficients


                              i always play at home.

                              Just finished a Hof/negated attribute/12 game. i would definitely stick to this. still like a Hof feel but the cheating of the AI is gone. The ball security is associated in hands attribute. however if it goes lower than what i posted, the hands will be marked as red.

                              Really thanks to this. especially that the season opener roster update will be available soon.

                              Comment

                              • lostsoul
                                Rookie
                                • Sep 2012
                                • 202

                                #30
                                Re: Understanding slider coefficients

                                that's all very interesting - thanks for posting. this makes me wonder - if one human were to play against another human with the second human having coach mode turned on (on say superstar or hof), would the cpu coach mode team get a boost?

                                well, i don't have 2k13 installed anymore... i went back to 12 a week ago due to frustrations. but anyway, i played a game vs a second human on coach mode and it played out pretty smooth on all star - i didn't notice any speed boosts or rebounding shenanigans... it was really fun for a change. could be placebo and the fact i was in a good mood, but that's how it went. i was also able to get double teaming to work this way (vs a human on coach mode). which as awesome.

                                maybe someone could test this out on 2k13...
                                Last edited by lostsoul; 10-30-2012, 03:45 AM.

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