Understanding slider coefficients
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Re: Understanding slider coefficients
Not sure why anyone would make a slider set on anything besides pro after these findingsComment
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Re: Understanding slider coefficients
Hate to bump an old thread but is there anything like this for 2K15? I rather play the game in its purest form than with crazy adjustments that skew the gameplay significantly.'Only The Strong Survive'Comment
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Re: Understanding slider coefficients
Thanks to everyone who contributed to this. Your time was much appreciated. I had been playing 2K14 on Hall of Fame with my 99 created teammates for a couple weeks now & it had gotten to a point where AT LEAST 5 times a game I had to go to Instant Replay to analyze what just happened as I couldn't believe many of the CPU Rebounds & Speed.
Ok, anyways, let's get to the point. Here are my 2 questions:
- Does Stat boosting still happen in 2K15 Next Gen?
- To neutralize CPU Superstar Dunk Rating, shouldn't we subtract -4 from Sliders rather than -6 shown? (details below)
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So with that here are the results from that test.
Jermaine Oneal default 2k standing dunk rating = 62
Pro level (CPU) = 62
AS level (CPU) = 67
SS (CPU) = 70
HoF (CPU) = 72
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With that, here are the boosts the CPU gets:
Standing Dunk rating
Pro = -2
AS = +5
SS = +7
HoF = +10
Block Rating (JO again) default rating 80, note this boost is only for CPU, HUM does not get it.
Pro = 78
AS = 85
SS = 88
HoF = 92
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Okay some slider coefficient observations, Shannon Brown default dunk rating by 2k = 89.
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Again 1.5 seems to be the target range.
Note: The CPU difficulty boost does get added on-top of slider adjustments.
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NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly
What's up everyone, here are the exact rating changes that 2K makes whenever you change the difficulty so that you can adjust the sliders to counter the CPU cheese and have a more balanced game. Sneaky 2K makes some changes you may not expect...
The number given after the attribute is how many slider points you must add to or subtract from the CPU to make the players balanced. IF there is a + before the number it means you add to the CPU slider, a - means you subtract from CPU slider.
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SUPERSTAR:
Def and Off Awareness -17
Hands -14
Ball Security -14 (tricky because you can only change this through the Ball Handling slider which changes 3 different attributes, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
Steal -7
Def and Off Rebound -7
All other attributes -6 (except for stamina, durability, fatigue, consistency)
Offensive scoring sliders for Superstar seem like they are already balanced; need to subtract or add from USER or CPU, keep them the same as each other.
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Random Notes:
- Unsure if AI (Artificial Intelligence) is affected by difficulty change, I don't think they get smarter, but more their timing is better (faster) that is for sure.
- On HoF difficulty the CPU will take advantage of any opening you give them to the rack.If you cannot stop them, drop the ego and move on down to SS or AS, no point in complaining when you can make the change for yourself.
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So for a player who wants to play against CPU with Hall of Fame reaction time (neglecting User Shot Release Timing differences), he just needs to increase the CPU Offensive & Defensive Awareness Sliders to match the level of that Difficulty.Comment
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Re: Understanding slider coefficients
all star SIM difficulty @ best. if u go to superstar & HOF, u are asking for it...
the CPU will cheat u, they will make timely shots just to stay in the game. it doesnt matter if the player has a 54 mid-range, the cpu will make it. & that is just 1 example.Comment
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Re: Understanding slider coefficients
We go through all these trouble because AI do behave more intelligently, react faster, make open shots on Superstar & Hall of Fame than in lower difficulties. Yes, they come with "cheating" too and that's why we are trying to get rid of the cheating so we can just enjoy playing against "smarter" opponent.Comment
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Re: Understanding slider coefficients
this was a brilliant thread. anything to suggest this still applies.Comment
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Re: Understanding slider coefficients
Is there a modern thread to this that I missed somehow? CPU (athletic) advantages seem to be back in full force in 2K20.
This thread was so slept on. This should've been posted to the main boards instead. More people should know about this issue.'Only The Strong Survive'Comment
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