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Understanding slider coefficients

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Old 04-01-2013, 02:31 AM   #177
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Re: Understanding slider coefficients

Quote:
Originally Posted by JasonWilliams55
offense, defense, tendencies and fouls is whatever you want them to be, start on simulation, only add what i said to the cpu, leave user @ 50

yes the OP table is incorrect as it seems that the #'s changed somehow from when I originally did this.
Thanks for the help. And thanks for investigating on this.
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Old 04-01-2013, 03:40 AM   #178
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Re: Understanding slider coefficients

One more question, what if I play on Rookie would i then put everything back to 50 ? Or does it not go down then ? Or what if I upped to All star level ?

Last edited by CyberOps; 04-01-2013 at 07:26 AM.
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Old 04-01-2013, 03:09 PM   #179
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Re: Understanding slider coefficients

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Originally Posted by CyberOps
One more question, what if I play on Rookie would i then put everything back to 50 ? Or does it not go down then ? Or what if I upped to All star level ?
I have not tested Rookie, but I would assume that the USER side gets a +4 boost, not confirmed though.

All-Star is already talked about in this thread, what to do is also posted.
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Old 04-01-2013, 03:18 PM   #180
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Re: Understanding slider coefficients

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Originally Posted by JasonWilliams55
I have not tested Rookie, but I would assume that the USER side gets a +4 boost, not confirmed though.

All-Star is already talked about in this thread, what to do is also posted.
Ok was just thinking it would mean sliders for CPU had to be standard on 50 when playing on rookie where on Pro they had to be upped
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Old 04-02-2013, 01:48 AM   #181
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Re: Understanding slider coefficients

JasonWilliams55,

This is an amazing piece of work. For a longtime 2K player who does not enjoy any level higher than All-Star due to unrealistic player performance, it affirms my suspicions that the AI gets arbitrary and widespread ratings boosts across the board as the difficulty increases.

Knowing which attributes to increase/decrease and by how much is super helpful. +17 for O & D awareness and +6 for shot success on Superstar is just.. remarkable
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Old 04-02-2013, 06:55 AM   #182
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Re: Understanding slider coefficients

Few things, you said change Ball Security but can I do that just on the xbox by changing Ball Handling ? Or would you recommend to leave it alone then?

Also what attribute did you mean with Pass ? Because I dont have that in my game.
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Old 04-02-2013, 10:55 AM   #183
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Re: Understanding slider coefficients

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Originally Posted by tril
when you say ll other attributes does that include the shot selection sliders also.
cpu offense
Inside Shot Success +1
Close Shot Success +1
Mid-Range Success +1
3PT Success +1
Layup Success +1
Dunk in Traffic Frequency +1
Dunk in Traffic Success +1
Pass Accuracy +1
Alley-Oop Success +1
Contact Shot Success +1

or is is just the settings under the attributes settings.
these are not attributes, these are the offensive sliders. just the settings under the attributes tab.
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Old 04-02-2013, 10:58 AM   #184
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Re: Understanding slider coefficients

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Originally Posted by CyberOps
Few things, you said change Ball Security but can I do that just on the xbox by changing Ball Handling ? Or would you recommend to leave it alone then?

Also what attribute did you mean with Pass ? Because I dont have that in my game.
Ball Sec, is not editable in game, and must be done through a PC editor. So don't worry about it, you can mess with Ball Handling a bit as it does effect Ball Sec.

Ignore the passing, there is no attribute slider for it, the only passing slider is in the offensive section and its for the accuracy only.
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