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DPyro's Editor - Identifying The Fields

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  • Phil Parent
    Rookie
    • Jun 2013
    • 492

    #1

    DPyro's Editor - Identifying The Fields

    The release topic of DPyro's Editor has a lot of people trying to get it to work for them. I thought it would be nice to have a topic where those who got it to work try to figure out what the different tables and fields are.

    I've been messing around comparing stats from the game and the data in the database and I've figured out a few...

    In the DSVY / Player Ratings table....


    The field EWUF is Overall (Probably calculated in-game, I wouldn't mess with it, I suspect it would be overwritten.)
    The field ADEB is Speed
    The field WSIO is Body Checking
    The field DJLK is Endurance
    The field ZXQY is Puck Control (Often the same rating as Passing BTW... It took a while to find aplayer that had different ratings to figure out what this one was.)
    The field DURO is Passing
    The field EJVH is Wrist Shot Power
    The field EEBO is Wrist Shot Accuracy
    The field JVCD is Slap Shot Power
    The field BBQK is Slap Shot Accuracy
    The field QYYP is Agility
    The field RYOP is Strenght
    The field FXKC is Acceleration
    The field XOQY is Balance
    The field VWRK is Faceoffs
    The field BUES is Durability
    The field NVCI is Deking
    The field OKSO is Aggressiveness
    The field ZARF is Poise
    The field WCJU is Hand Eye
    The field SRRZ is Shot Blocking
    The field DLIV is Offensive Awareness
    The field PVTO is Defensive Awareness
    The field XQHS is Discipline
    The field YBUG is Fighting Skills
    The field YTUT is Stick Checking

    Field WGBO has a rating of 0 for everybody except Ovechkin, who has 24. I thought it may have been visor tint, but I'm not sure he's the only one to have a colored visor and if so, I don't get the 24 if it is, it should be 1. Another possibility: His missing tooth?
    Last edited by Phil Parent; 10-02-2013, 04:59 PM.
  • DPyro
    Rookie
    • Sep 2013
    • 188

    #2
    Re: DPyro's Editor - Identifying The Fields

    I can't take credit for the editor. Big thanks to Xanathol who made the program here.
    Creator of EA Sports NHL DB Patcher

    Comment

    • Moose24x
      Pro
      • Jan 2012
      • 502

      #3
      Re: DPyro's Editor - Identifying The Fields

      This is really good stuff. Any chance someone can update the .XML with this info as it's discovered (I would try but I'd just end up ruining the .XML file)? Also, if anyone posts new discoveries maybe Phil can edit the OP to include them?

      Comment

      • archibalduk
        Rookie
        • Jun 2006
        • 36

        #4
        Re: DPyro's Editor - Identifying The Fields

        Somebody mentioned this in the original Editor Thread, but there's a useful screenshot of Artem's editor which explains quite a few of the tabs. In his screenshot the abbreviations are reversed compared with how they appear in the Generic DB Tool. They're also from NHL 11 but I guess they're the same titles for NHL 14:



        A couple I found for NHL 13 which may also apply for NHL 14:

        PLAYER INFO TAB:
        dXSB = Team Contracted

        ARENA TAB:
        vfEq = Arena ID

        TEAM INFO TAB:
        buDa = Arena

        Also, I think wcSL is the Retired Numbers tab:
        dXSB = Team (presumably dXSB is always Team ID as it matches the abbreviation from the Player Info Tab)
        JFiY = Retired Jersey Number
        Webmaster of The Blue Line - Your #1 resource and forums for NHL Eastside Hockey Manager & Franchise Hockey Manager - http://www.ehmtheblueline.com

        Comment

        • Dougie_G_93
          Pro
          • Oct 2011
          • 576

          #5
          Re: DPyro's Editor - Identifying The Fields

          Field WGBO has a rating of 0 for everybody except Ovechkin, who has 24. I thought it may have been visor tint, but I'm not sure he's the only one to have a colored visor and if so, I don't get the 24 if it is, it should be 1.
          Check David Perron, he has a tinted visor too... Alex Steen used to as well.

          Comment

          • Moose24x
            Pro
            • Jan 2012
            • 502

            #6
            Re: DPyro's Editor - Identifying The Fields

            Originally posted by Dougie_G_93
            Check David Perron, he has a tinted visor too... Alex Steen used to as well.

            Gaborik (and probably Kopitar) 100% have tints in the game.


            So, going by that screen from Artem's website, does anyone have any idea what the fields:

            Head ID (DaPp)
            Haircap (Fdcp)
            Haircards_b (HLGG)
            Haircards_a (xOzX)

            Actually mean. I'm assuming Head ID is where we can change the generic faces and I'll just have to figure out how the numbers correspond but the others? Do haircards_b and haircards_a even have to do with hair? Haircap? I'd love to change some players hair color, but I'm not gonna mess with any of this stuff until it's been figured out.

            Also, if one of you guys who is really good at this stuff wants to look under the header (DzSF) and see if you can decypher what any of those columns mean, I feel that could be a big page for fixing player's that look nothing like themselves. Also the heading (uquv).
            Last edited by Moose24x; 10-02-2013, 04:48 PM.

            Comment

            • Moose24x
              Pro
              • Jan 2012
              • 502

              #7
              Re: DPyro's Editor - Identifying The Fields

              Ugh, I just noticed that the dSvy tab, for editing players attributes has no way of identifying the player other than "Player ID" which is a number, running from 2-16000 something. I know you can find this information on another page so you know who you're editing, but it would be much easier if there was a way to get the players' names to display, or at least sort this page by team.

              Comment

              • Phil Parent
                Rookie
                • Jun 2013
                • 492

                #8
                Re: DPyro's Editor - Identifying The Fields

                There, I got all the main stats for the Skater Stats table!

                ANd thank you for that screenshot this will be SO helpful to figure out the tabs. I can say that the exhibitiongoalieai tab IS named mHuy, so I'll figure out those stats now.

                Comment

                • Phil Parent
                  Rookie
                  • Jun 2013
                  • 492

                  #9
                  Re: DPyro's Editor - Identifying The Fields

                  Originally posted by Moose24x
                  Ugh, I just noticed that the dSvy tab, for editing players attributes has no way of identifying the player other than "Player ID" which is a number, running from 2-16000 something. I know you can find this information on another page so you know who you're editing, but it would be much easier if there was a way to get the players' names to display, or at least sort this page by team.
                  I was thinking of doing a numbered list people could refer too... that's really long to do though.

                  Comment

                  • Moose24x
                    Pro
                    • Jan 2012
                    • 502

                    #10
                    Re: DPyro's Editor - Identifying The Fields

                    Originally posted by Phil Parent
                    I was thinking of doing a numbered list people could refer too... that's really long to do though.

                    I've got ubPc sorted by pro team and what I'm doing is just writing down the player ID numbers for the whole team (or taking a screen of the editor) and then doing it one team at a time. It takes a while to sort down the list to find each number, but for now it's the best I can do. Is it possible to CHANGE the names of the columns in the editor when we know what they are, or does that have to be changed in the .XML? I'd really like to just be able to see all of the skater attributes, now that you've figured them out, but I have NO idea how to set that up in the .XML file.

                    Comment

                    • shogunofharlem3
                      MVP
                      • Dec 2007
                      • 1799

                      #11
                      Re: DPyro's Editor - Identifying The Fields

                      Originally posted by Phil Parent
                      The release topic of DPyro's Editor has a lot of people trying to get it to work for them. I thought it would be nice to have a topic where those who got it to work try to figure out what the different tables and fields are.

                      I've been messing around comparing stats from the game and the data in the database and I've figured out a few...

                      In the DSVY / Player Ratings table....


                      The field EWUF is Overall (Probably calculated in-game, I wouldn't mess with it, I suspect it would be overwritten.)
                      The field ADEB is Speed
                      The field WSIO is Body Checking
                      The field DJLK is Endurance
                      The field ZXQY is Puck Control (Often the same rating as Passing BTW... It took a while to find aplayer that had different ratings to figure out what this one was.)
                      The field DURO is Passing
                      The field EJVH is Wrist Shot Power
                      The field EEBO is Wrist Shot Accuracy
                      The field JVCD is Slap Shot Power
                      The field BBQK is Slap Shot Accuracy
                      The field QYYP is Agility
                      The field RYOP is Strenght
                      The field FXKC is Acceleration
                      The field XOQY is Balance
                      The field VWRK is Faceoffs
                      The field BUES is Durability
                      The field NVCI is Deking
                      The field OKSO is Aggressiveness
                      The field ZARF is Poise
                      The field WCJU is Hand Eye
                      The field SRRZ is Shot Blocking
                      The field DLIV is Offensive Awareness
                      The field PVTO is Defensive Awareness
                      The field XQHS is Discipline
                      The field YBUG is Fighting Skills
                      The field YTUT is Stick Checking

                      Field WGBO has a rating of 0 for everybody except Ovechkin, who has 24. I thought it may have been visor tint, but I'm not sure he's the only one to have a colored visor and if so, I don't get the 24 if it is, it should be 1. Another possibility: His missing tooth?


                      Yellow skate laces? Everyone else is probably white.
                      NHLTeamup Youtube Channel

                      NHL 14 Dynasty Page

                      NHL 14 Roster with FULL Skater and Goalie Edits

                      MLB 2k12 / 2k13 With Shogun Global Edits Sliders

                      Comment

                      • DPyro
                        Rookie
                        • Sep 2013
                        • 188

                        #12
                        Re: DPyro's Editor - Identifying The Fields

                        I got a sample xml config which you can find here which uses combo boxes to display names instead of numbers (for example handedness left/right), however if you try to sort or filter by column you end up with an error message as it's expecting a number and not a string.
                        Creator of EA Sports NHL DB Patcher

                        Comment

                        • Phil Parent
                          Rookie
                          • Jun 2013
                          • 492

                          #13
                          Re: DPyro's Editor - Identifying The Fields

                          Originally posted by shogunofharlem3
                          [/B]

                          Yellow skate laces? Everyone else is probably white.
                          Wouldn't that be in equipment though? I don't know.

                          Comment

                          • Phil Parent
                            Rookie
                            • Jun 2013
                            • 492

                            #14
                            Re: DPyro's Editor - Identifying The Fields

                            XMJA tab... Skater equipment as is in the screenshot archibalduk posted...

                            - CNFB field is the Visor, codified as 0 = Straight Visor, 1 = Curved Visor, 2 = No Visor
                            - SPPG field is Pant Lenght, 0 = Short, 1 = Long
                            - NISO field is Tape Color, 0 = Black, 1 = White etc. But if anybody in the game has tape color other than that, this is wrong.
                            - DBYQ field is Visor Tint. 0 = No Tint, 1 = Gray, 4 = Green, 6 = Blue.... it's in the order they are listed in CAP.
                            - YPGJ field is Jersey Tuck. 0 = None, 1 = Left, 2 = Right, 3 - Full.
                            - XIVU field is Shoulder Pad Size. 0 = Small, 1 = Big
                            - DUUX field is Sock Tuck. 0 = None, 1 = Full, 2 = Front, 3 = Back

                            - WXFX field is the Stick. Codification is weird, and I think there might be more sticks in the game than there are available to pick in cap. Sherwood Nexon N12 = 57?!? Coming soon.
                            Last edited by Phil Parent; 10-02-2013, 07:21 PM.

                            Comment

                            • leafnut24
                              Rookie
                              • Sep 2012
                              • 74

                              #15
                              Re: DPyro's Editor - Identifying The Fields

                              So, going by that screen from Artem's website, does anyone have any idea what the fields:

                              Head ID (DaPp)
                              Haircap (Fdcp)
                              Haircards_b (HLGG)
                              Haircards_a (xOzX)

                              Actually mean. I'm assuming Head ID is where we can change the generic faces and I'll just have to figure out how the numbers correspond but the others? Do haircards_b and haircards_a even have to do with hair? Haircap? I'd love to change some players hair color, but I'm not gonna mess with any of this stuff until it's been figured out.

                              Also, if one of you guys who is really good at this stuff wants to look under the header (DzSF) and see if you can decypher what any of those columns mean, I feel that could be a big page for fixing player's that look nothing like themselves. Also the heading (uquv).
                              Just successfully change will petscenig's head to the one Tyler Biggs has. Not a hitch at all.

                              Comment

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