Understanding slider coefficients

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  • 32MJ32
    Rookie
    • Aug 2006
    • 83

    #181
    Re: Understanding slider coefficients

    JasonWilliams55,

    This is an amazing piece of work. For a longtime 2K player who does not enjoy any level higher than All-Star due to unrealistic player performance, it affirms my suspicions that the AI gets arbitrary and widespread ratings boosts across the board as the difficulty increases.

    Knowing which attributes to increase/decrease and by how much is super helpful. +17 for O & D awareness and +6 for shot success on Superstar is just.. remarkable

    Comment

    • CyberOps
      Rookie
      • Mar 2013
      • 485

      #182
      Re: Understanding slider coefficients

      Few things, you said change Ball Security but can I do that just on the xbox by changing Ball Handling ? Or would you recommend to leave it alone then?

      Also what attribute did you mean with Pass ? Because I dont have that in my game.

      Comment

      • JasonWilliams55
        MVP
        • Jul 2012
        • 2045

        #183
        Re: Understanding slider coefficients

        Originally posted by tril
        when you say ll other attributes does that include the shot selection sliders also.
        cpu offense
        Inside Shot Success +1
        Close Shot Success +1
        Mid-Range Success +1
        3PT Success +1
        Layup Success +1
        Dunk in Traffic Frequency +1
        Dunk in Traffic Success +1
        Pass Accuracy +1
        Alley-Oop Success +1
        Contact Shot Success +1

        or is is just the settings under the attributes settings.
        these are not attributes, these are the offensive sliders. just the settings under the attributes tab.
        "Most people would learn from their mistakes if they weren't so busy denying them"

        Comment

        • JasonWilliams55
          MVP
          • Jul 2012
          • 2045

          #184
          Re: Understanding slider coefficients

          Originally posted by CyberOps
          Few things, you said change Ball Security but can I do that just on the xbox by changing Ball Handling ? Or would you recommend to leave it alone then?

          Also what attribute did you mean with Pass ? Because I dont have that in my game.
          Ball Sec, is not editable in game, and must be done through a PC editor. So don't worry about it, you can mess with Ball Handling a bit as it does effect Ball Sec.

          Ignore the passing, there is no attribute slider for it, the only passing slider is in the offensive section and its for the accuracy only.
          "Most people would learn from their mistakes if they weren't so busy denying them"

          Comment

          • CyberOps
            Rookie
            • Mar 2013
            • 485

            #185
            Re: Understanding slider coefficients

            Originally posted by JasonWilliams55
            Ball Sec, is not editable in game, and must be done through a PC editor. So don't worry about it, you can mess with Ball Handling a bit as it does effect Ball Sec.

            Ignore the passing, there is no attribute slider for it, the only passing slider is in the offensive section and its for the accuracy only.
            Thanks, really apreciate the help you gave in making my gameplay better

            Comment

            • KingV2k3
              Senior Circuit
              • May 2003
              • 5881

              #186
              Re: Understanding slider coefficients

              Originally posted by JasonWilliams55
              For pro, add this:

              Def and Off Awareness +2
              Hands +2
              Ball Security +2
              Def and Off Rebounds +2
              All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)

              to the CPU and then it will be balanced (true to ratings on both sides).

              If you bump up the USER side it goes for all your players.
              I play on Pro and concur with the above...I'd also put the D Controller Assist at 50, to REALLY even out the sides...

              Great gameplay, the complaints about over-implemented momentum / 4th quarter "Clutch" boosts / don't seem to exist on this level...

              Everything's gotten to a point where it looks / plays / feels VERY realistic...

              Great info, continued thanks!

              FURTHERMORE:

              I implemented tweaks to my current Pro set using JW55's "Universal" set (I'm using Bed's rosters) and I have to say:

              I have played the crap outta this series for 10 out of the last 12 years and this is BY FAR the best overall experience to date...

              THANKS JW and co. / Bed and Co. / OS

              WOW


              Originally posted by JasonWilliams55
              I have not tested Rookie, but I would assume that the USER side gets a +4 boost, not confirmed though.
              I played a bunch on Rookie at first and it appeared to me that the boost was in the 6 range for the HUM
              Last edited by KingV2k3; 04-03-2013, 02:56 PM. Reason: WOW Factor?

              Comment

              • Ketsueki
                Rookie
                • May 2013
                • 12

                #187
                Re: Understanding slider coefficients

                Damn... lol

                Comment

                • 44drob
                  Pro
                  • Oct 2010
                  • 848

                  #188
                  Re: Understanding slider coefficients

                  a slider science nice
                  NFL: RAIDERS
                  NBA:LAKERS

                  GLORYERACLOTHING.COM
                  TRU2THA GAME

                  Comment

                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #189
                    Re: Understanding slider coefficients

                    SIAP (I know the OP is banned but maybe someone else can answer)

                    Is it safe to assume the other 2k basketball games also worked in a similar manner (specifically, one College Hoops 2k8)?

                    This is fascinating stuff, I'll have to read through the whole thing at some point.

                    Comment

                    • njkroc
                      Pro
                      • Feb 2004
                      • 737

                      #190
                      Re: Understanding slider coefficients

                      Originally posted by savantopus
                      NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

                      What's up everyone, here are the exact rating changes that 2K makes whenever you change the difficulty so that you can adjust the sliders to counter the CPU cheese and have a more balanced game. Sneaky 2K makes some changes you may not expect...

                      The number given after the attribute is how many slider points you must add to or subtract from the CPU to make the players balanced. IF there is a + before the number it means you add to the CPU slider, a - means you subtract from CPU slider.


                      PRO:
                      Def and Off Awareness +2
                      Hands +2
                      Ball Security +2
                      Def and Off Rebounds +2
                      All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)


                      ALL STAR:
                      Def and Off Awareness -10
                      Hands -7
                      Ball Security -7 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
                      All other attributes -3 (except for stamina, durability, fatigue, consistency)
                      Offensive scoring sliders +4. Yes, add 4 to the CPU scoring sliders to get a shooting percentage balance. Inside scoring, close, mid, 3pt. Offensive scoring slider is subjective and based on my personal playing experience.

                      SUPERSTAR:
                      Def and Off Awareness -17
                      Hands -14
                      Ball Security -14 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
                      Steal -7
                      Def and Off Rebound -7
                      All other attributes -6 (except for stamina, durability, fatigue, consistency)
                      Offensive scoring sliders for Superstar seem like they are already balanced; need to subtract or add from USER or CPU, keep them the same as each other.

                      Hall of Fame
                      Def and Off Awareness -20
                      Hands -20
                      Ball Security -20 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
                      Steal -10
                      Def and Off Reb -10
                      Dunk ability -7
                      Speed -7
                      All other attributes -8 (except for stamina, durability, fatigue, consistency)
                      Offensive scoring sliders for Hall of Fame I do not know because I don't play on this difficulty, I play Superstar.

                      Cheers, Mates
                      Has anyone figured out what the shooting edits would be then for superstar and Hall of Fame or if someone can show me how to figure out the numbers.
                      GamerTag: (Xbox360: LOL GoRiLLA)

                      Comment

                      • BullFan 23
                        Rookie
                        • Jul 2011
                        • 24

                        #191
                        Originally posted by njkroc
                        Has anyone figured out what the shooting edits would be then for superstar and Hall of Fame or if someone can show me how to figure out the numbers.
                        What about shot success and defensive sliders?

                        Comment

                        • cgalligan
                          MVP
                          • Mar 2005
                          • 1675

                          #192
                          Re: Understanding slider coefficients

                          Great thread. Loving the info...

                          With all the knowledge that has been brought to the table here, has there been a Slider set that everyone has somewhat agreed upon?
                          Follow me on Twitter @CeeGeeDFS

                          psn - CeeGee

                          Comment

                          • therizing02
                            MVP
                            • Apr 2003
                            • 4176

                            #193
                            Re: Understanding slider coefficients

                            Interesting findings to say the least. With that being said, what is the point of playing on any level higher than PRO if that is the level where there are no CPU boosts? What is the CPU doing different on the higher levels? Is the AI advanced to a more realistic level?

                            My main reason for not going to the higher levels are because I haven't mastered the ISO Motion moves and I also think that the cheesy momentum would be off the charts.

                            Comment

                            • JasonWilliams55
                              MVP
                              • Jul 2012
                              • 2045

                              #194
                              Re: Understanding slider coefficients

                              Just uploaded a quick video, no commentary.

                              <iframe width="640" height="360" src="http://www.youtube.com/embed/vvPZpc10ygI?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>

                              "Most people would learn from their mistakes if they weren't so busy denying them"

                              Comment

                              • jonapaloma
                                Banned
                                • Aug 2007
                                • 405

                                #195
                                Re: Understanding slider coefficients

                                Originally posted by JasonWilliams55
                                Test: Scrimmage mode (no fatigue).

                                Pro level. Tip off, pause. Check ratings, no deviation (no arrows either direction). Go to controller, switch teams, check ratings, again no deviation. Note Jermaine Oneals standing dunk rating = 62.

                                Change difficulty to All Star, start scrimmage for 2 seconds. Pause game, switch off of Phoenix to OKC. Start game, pause. Switch back to PHO, check sub menu. Note JO standing dunk rating (green arrow now) = 67. Switch off PHO, change diff to Superstar. Start scrimmage for a sec. Pause, switch back to PHO. Check sub menu, JO standing dunk now a 70. HoF = 72.
                                I cant get this to work. I doing this: Start a scrimmage, do the tip-off, pause, check ratings USER, change to other team, be ingame for 1 second, pause, change difficulty to HOF, check USER and CPU team and still no changes to ratings.

                                What do I do wrong?

                                I'm on the PC and use the latest UBR roster.
                                Last edited by jonapaloma; 03-15-2014, 08:02 AM.

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