Thanks to everyone who contributed to this. Your time was much appreciated. I had been playing 2K14 on Hall of Fame with my 99 created teammates for a couple weeks now & it had gotten to a point where AT LEAST 5 times a game I had to go to Instant Replay to analyze what just happened as I couldn't believe many of the CPU Rebounds & Speed.
Ok, anyways, let's get to the point. Here are my 2 questions:
- Does Stat boosting still happen in 2K15 Next Gen?
- To neutralize CPU Superstar Dunk Rating, shouldn't we subtract -4 from Sliders rather than -6 shown? (details below)
So from what I've underlined we see that on Superstar, CPU Dunk Rating is increased by +7
Rating Points. And that would translate to -7/1.5 = -4.66
Slider Points that needs to be adjusted. But then...
It's confusing here because the first 2 sentences I underlined contradicted each other. So really my question is why are we subtracting -6
Slider Points to CPU Attributes (Dunks) rather than -4
Slider Points for the added 7
Rating Points for Dunks shown in the 1st quote?
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Originally Posted by JasonWilliams55 |
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Random Notes:
- Unsure if AI (Artificial Intelligence) is affected by difficulty change, I don't think they get smarter, but more their timing is better (faster) that is for sure.
- On HoF difficulty the CPU will take advantage of any opening you give them to the rack.If you cannot stop them, drop the ego and move on down to SS or AS, no point in complaining when you can make the change for yourself.
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I really just wanna note here that this maybe because of the Offensive & Defensive Awareness boost??
So for a player who wants to play against CPU with Hall of Fame reaction time (neglecting User Shot Release Timing differences), he just needs to increase the CPU Offensive & Defensive Awareness Sliders to match the level of that Difficulty.