Question is, will you eventually release a slider set?
Understanding slider coefficients
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Re: Understanding slider coefficients
Try this in all star
hands -43
off/def awareness- 40
Every other attributes that are only affected in diff change will be set at 47. the result is either there is only a +1 in their attribute rating and only +5 in SIT/SOD and BS.
OP are you sure that every attribute in pro is in deafult?Comment
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Re: Understanding slider coefficients
how can I post a new thread? I found my own great set of sliders for superstar.Comment
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Thanks to this finding....this is what it came down to..it's true that on Hof CPU have a boost in attribute..I even believe that CPU get a boost in shooting but this seem to give them realistic fg and rebound is perfect on here..Hof is great again..im still editing and testing but this is almost done
Gameplay
Difficulty: Hof
Game Speed: 52
Quarter length: 11 Minutes
Fatigue: on
Injuries: On
Shooting Type: real player
FT Shooting Type: Real Player %
Free Throw Difficulty: 50
Defensive Assist Strength: 55 or 100
*User/CPU*
Offense
Inside Shot Succwas 38/38 (balance the point in the paint scoring)
Close Shot Success 38/38
Mid-Range Success 50/45(good med players may make it and CPU won't make every shot)
3PT Success 49/45for the perfect 3pt%)
Layup Success 50/50
Dunk f Success 34
Dunk in Traffic Success 50 (more realistic dunks and those who dunk in traffic will)
Pass Accuracy 50/42
Alley-Oop Success 50
Contact Shot Success 40(to minimize and 1s)
Defense
Driving Contact Shot Frequency 100
Inside Contact Shot Frequency 100
Lay up T 75
Lay up R 75
Jump shot G 70
Jump shot r 70
Help Defense Strength 75
Steal Success 50/38
Attributes
Quickness 50/38
Vertical 50/42(helps balance out rebounds and no crazy dunks)
Strength 50/42
Stamina 50
Speed 50/42
Durability 49
Hustle 50/38
Ball Handling 50
Hands 45/30(balance passing with deflects and steals stats)
Dunking Ability 47/42
On-Ball Defense 54/44(stop mirror defense bUT it's not easy to get pass CPU)
Stealing 50/42
Blocking 50/42(helps balance out blocks for both team)
Offensive Awareness 50/40(helps the user play and CPU play smarter)
Defensive Awareness 57/40(defense on both sides play like they should and user teammates don't stand by)
Offensive Rebounding 53/30(balance rebounds)
Defensive Rebounding 52/51(balance rebound)
Consistency 50/38(goes off players rating and CPU doesn't cheat on hall o fame)
Fatigue Rate 55/62(best fatigue setting for real life rotation)
Injury Frequency 65
Injury Severity 20
Tendencies for cpu
Take Inside Shots 25
Take Close Shots 25
Take Mid-Range Shots 45
Take 3PT Shots 65
Attack the Basket 20
Look for Post Players 100
Throw Alley-Oops 30
Attempt Dunks 50
Attempt Putbacks 55/50
Play Passing Lanes 45/35
Go for On-Ball Steals 40
Contest Shots 100
backdoor cut 5
Fouls
Over the Back Foul Frequency 100
Charging Foul Frequency 100
Blocking Foul Frequency 100
Reaching Foul Frequency100
Shooting Foul Frequency 100
Loose Ball Foul Frequency 100
Sent from my SGH-T989 using Tapatalk 2Last edited by blackaceons; 11-04-2012, 03:04 PM.Comment
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Re: Understanding slider coefficients
PIP is about 30%-35% of their total points
so how can I post a new thread pls?Comment
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Re: Understanding slider coefficients
For CPU slider changes, its the same process except you need to change your controller over to CPU when you pause it to see the altered ratings.
For example; Start game, 2-3 secs, pause, make adjustments HUM/CPU, unpause game 2-3 secs, pause, go to controller sides, switch side, go straight to sub menu, you'll see CPU altered ratings.
Probably in the backend yes, this is speculation, but its based 100% in sound logic. You will not be able to see the rating adjustments though.
I will double check, but when I originally checked there was no alterations on PRO to the CPU that I saw, I could've missed it though.
Thanks to this finding....this is what it came down to..it's true that on Hof CPU have a boost in attribute..I even believe that CPU get a boost in shooting but this seem to give them realistic fg and rebound is perfect on here..Hof is great again..im still editing and testing but this is almost done
Gameplay
Difficulty: Hof
Game Speed: 52
Quarter length: 11 Minutes
Fatigue: on
Injuries: On
Shooting Type: real player
FT Shooting Type: Real Player %
Free Throw Difficulty: 50
Defensive Assist Strength: 55 or 100
*User/CPU*
Offense
Inside Shot Succwas 38/38 (balance the point in the paint scoring)
Close Shot Success 38/38
Mid-Range Success 50/45(good med players may make it and CPU won't make every shot)
3PT Success 49/45for the perfect 3pt%)
Layup Success 50/50
Dunk f Success 34
Dunk in Traffic Success 50 (more realistic dunks and those who dunk in traffic will)
Pass Accuracy 49/42
Alley-Oop Success 50
Contact Shot Success 41(to minimize and 1s)
Defense
Driving Contact Shot Frequency 100
Inside Contact Shot Frequency 100
Lay up T 75
Lay up R 75
Jump shot G 70
Jump shot r 70
Help Defense Strength 75
Steal Success 50/38
Attributes
Quickness 50/38
Vertical 50/42(helps balance out rebounds and no crazy dunks)
Strength 50/42
Stamina 50
Speed 50/42
Durability 49
Hustle 50/38
Ball Handling 50
Hands 45/30(balance passing with deflects and steals stats)
Dunking Ability 47/42
On-Ball Defense 54/44(stop mirror defense bUT it's not easy to get pass CPU)
Stealing 50/42
Blocking 50/42(helps balance out blocks for both team)
Offensive Awareness 50/40(helps the user play and CPU play smarter)
Defensive Awareness 57/40(defense on both sides play like they should and user teammates don't stand by)
Offensive Rebounding 53/30(balance rebounds)
Defensive Rebounding 52/51(balance rebound)
Consistency 50/38(goes off players rating and CPU doesn't cheat on hall o fame)
Fatigue Rate 55/62(best fatigue setting for real life rotation)
Injury Frequency 65
Injury Severity 20
Tendencies for cpu
Take Inside Shots 25
Take Close Shots 25
Take Mid-Range Shots 45
Take 3PT Shots 65
Attack the Basket 20
Look for Post Players 100
Throw Alley-Oops 30
Attempt Dunks 50
Attempt Putbacks 55/50
Play Passing Lanes 45/35
Go for On-Ball Steals 40
Contest Shots 100
backdoor cut 5
Fouls
Over the Back Foul Frequency 100
Charging Foul Frequency 100
Blocking Foul Frequency 100
Reaching Foul Frequency100
Shooting Foul Frequency 100
Loose Ball Foul Frequency 100
Also your sliders are very similar to my test set right now.
In the slider section at the very top left of all the threads you'll see a button that says "new thread" click that. I know OS just started the whole 20 posts before you can start a thread, so that could be a reason why you're not seeing it, I dunno.
To the guy who asked if I am going to be releasing a slider set, yes a few of them.
I will be doing the following sets: (All will be made for 2k rosters as custom rosters need to be examined and then and only then can a slider set be made for them)
Pro (offline) HUM v CPU
All Star (Online Association)
SuperStar (Online Association)
HoF (Online Association)
Of course they will all be able to be used offline as I am making them for OAs that can handle both USER and CPU games."Most people would learn from their mistakes if they weren't so busy denying them"Comment
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Re: Understanding slider coefficients
So basically, in Hof, we are dealing with mini lebrons with those huge boost. LOL.Comment
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Re: Understanding slider coefficients
THANK YOU!!
This is a five star post. Great find, can't wait to play tonight on HOF minus the CPU boost and see if I can get a realistic challenging game.
For comment above, I don't think it's CPU sliders -10. From my understanding, change the listed attributed make CPU at 43, which is -7.Last edited by jfarmer707; 11-05-2012, 04:28 PM.Comment
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