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Old 10-15-2013, 12:57 AM   #56
Haval93
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

There seems to be some confusion about game engines and physics simulations for that matter.

First a game engine is just a framework of different systems for a game. An engine is a basis for the game. The rendering system, animation, physics, audio, and other parts of a game are all parts of the engine. Rewriting one or two of these systems does not make it a new engine, simply an upgrade. A new game engine is when you retool and rewrite a majority of your systems over again.

In Elite 11's case, they rewrote the animation and physics systems; this doesn't mean it's a new game engine. It still used the framework of Live 10 for all other things in the game.

Few development teams actually use a new engine for each new game. It is first of all time-consuming and second of all there is no need to do so. If you want to fix a part of your game you simply rewrite that aspect. Most games now a days say they have a new engine when this is simply not true. They more than likely rewrote some components of the engine.

On Elite 11 again, my observation on why the game had very funky animations was because they more than likely used new skeleton model for the characters and simply didn't reanimate the animations from past years using that model of reference. Probably because they didn't have enough time to redo all the animations and where just trying to set a foundation for the next year.

Anyways; lets see some game play, it's been too long without an NBA Live game.
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