Understanding slider coefficients

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  • JasonWilliams55
    MVP
    • Jul 2012
    • 2045

    #1

    Understanding slider coefficients

    This is for all slider makers, roster makers and for general 2k knowledge.

    <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> - Slider effects show in-game (substitution menu) during gameplay.

    How to check:
    Start game, right after tip pause, go into substitution menu, note ratings, go to sliders, change an attribute slider, go back to game, let run 1-2 seconds, pause again, go to subs again, note change in rating.

    Now with this 'new' knowledge we can do mass edits to the roster through slider attribute edits instead of going through all of the players and editing individually.

    So far, after some initial testing, each slider has its own coefficient variable. Meaning that each slider changes said rating different than all other sliders.

    For example; Shannon Browns 2k default dunk rating is 89, with the dunk attribute slider at 50, in game his rating is an obvious 89.

    But once you change the dunk attribute slider in any direction and go into the sub menu, you will see that the rating changes. 2k shows this with red and green arrows.

    Also take into account that fatigue from gameplay also changes ratings during game (real time). Same goes for the hot/cold streak system too.

    I will post some observations further down on the slider coefficients.

    BIG side note/tangent:
    Difficulty level (Pro, All Star, SS, HoF) rating changes can be seen too in the sub menu as well. Meaning, it shows how much the CPU is boosted when you change off of Pro level.

    Test: Scrimmage mode (no fatigue).

    Pro level. Tip off, pause. Check ratings, no deviation (no arrows either direction). Go to controller, switch teams, check ratings, again no deviation. Note Jermaine Oneals standing dunk rating = 62.

    Change difficulty to All Star, start scrimmage for 2 seconds. Pause game, switch off of Phoenix to OKC. Start game, pause. Switch back to PHO, check sub menu. Note JO standing dunk rating (green arrow now) = 67. Switch off PHO, change diff to Superstar. Start scrimmage for a sec. Pause, switch back to PHO. Check sub menu, JO standing dunk now a 70. HoF = 72.

    So with that here are the results from that test.
    Jermaine Oneal default 2k standing dunk rating = 62
    Pro level (CPU) = 62
    AS level (CPU) = 67
    SS (CPU) = 70
    HoF (CPU) = 72

    So without a shadow of a doubt, the CPU is boosted on any other level than Pro.


    With that, here are the boosts the CPU gets:

    Standing Dunk rating
    Pro = -2
    AS = +5
    SS = +7
    HoF = +10

    Block Rating (JO again) default rating 80, note this boost is only for CPU, HUM does not get it.
    Pro = 78
    AS = 85
    SS = 88
    HoF = 92

    So we can see that indeed, it does make the game more difficult only because its increasing the CPU player ratings tremendously. Therefore making the game worse in my opinion, as it makes alot of the players have the same ratings, due to 99 being the top and 35 being the low.

    Best bet is to keep the sliders within 40-60 range, occasionally going over/under.

    Note: Ballhandling attribute effects (Ball handle rating and Ball Security rating, not OFF HAND DRIBBLING = BOOO 2k) So keep in mind that editing this slider will lower/raise handles and security but off hand dribbling will remain the same (cannot be changed with sliders).

    Below is a list of attributes that the CPU alters with the difficulty changes:

    Dunk
    Ball Sec
    Handles
    Block
    Steal
    Both REBs
    Both AWRs
    Strength
    Vert
    SOD and SIT
    Quickness
    Hustle
    Hands
    On Ball Def
    Standing Dunk


    Okay some slider coefficient observations, Shannon Brown default dunk rating by 2k = 89.

    At 50 dunk att slider he is a 89 in game sub menu.

    <table border="0" cellpadding="0" cellspacing="0" width="530"><colgroup><col style="mso-width-source:userset;mso-width-alt:2596;width:53pt" width="71"> <col style="mso-width-source:userset;mso-width-alt:1572;width:32pt" width="43"> <col style="width:48pt" width="64"> <col style="mso-width-source:userset;mso-width-alt:3291;width:68pt" width="90"> <col style="mso-width-source:userset;mso-width-alt:3254; width:67pt" span="2" width="89"> <col style="mso-width-source:userset;mso-width-alt:3072;width:63pt" width="84"> </colgroup><tbody><tr style="height:15.0pt" height="20"> <td style="height:15.0pt;width:53pt" align="right" height="20" width="71">99</td> <td style="width:32pt" align="right" width="43">57</td> <td style="width:48pt" width="64">
    </td> <td style="width:68pt" align="right" width="90">10</td> <td style="width:67pt" align="right" width="89">7</td> <td style="width:67pt" width="89">
    </td> <td style="width:63pt" align="right" width="84">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">98</td> <td align="right">56</td> <td>
    </td> <td align="right">9</td> <td align="right">6</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">96</td> <td align="right">55</td> <td>
    </td> <td align="right">6</td> <td align="right">5</td> <td>
    </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">95</td> <td align="right">54</td> <td>
    </td> <td align="right">6</td> <td align="right">4</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">93</td> <td align="right">53</td> <td>
    </td> <td align="right">4</td> <td align="right">3</td> <td>
    </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">92</td> <td align="right">52</td> <td>
    </td> <td align="right">3</td> <td align="right">2</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">90</td> <td align="right">51</td> <td>
    </td> <td align="right">1</td> <td align="right">1</td> <td>
    </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">89</td> <td align="right">50</td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">88</td> <td align="right">49</td> <td>
    </td> <td align="right">1</td> <td align="right">1</td> <td>
    </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">86</td> <td align="right">48</td> <td>
    </td> <td align="right">3</td> <td align="right">2</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">85</td> <td align="right">47</td> <td>
    </td> <td align="right">4</td> <td align="right">3</td> <td>
    </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">83</td> <td align="right">46</td> <td>
    </td> <td align="right">6</td> <td align="right">4</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">82</td> <td align="right">45</td> <td>
    </td> <td align="right">7</td> <td align="right">5</td> <td>
    </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">80</td> <td align="right">44</td> <td>
    </td> <td align="right">9</td> <td align="right">6</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">79</td> <td align="right">43</td> <td>
    </td> <td align="right">10</td> <td align="right">7</td> <td>
    </td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">77</td> <td align="right">42</td> <td>
    </td> <td align="right">12</td> <td align="right">8</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">76</td> <td align="right">41</td> <td>
    </td> <td align="right">13</td> <td align="right">9</td> <td>
    </td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">74</td> <td align="right">40</td> <td>
    </td> <td align="right">15</td> <td align="right">10</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">73</td> <td align="right">39</td> <td>
    </td> <td align="right">16</td> <td align="right">11</td> <td>
    </td> <td align="right">1.454545455</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">71</td> <td align="right">38</td> <td>
    </td> <td align="right">18</td> <td align="right">12</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">70</td> <td align="right">37</td> <td>
    </td> <td align="right">19</td> <td align="right">13</td> <td>
    </td> <td align="right">1.461538462</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">68</td> <td align="right">36</td> <td>
    </td> <td align="right">21</td> <td align="right">14</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">67</td> <td align="right">35</td> <td>
    </td> <td align="right">22</td> <td align="right">15</td> <td>
    </td> <td align="right">1.466666667</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">65</td> <td align="right">34</td> <td>
    </td> <td align="right">24</td> <td align="right">16</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">64</td> <td align="right">33</td> <td>
    </td> <td align="right">25</td> <td align="right">17</td> <td>
    </td> <td align="right">1.470588235</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">62</td> <td align="right">32</td> <td>
    </td> <td align="right">27</td> <td align="right">18</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">61</td> <td align="right">31</td> <td>
    </td> <td align="right">28</td> <td align="right">19</td> <td>
    </td> <td align="right">1.473684211</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">59</td> <td align="right">30</td> <td>
    </td> <td align="right">30</td> <td align="right">20</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">58</td> <td align="right">29</td> <td>
    </td> <td align="right">31</td> <td align="right">21</td> <td>
    </td> <td align="right">1.476190476</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">53</td> <td align="right">26</td> <td>
    </td> <td align="right">36</td> <td align="right">24</td> <td>
    </td> <td align="right">1.5</td> </tr> </tbody></table>
    Now the coefficient column shows how much each click at that slider # represents. As you can see, it looks like they tried to keep it around 1.5 per click.

    Continuing...

    Speed Att Slider - Shannon Brown default 2k rating = 90.


    <table border="0" cellpadding="0" cellspacing="0" width="530"><colgroup><col style="mso-width-source:userset;mso-width-alt:2596;width:53pt" width="71"> <col style="mso-width-source:userset;mso-width-alt:1572;width:32pt" width="43"> <col style="width:48pt" width="64"> <col style="mso-width-source:userset;mso-width-alt:3291;width:68pt" width="90"> <col style="mso-width-source:userset;mso-width-alt:3254; width:67pt" span="2" width="89"> <col style="mso-width-source:userset;mso-width-alt:3072;width:63pt" width="84"> </colgroup><tbody><tr style="height:15.0pt" height="20"> <td class="xl65" style="height:15.0pt;width:53pt" height="20" width="71">Rating</td> <td class="xl65" style="width:32pt" width="43">Slider</td> <td style="width:48pt" width="64">
    </td> <td class="xl65" style="width:68pt" width="90">rating change</td> <td class="xl65" style="width:67pt" width="89">slider change</td> <td class="xl65" style="width:67pt" width="89">
    </td> <td class="xl65" style="width:63pt" width="84">coeff</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">99</td> <td align="right">56</td> <td>
    </td> <td align="right">9</td> <td align="right">6</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">97</td> <td align="right">55</td> <td>
    </td> <td align="right">7</td> <td align="right">5</td> <td>
    </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">96</td> <td align="right">54</td> <td>
    </td> <td align="right">6</td> <td align="right">4</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">94</td> <td align="right">53</td> <td>
    </td> <td align="right">4</td> <td align="right">3</td> <td>
    </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">93</td> <td align="right">52</td> <td>
    </td> <td align="right">3</td> <td align="right">2</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">91</td> <td align="right">51</td> <td>
    </td> <td align="right">1</td> <td align="right">1</td> <td>
    </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">90</td> <td align="right">50</td> <td>
    </td> <td align="right">1</td> <td align="right">1</td> <td>
    </td> <td>
    </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">89</td> <td align="right">49</td> <td>
    </td> <td align="right">1</td> <td align="right">1</td> <td>
    </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">87</td> <td align="right">48</td> <td>
    </td> <td align="right">3</td> <td align="right">2</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">86</td> <td align="right">47</td> <td>
    </td> <td align="right">4</td> <td align="right">3</td> <td>
    </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">84</td> <td align="right">46</td> <td>
    </td> <td align="right">6</td> <td align="right">4</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">83</td> <td align="right">45</td> <td>
    </td> <td align="right">7</td> <td align="right">5</td> <td>
    </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">81</td> <td align="right">44</td> <td>
    </td> <td align="right">9</td> <td align="right">6</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">80</td> <td align="right">43</td> <td>
    </td> <td align="right">10</td> <td align="right">7</td> <td>
    </td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">78</td> <td align="right">42</td> <td>
    </td> <td align="right">12</td> <td align="right">8</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">77</td> <td align="right">41</td> <td>
    </td> <td align="right">13</td> <td align="right">9</td> <td>
    </td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">75</td> <td align="right">40</td> <td>
    </td> <td align="right">15</td> <td align="right">10</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">74</td> <td align="right">39</td> <td>
    </td> <td align="right">16</td> <td align="right">11</td> <td>
    </td> <td align="right">1.454545455</td> </tr> </tbody></table>

    Again, roughly 1.5, continuing...


    Defensive Awareness Att Slider, Jared Dudley default 2k rating 81.

    <table border="0" cellpadding="0" cellspacing="0" width="530"><colgroup><col style="mso-width-source:userset;mso-width-alt:2596;width:53pt" width="71"> <col style="mso-width-source:userset;mso-width-alt:1572;width:32pt" width="43"> <col style="width:48pt" width="64"> <col style="mso-width-source:userset;mso-width-alt:3291;width:68pt" width="90"> <col style="mso-width-source:userset;mso-width-alt:3254; width:67pt" span="2" width="89"> <col style="mso-width-source:userset;mso-width-alt:3072;width:63pt" width="84"> </colgroup><tbody><tr style="height:15.0pt" height="20"> <td class="xl65" style="height:15.0pt;width:53pt" height="20" width="71">Rating</td> <td class="xl65" style="width:32pt" width="43">Slider</td> <td style="width:48pt" width="64">
    </td> <td class="xl65" style="width:68pt" width="90">rating change</td> <td class="xl65" style="width:67pt" width="89">slider change</td> <td class="xl65" style="width:67pt" width="89">
    </td> <td class="xl65" style="width:63pt" width="84">coeff</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">99</td> <td align="right">62</td> <td>
    </td> <td align="right">18</td> <td align="right">12</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">97</td> <td align="right">61</td> <td>
    </td> <td align="right">16</td> <td align="right">11</td> <td>
    </td> <td align="right">1.454545455</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">96</td> <td align="right">60</td> <td>
    </td> <td align="right">15</td> <td align="right">10</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">94</td> <td align="right">59</td> <td>
    </td> <td align="right">13</td> <td align="right">9</td> <td>
    </td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">93</td> <td align="right">58</td> <td>
    </td> <td align="right">12</td> <td align="right">8</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">91</td> <td align="right">57</td> <td>
    </td> <td align="right">10</td> <td align="right">7</td> <td>
    </td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">90</td> <td align="right">56</td> <td>
    </td> <td align="right">9</td> <td align="right">6</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">88</td> <td align="right">55</td> <td>
    </td> <td align="right">7</td> <td align="right">5</td> <td>
    </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">87</td> <td align="right">54</td> <td>
    </td> <td align="right">6</td> <td align="right">4</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">85</td> <td align="right">53</td> <td>
    </td> <td align="right">4</td> <td align="right">3</td> <td>
    </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">84</td> <td align="right">52</td> <td>
    </td> <td align="right">3</td> <td align="right">2</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">82</td> <td align="right">51</td> <td>
    </td> <td align="right">1</td> <td align="right">1</td> <td>
    </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">81</td> <td align="right">50</td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">80</td> <td align="right">49</td> <td>
    </td> <td align="right">1</td> <td align="right">1</td> <td>
    </td> <td align="right">1</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">78</td> <td align="right">48</td> <td>
    </td> <td align="right">3</td> <td align="right">2</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">77</td> <td align="right">47</td> <td>
    </td> <td align="right">4</td> <td align="right">3</td> <td>
    </td> <td align="right">1.333333333</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">75</td> <td align="right">46</td> <td>
    </td> <td align="right">6</td> <td align="right">4</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">74</td> <td align="right">45</td> <td>
    </td> <td align="right">7</td> <td align="right">5</td> <td>
    </td> <td align="right">1.4</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">72</td> <td align="right">44</td> <td>
    </td> <td align="right">9</td> <td align="right">6</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">71</td> <td align="right">43</td> <td>
    </td> <td align="right">10</td> <td align="right">7</td> <td>
    </td> <td align="right">1.428571429</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">69</td> <td align="right">42</td> <td>
    </td> <td align="right">12</td> <td align="right">8</td> <td>
    </td> <td align="right">1.5</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">68</td> <td align="right">41</td> <td>
    </td> <td align="right">13</td> <td align="right">9</td> <td>
    </td> <td align="right">1.444444444</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" align="right" height="20">66</td> <td align="right">40</td> <td>
    </td> <td align="right">15</td> <td align="right">10</td> <td>
    </td> <td align="right">1.5</td> </tr> </tbody></table>

    Again 1.5 seems to be the target range.

    Note: The CPU difficulty boost does get added on-top of slider adjustments.

    Will continue to add to this thread with future observations. Thanks for reading.

    <hr style="color:#393939" size="1"> NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

    What's up everyone, here are the exact rating changes that 2K makes whenever you change the difficulty so that you can adjust the sliders to counter the CPU cheese and have a more balanced game. Sneaky 2K makes some changes you may not expect...

    The number given after the attribute is how many slider points you must add to or subtract from the CPU to make the players balanced. IF there is a + before the number it means you add to the CPU slider, a - means you subtract from CPU slider.


    BIG UPS TO SAVANTOPUS FOR WHATS BELOW!

    PRO:
    Def and Off Awareness +2
    Hands +2
    Ball Security +2
    Def and Off Rebounds +2
    All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)


    ALL STAR:
    Def and Off Awareness -10
    Hands -7
    Ball Security -7 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
    All other attributes -3 (except for stamina, durability, fatigue, consistency)
    Offensive scoring sliders +4. Yes, add 4 to the CPU scoring sliders to get a shooting percentage balance. Inside scoring, close, mid, 3pt. Offensive scoring slider is subjective and based on my personal playing experience.

    SUPERSTAR:
    Def and Off Awareness -17
    Hands -14
    Ball Security -14 (tricky because you can only change this through the Ball Handling slider which changes 3 different attributes, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
    Steal -7
    Def and Off Rebound -7
    All other attributes -6 (except for stamina, durability, fatigue, consistency)
    Offensive scoring sliders for Superstar seem like they are already balanced; need to subtract or add from USER or CPU, keep them the same as each other.

    Hall of Fame
    Def and Off Awareness -20
    Hands -20
    Ball Security -20 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
    Steal -10
    Def and Off Reb -10
    Dunk ability -7
    Speed -7
    All other attributes -8 (except for stamina, durability, fatigue, consistency)
    Offensive scoring sliders for Hall of Fame I do not know because I don't play on this difficulty, I play Superstar.

    Cheers, Mates

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    Last edited by JasonWilliams55; 04-01-2013, 01:11 AM.
    "Most people would learn from their mistakes if they weren't so busy denying them"
  • Optik
    MVP
    • Aug 2012
    • 1025

    #2
    Re: Understanding slider coefficients

    Fascinating stuff, if there were 6 stars available I would give it to this thread. So since the CPU AI on you're DON'T get a boost, does playing on a difficulty (sliders unchanged), higher than Pro against another human, feel different to playing on Pro, or is it true that the shooting window is smaller as well as the windows for stealing, blocking etc.?
    Originally posted by Dogslax41
    Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

    Comment

    • JasonWilliams55
      MVP
      • Jul 2012
      • 2045

      #3
      Re: Understanding slider coefficients

      Originally posted by Optik
      Fascinating stuff, if there were 6 stars available I would give it to this thread. So since the CPU AI on you're DON'T get a boost, does playing on a difficulty (sliders unchanged), higher than Pro against another human, feel different to playing on Pro, or is it true that the shooting window is smaller as well as the windows for stealing, blocking etc.?
      Not sure, if HUM vs HUM games if the CPU players get a boost, I guess I need to plug in two controllers and test. I will do this sometime today and see, will report back of course. (after some thinking, I'm gonna guess that there is no boost anywhere in head to head games on a difficulty level)

      With the difficulty changes, the windows (shot, steal, block) definitely decrease for the user and should for both USERs in a head to head game. The main thing is that the CPU (offline) gets attribute boosts. Only way to negate that would be to lower the CPU attribute sliders to correspond with their boost from difficulty change.
      Last edited by JasonWilliams55; 10-29-2012, 05:17 PM.
      "Most people would learn from their mistakes if they weren't so busy denying them"

      Comment

      • JasonWilliams55
        MVP
        • Jul 2012
        • 2045

        #4
        Re: Understanding slider coefficients

        Update: After staring at the numbers for a bit longer now, I do notice that all of the sliders do seem to have a pattern of coefficients. Easiest way to put it is; for every 1 (+-) in direction, its gonna change the corresponding rating 1.5 points.
        Last edited by JasonWilliams55; 10-29-2012, 05:17 PM.
        "Most people would learn from their mistakes if they weren't so busy denying them"

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        • Tomba
          TOMBA IS ONLINE
          • Sep 2006
          • 8908

          #5
          Re: Understanding slider coefficients

          This is all well and good but lets look at the simplicty of this(current roster im working has major grouping tweaks to equal or even out the numbers below into proper animation triggering)

          ratings for player attributes start at 25-99 while slider ratings for both gameplay and coaching can be adjusted by 100.

          There lies the issue of trying to make everything work together.

          Ive figured it out though but its a ton of work
          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

          Comment

          • JasonWilliams55
            MVP
            • Jul 2012
            • 2045

            #6
            Re: Understanding slider coefficients

            Originally posted by Tomba
            This is all well and good but lets look at the simplicty of this (current roster im working has major grouping tweaks to equal or even out the numbers below into proper animation triggering) thats fine, just leave the corresponding attribute sliders at 50 and nothing will be done to the roster ratings.

            ratings for player attributes start at 25-99 while slider ratings for both gameplay and coaching can be adjusted by 100. I don't get what your saying? But the slider changes the rating on a 1.5 point rating change per 1 click (roughly) in each direction. So putting a slider at 100, would equate out to a 75 point boost for every player in that attribute (with a ceiling of 99) so really by putting a slider at 100, you essentially make every player in the NBA the same (in that specific rating). Opposite for going to 0, it would decrease everyone by 75 points, bottoming out everyone at 25.

            Coaching sliders don't mess with attributes, only tendencies.

            There lies the issue of trying to make everything work together. Not really hard, once you understand how the engine works. Player ratings determine how each player plays, they are then grouped per team which brings in the coaching sliders that alters said players tendencies. Probably on that same 1.5 point scale, only logical that they would do it that way. And then gameplay sliders alter all of the players, while coaching only effect their teams players.

            Ive figured it out though but its a ton of work. Yes it is a lot of work, but with figuring out the slider coefficients, it should help with mass edits (quick ones) to attributes as you wouldn't need to do them individually.
            Replied in red. I have appreciated your work for years Tomba, keep it up.
            Last edited by JasonWilliams55; 10-29-2012, 05:42 PM.
            "Most people would learn from their mistakes if they weren't so busy denying them"

            Comment

            • mkharsh33
              Hall Of Fame
              • Nov 2006
              • 12763

              #7
              Re: Understanding slider coefficients

              This is nice, but who really has the time to do ALL this math and updates? I have a job, a wife who works 40 hours a week, 4 kids in school, and other responsibilities in life. I honestly don't know how some of you guys find the time for this stuff. I feel like I already put too much time into this.
              STEELERS INDIANS CELTICS

              Comment

              • JasonWilliams55
                MVP
                • Jul 2012
                • 2045

                #8
                Re: Understanding slider coefficients

                Originally posted by mkharsh33
                This is nice, but who really has the time to do ALL this math and updates? I have a job, a wife who works 40 hours a week, 4 kids in school, and other responsibilities in life. I honestly don't know how some of you guys find the time for this stuff. I feel like I already put too much time into this.
                I feel ya, I have a wife doing 40 and a 2yr old and a small farm to take care of.

                But this really didn't take all that long. Maybe 5-6 hours total time between last night and this morning.


                The main reason I did this, was that 2k finally gave us back the real time player ratings in the sub menu, last I remember it being in there was around 2k4 or so. But this go around it shows slider adjustments as well as the hot cold streak system. +2 across the board basically if your on fire (first play your on fire), cold though (drops that player way down, I've seen Gortat go from 70 dunk rating to 53 while under the cold symbol)

                Timeouts will reset the players hot/cold streaks.

                Also, watch the animations that play out during and after plays as they are clues into how the players are playing (within the hot/cold system).
                "Most people would learn from their mistakes if they weren't so busy denying them"

                Comment

                • JasonWilliams55
                  MVP
                  • Jul 2012
                  • 2045

                  #9
                  Re: Understanding slider coefficients

                  Originally posted by Optik
                  Fascinating stuff, if there were 6 stars available I would give it to this thread. So since the CPU AI on you're DON'T get a boost, does playing on a difficulty (sliders unchanged), higher than Pro against another human, feel different to playing on Pro, or is it true that the shooting window is smaller as well as the windows for stealing, blocking etc.?
                  Okay tested 2 controllers, no boost to either USER on any of the difficulty levels, ratings stayed true. So in fact all difficulty would change online would be release/timing windows (not counting any slider adjustments done).
                  Last edited by JasonWilliams55; 10-29-2012, 06:43 PM.
                  "Most people would learn from their mistakes if they weren't so busy denying them"

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                  • ThisIsWeaponX
                    Rookie
                    • Jul 2011
                    • 61

                    #10
                    Re: Understanding slider coefficients

                    What about playing in online associations that have User vs User games and User vs CPU games?
                    I want to change the sliders so CPU games are easier to play, and not have it effect the User vs User games. I don't want to tweak any CPU sliders yet, because I'm unsure what it will do to User vs User games or if it will do anything at all.

                    Comment

                    • JasonWilliams55
                      MVP
                      • Jul 2012
                      • 2045

                      #11
                      Re: Understanding slider coefficients

                      Originally posted by ThisIsWeaponX
                      What about playing in online associations that have User vs User games and User vs CPU games?
                      I want to change the sliders so CPU games are easier to play, and not have it effect the User vs User games. I don't want to tweak any CPU sliders yet, because I'm unsure what it will do to User vs User games or if it will do anything at all.
                      I'll check two controllers with HUM default sliders, CPU sliders adjusted to see if it effects as Home/Away sliders as in the past.

                      Also remember having it on anything other than Pro will result in the CPU getting attribute boost in HUM v CPU games. I will try and determine if lowering just the CPU to negate out their boost, will result in any decrease in USER away team ratings.
                      "Most people would learn from their mistakes if they weren't so busy denying them"

                      Comment

                      • jdizzle45
                        Rookie
                        • Nov 2006
                        • 367

                        #12
                        Re: Understanding slider coefficients

                        I tried this out and didn't notice an increase in the specific attribute I increased but did see a jump in players overall rating. I did this for the team I was playing as

                        Comment

                        • JasonWilliams55
                          MVP
                          • Jul 2012
                          • 2045

                          #13
                          Re: Understanding slider coefficients

                          Originally posted by jdizzle45
                          I tried this out and didn't notice an increase in the specific attribute I increased but did see a jump in players overall rating. I did this for the team I was playing as
                          Don't know what to tell ya. What attribute was it? How much did you raise it? If the overall changed, then something changed to change that. Did you scroll all the way over to make sure? Again I don't know what to tell ya.
                          Last edited by JasonWilliams55; 10-29-2012, 08:18 PM.
                          "Most people would learn from their mistakes if they weren't so busy denying them"

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                          • JasonWilliams55
                            MVP
                            • Jul 2012
                            • 2045

                            #14
                            Re: Understanding slider coefficients

                            Video I quickly made showing the slider effects. http://tinypic.com/player.php?v=nvr5sm&s=6

                            <embed type="application/x-shockwave-flash" src="http://v6.tinypic.com/player.swf?file=nvr5sm&s=6" height="420" width="440">
                            Original Video - More videos at TinyPic
                            "Most people would learn from their mistakes if they weren't so busy denying them"

                            Comment

                            • JasonWilliams55
                              MVP
                              • Jul 2012
                              • 2045

                              #15
                              Re: Understanding slider coefficients

                              Originally posted by ThisIsWeaponX
                              What about playing in online associations that have User vs User games and User vs CPU games?
                              I want to change the sliders so CPU games are easier to play, and not have it effect the User vs User games. I don't want to tweak any CPU sliders yet, because I'm unsure what it will do to User vs User games or if it will do anything at all.
                              Okay checked out two controllers, HUM default 50, CPU 40 across the board.

                              Put USER controller on both sides, checked subs, no rating changes. Took on USER off, checked subs, ratings dropped.

                              So with that, you should be able to adjust HUM and CPU separately in OAs.

                              It seems they got rid of HUM being HOME and CPU being AWAY this year. Thank god. Now your still gonna have to deal with the difficulty rating changes by the CPU, which you can negate by lowering their attribute sliders down.

                              Pro = rating
                              AS = +5
                              SS = +7
                              HoF = +10

                              So to negate difficulty CPU boost, lower all these attributes to 46 or 47 for AS, 45 for SS, 43 for HoF.

                              Dunk
                              Ball Sec
                              Handles
                              Block
                              Steal
                              Both REBs
                              Both AWRs
                              Strength
                              Vert
                              SOD and SIT
                              Quickness
                              Hustle
                              Hands
                              On Ball Def
                              Standing Dunk
                              Last edited by JasonWilliams55; 10-29-2012, 08:36 PM.
                              "Most people would learn from their mistakes if they weren't so busy denying them"

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