Understanding slider coefficients

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  • JasonWilliams55
    MVP
    • Jul 2012
    • 2045

    #136
    Re: Understanding slider coefficients

    Originally posted by Benicio10
    BTW, only bump these attributes that you identified, right?

    Dunk
    Ball Sec
    Handles
    Block
    Steal
    Both REBs
    Both AWRs
    Strength
    Vert
    SOD and SIT
    Quickness
    Hustle
    Hands
    On Ball Def
    Standing Dunk
    Yep, SOD and SIT you cant change though.
    "Most people would learn from their mistakes if they weren't so busy denying them"

    Comment

    • Po Pimp
      MVP
      • Jan 2005
      • 2249

      #137
      Re: Understanding slider coefficients

      Playing on the All Star difficulty, I've gotten the sliders as close as possible to replicating the players' actual rating. Only changed the CPU's sliders.

      It's impossible to get the following sliders exact. You're either gonna be over (green) or under (red) by 1:
      Handles 46 (in the red since security can't be changed)
      Strength 47 (green)
      Security (green, can't be changed)
      On ball defense 47 (green)

      The following sliders, you will get the exact ratings:
      Hands 43
      Offensive/defensive awareness 40

      Everything else, I left at 50.

      Comment

      • JasonWilliams55
        MVP
        • Jul 2012
        • 2045

        #138
        Re: Understanding slider coefficients

        Originally posted by Po Pimp
        Playing on the All Star difficulty, I've gotten the sliders as close as possible to replicating the players' actual rating. Only changed the CPU's sliders.

        It's impossible to get the following sliders exact. You're either gonna be over (green) or under (red) by 1:
        Handles 46 (in the red since security can't be changed)
        Strength 47 (green)
        Security (green, can't be changed)
        On ball defense 47 (green)

        The following sliders, you will get the exact ratings:
        Hands 43
        Offensive/defensive awareness 40

        Everything else, I left at 50.
        Hands I believe if you keep lowering it will reduce ball security. Doing so, will also have the affect of the CPU not tipping so many passes on defense. So in order to counter that, you could always raise play passing lanes.
        "Most people would learn from their mistakes if they weren't so busy denying them"

        Comment

        • EccentricMeat
          MVP
          • Aug 2011
          • 3240

          #139
          Re: Understanding slider coefficients

          Originally posted by JasonWilliams55
          Yep, SOD and SIT you cant change though.
          To counter that, you could just raise/lower the Gather/Takeoff Defense Strength sliders to lower shooting % off the dribble and raise/lower the Release Defense Strength sliders to lower shooting % in traffic.
          My Slider Threads
          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
          The "Movement" Sliders Explained
          The "Defense" Sliders Explained

          Comment

          • JasonWilliams55
            MVP
            • Jul 2012
            • 2045

            #140
            Re: Understanding slider coefficients

            Originally posted by EccentricMeat
            To counter that, you could just raise/lower the Gather/Takeoff Defense Strength sliders to lower shooting % off the dribble and raise/lower the Release Defense Strength sliders to lower shooting % in traffic.
            I agree, even though its not 100% confirmed by 2k.
            Last edited by JasonWilliams55; 12-02-2012, 12:22 PM.
            "Most people would learn from their mistakes if they weren't so busy denying them"

            Comment

            • AdamBa17
              Banned
              • May 2003
              • 1112

              #141
              Re: Understanding slider coefficients

              This is all great and everything, very interesting, but rather than me having to piece together a slider set from a hundred different replies about different aspects, can the OP just post what the right sliders would be for each diff level?

              I know you might want me to work that out myself as you have given all the information, but my brain isn't powerful enough.

              If you can't be bothered to do them all can you just do All Star? I get that you're saying you will have to be -.5 or +1, so +4 clicks for +1 (on all star) or +3 for -.5.

              I think it would just be more legible to have ONE post with a slider set for example. Unless I'm missing that there's already been one?

              Comment

              • Kully
                MVP
                • Jul 2007
                • 3178

                #142
                Re: Understanding slider coefficients

                Originally posted by Po Pimp
                Playing on the All Star difficulty, I've gotten the sliders as close as possible to replicating the players' actual rating. Only changed the CPU's sliders.

                It's impossible to get the following sliders exact. You're either gonna be over (green) or under (red) by 1:
                Handles 46 (in the red since security can't be changed)
                Strength 47 (green)
                Security (green, can't be changed)
                On ball defense 47 (green)

                The following sliders, you will get the exact ratings:
                Hands 43
                Offensive/defensive awareness 40

                Everything else, I left at 50.
                May I se eyour settings Po Pimp, if possible?

                Comment

                • papaey
                  Rookie
                  • Sep 2011
                  • 407

                  #143
                  Re: Understanding slider coefficients

                  Originally posted by AdamBa17
                  This is all great and everything, very interesting, but rather than me having to piece together a slider set from a hundred different replies about different aspects, can the OP just post what the right sliders would be for each diff level?

                  I know you might want me to work that out myself as you have given all the information, but my brain isn't powerful enough.

                  If you can't be bothered to do them all can you just do All Star? I get that you're saying you will have to be -.5 or +1, so +4 clicks for +1 (on all star) or +3 for -.5.

                  I think it would just be more legible to have ONE post with a slider set for example. Unless I'm missing that there's already been one?
                  All Star set
                  quickness 47
                  vertical 47
                  strength 47
                  stamina 50
                  speed 47
                  durability 50
                  hustle 47
                  ball handling 47
                  hands 43
                  dunking ability 47
                  onball defense 47
                  stealing 47
                  blocking 47
                  OA 40
                  DA 40
                  OR 47
                  DR 47
                  Consistency 50
                  Fatigue rate 57
                  Injury Freq 50
                  Injury Sev. 50

                  this will just result +1 to those affected att and +4/5 to SIT and SOD. you can actually get their actual rating in rookie and HOF however those two adjustable att will either be red or green depending on the diff you choose, -10 in rookie and +12 in hof. not so accurate with the boost but its something like that.

                  Comment

                  • AdamBa17
                    Banned
                    • May 2003
                    • 1112

                    #144
                    Re: Understanding slider coefficients

                    Originally posted by papaey
                    All Star set
                    quickness 47
                    vertical 47
                    strength 47
                    stamina 50
                    speed 47
                    durability 50
                    hustle 47
                    ball handling 47
                    hands 43
                    dunking ability 47
                    onball defense 47
                    stealing 47
                    blocking 47
                    OA 40
                    DA 40
                    OR 47
                    DR 47
                    Consistency 50
                    Fatigue rate 57
                    Injury Freq 50
                    Injury Sev. 50

                    this will just result +1 to those affected att and +4/5 to SIT and SOD. you can actually get their actual rating in rookie and HOF however those two adjustable att will either be red or green depending on the diff you choose, -10 in rookie and +12 in hof. not so accurate with the boost but its something like that.
                    Thank you so much for that. BTW what's SIT and SOD? Shoot in Traffic? And...

                    Wish I could rep you for that post. Sorry that I can't!

                    Comment

                    • DereckM
                      Pro
                      • Jan 2004
                      • 774

                      #145
                      Re: Understanding slider coefficients

                      I'm really confused on sod and sit. I'm trying to play on allstar. Can anyone help me with these settings?

                      Comment

                      • papaey
                        Rookie
                        • Sep 2011
                        • 407

                        #146
                        Re: Understanding slider coefficients

                        Originally posted by AdamBa17
                        Thank you so much for that. BTW what's SIT and SOD? Shoot in Traffic? And...

                        Wish I could rep you for that post. Sorry that I can't!
                        shoot off dribble.once you get the feel in all star, try it in HOF, played a game yesterday and i had step curry shoots 0/12 from the field even with the +10 in SIT/SOD.though its just one game.

                        Comment

                        • mango_prom
                          Pro
                          • Oct 2008
                          • 737

                          #147
                          Re: Understanding slider coefficients

                          Do these rating differences stay if you change teams in game? In other words, if I start a game with no team selected and pick one in game, do they still apply or can we somehow work around it?

                          Comment

                          • ffaacc03
                            MVP
                            • Oct 2008
                            • 3485

                            #148
                            Re: Understanding slider coefficients

                            Originally posted by mango_prom
                            Do these rating differences stay if you change teams in game? In other words, if I start a game with no team selected and pick one in game, do they still apply or can we somehow work around it?
                            Sliders are dynamic in that respect ... you change a team and they change with you.

                            Comment

                            • DereckM
                              Pro
                              • Jan 2004
                              • 774

                              #149
                              Re: Understanding slider coefficients

                              Is there a difference in the way the sliders work between online and offline association modes? I do most off my testing offline but when I plug sliders in online they almost seem to work completely different. If so can someone point out the main differences?

                              Comment

                              • Po Pimp
                                MVP
                                • Jan 2005
                                • 2249

                                #150
                                Re: Understanding slider coefficients

                                Originally posted by Kully
                                May I se eyour settings Po Pimp, if possible?
                                All Star/Sim Settings is the base.
                                Then I made the following changes (unless noted, changes are for CPU only):

                                Contact Shot Success - 47 or 48 (depends on whether you feel it's too easy to make shots. I found 45 made players miss the simplest of shots. This is for both user and CPU)

                                Strength - 47
                                Ball handling - 46
                                Hands -43
                                On ball defense - 47
                                Offense/defense Awareness - 40

                                Comment

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