Understanding slider coefficients

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  • savantopus
    Rookie
    • Feb 2012
    • 102

    #166
    Re: Understanding slider coefficients

    alright Ice Cube stay fresh baby

    Comment

    • Rockie_Fresh88
      Lockdown Defender
      • Oct 2011
      • 9621

      #167
      Re: Understanding slider coefficients

      Is their a hidden clutch rating that gets boosted?

      Also is the rubberbanding stronger on higher difficulties ?
      #1 Laker fan
      First Team Defense !!!

      Comment

      • ffaacc03
        MVP
        • Oct 2008
        • 3485

        #168
        Re: Understanding slider coefficients

        Originally posted by mars5541
        Is their a hidden clutch rating that gets boosted?

        Also is the rubberbanding stronger on higher difficulties ?
        Up to now, no hidden clutch rating (we will be more sure once reeditor comes out tho).

        The rubberband is the same, thus with the higher the difficulty the higher the handicap (check ratings differences), therefor, the effects are more evident ... also add in the shorter success window for all timed actions (shots, steals, blocks, etc) ... and you get the complete biased package.

        Comment

        • JasonWilliams55
          MVP
          • Jul 2012
          • 2045

          #169
          Re: Understanding slider coefficients

          Originally posted by ffaacc03
          Up to now, no hidden clutch rating (we will be more sure once reeditor comes out tho).

          The rubberband is the same, thus with the higher the difficulty the higher the handicap (check ratings differences), therefor, the effects are more evident ... also add in the shorter success window for all timed actions (shots, steals, blocks, etc) ... and you get the complete biased package.
          ffaacc is spot on, there is no "more" of an effect on different difficulty levels, its just the combo of USER timing windows decreasing and CPU timing getting faster (more responsive) and more accurate. That is why the CPU is able to get all the loose balls, tips, etc, etc, as the CPU is literally getting perfect timing. I wish 2k would make the CPU have variable timing instead of always being perfect.
          "Most people would learn from their mistakes if they weren't so busy denying them"

          Comment

          • CyberOps
            Rookie
            • Mar 2013
            • 485

            #170
            Re: Understanding slider coefficients

            Trying to understand this, so if ai want to playgoing by the players own default ratings I should just play on Pro and leave all the sliders at 50 ??

            Also is there a difference between cpu sliders and user sliders ?
            What happens if I say change only user sliders a little more up, does that effect only the guy I play with or al the guys on my team even if I do not control them ? (Talking about playing a locked position, so my team mates are controlled by the AI)

            Comment

            • JasonWilliams55
              MVP
              • Jul 2012
              • 2045

              #171
              Re: Understanding slider coefficients

              Originally posted by CyberOps
              Trying to understand this, so if ai want to playgoing by the players own default ratings I should just play on Pro and leave all the sliders at 50 ??

              Also is there a difference between cpu sliders and user sliders ?
              What happens if I say change only user sliders a little more up, does that effect only the guy I play with or al the guys on my team even if I do not control them ? (Talking about playing a locked position, so my team mates are controlled by the AI)
              For pro, add this:

              Def and Off Awareness +2
              Hands +2
              Ball Security +2
              Def and Off Rebounds +2
              All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)

              to the CPU and then it will be balanced (true to ratings on both sides).

              If you bump up the USER side it goes for all your players.
              "Most people would learn from their mistakes if they weren't so busy denying them"

              Comment

              • tril
                MVP
                • Nov 2004
                • 2914

                #172
                Re: Understanding slider coefficients

                Originally posted by JasonWilliams55
                For pro, add this:

                Def and Off Awareness +2
                Hands +2
                Ball Security +2
                Def and Off Rebounds +2
                All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)

                to the CPU and then it will be balanced (true to ratings on both sides).

                If you bump up the USER side it goes for all your players.
                when you say ll other attributes does that include the shot selection sliders also.
                cpu offense
                Inside Shot Success +1
                Close Shot Success +1
                Mid-Range Success +1
                3PT Success +1
                Layup Success +1
                Dunk in Traffic Frequency +1
                Dunk in Traffic Success +1
                Pass Accuracy +1
                Alley-Oop Success +1
                Contact Shot Success +1

                or is is just the settings under the attributes settings.

                Comment

                • CyberOps
                  Rookie
                  • Mar 2013
                  • 485

                  #173
                  Re: Understanding slider coefficients

                  Originally posted by JasonWilliams55
                  For pro, add this:

                  Def and Off Awareness +2
                  Hands +2
                  Ball Security +2
                  Def and Off Rebounds +2
                  All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)

                  to the CPU and then it will be balanced (true to ratings on both sides).

                  If you bump up the USER side it goes for all your players.
                  Ok so I up only the attribute settings for CPU and thats it ?, I thought from reading your previous posts that sliders on 50 and gameplay at pro was default player ratings, also from what it said in your tables in first post.

                  Comment

                  • CyberOps
                    Rookie
                    • Mar 2013
                    • 485

                    #174
                    Re: Understanding slider coefficients

                    Should i leave everything in user slider side at 50 or also change attibutes for those ?

                    Comment

                    • CyberOps
                      Rookie
                      • Mar 2013
                      • 485

                      #175
                      Re: Understanding slider coefficients

                      Forgot to ask, it's just attributes i need to up right and not offensive, defensive etc.

                      Comment

                      • JasonWilliams55
                        MVP
                        • Jul 2012
                        • 2045

                        #176
                        Re: Understanding slider coefficients

                        Originally posted by CyberOps
                        Forgot to ask, it's just attributes i need to up right and not offensive, defensive etc.
                        offense, defense, tendencies and fouls is whatever you want them to be, start on simulation, only add what i said to the cpu, leave user @ 50

                        yes the OP table is incorrect as it seems that the #'s changed somehow from when I originally did this.
                        "Most people would learn from their mistakes if they weren't so busy denying them"

                        Comment

                        • CyberOps
                          Rookie
                          • Mar 2013
                          • 485

                          #177
                          Re: Understanding slider coefficients

                          Originally posted by JasonWilliams55
                          offense, defense, tendencies and fouls is whatever you want them to be, start on simulation, only add what i said to the cpu, leave user @ 50

                          yes the OP table is incorrect as it seems that the #'s changed somehow from when I originally did this.
                          Thanks for the help. And thanks for investigating on this.

                          Comment

                          • CyberOps
                            Rookie
                            • Mar 2013
                            • 485

                            #178
                            Re: Understanding slider coefficients

                            One more question, what if I play on Rookie would i then put everything back to 50 ? Or does it not go down then ? Or what if I upped to All star level ?
                            Last edited by CyberOps; 04-01-2013, 05:26 AM.

                            Comment

                            • JasonWilliams55
                              MVP
                              • Jul 2012
                              • 2045

                              #179
                              Re: Understanding slider coefficients

                              Originally posted by CyberOps
                              One more question, what if I play on Rookie would i then put everything back to 50 ? Or does it not go down then ? Or what if I upped to All star level ?
                              I have not tested Rookie, but I would assume that the USER side gets a +4 boost, not confirmed though.

                              All-Star is already talked about in this thread, what to do is also posted.
                              "Most people would learn from their mistakes if they weren't so busy denying them"

                              Comment

                              • CyberOps
                                Rookie
                                • Mar 2013
                                • 485

                                #180
                                Re: Understanding slider coefficients

                                Originally posted by JasonWilliams55
                                I have not tested Rookie, but I would assume that the USER side gets a +4 boost, not confirmed though.

                                All-Star is already talked about in this thread, what to do is also posted.
                                Ok was just thinking it would mean sliders for CPU had to be standard on 50 when playing on rookie where on Pro they had to be upped

                                Comment

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