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Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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Old 10-14-2013, 10:44 PM   #49
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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Originally Posted by ccoaxum
exactly smh..if was built from 10 it would have had something that remind you of 10 and it didn't so whateve lol..they can say what they want
Im pretty sure they would've brung back a lot of animations from 10 but they couldn't because those wouldn't work with the new engine. Even the dribble moves wasn't the same cause it was canned in 10.
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Old 10-14-2013, 11:00 PM   #50
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

If you guys know so much about the development process and engines of 10 and elite why not share it and help out the community...
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Old 10-14-2013, 11:28 PM   #51
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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Originally Posted by Sirs
If you guys know so much about the development process and engines of 10 and elite why not share it and help out the community...
Probably the same reason you don't.
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Old 10-14-2013, 11:38 PM   #52
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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Originally Posted by Jay Jay
You do realize that Euphoria is not the only physics engine? Yes EA didn't change all engines but some was changed witch make it not the same. SMH
You don't get it... its okay though

I don't really care because all it was, was a turd that died.
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Old 10-14-2013, 11:45 PM   #53
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Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Galla...

Man, I come here thinking I'll see some good, new discussion based on the podcast and all I get is some *** backwards engine talk. Lmao.
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Old 10-14-2013, 11:49 PM   #54
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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You don't get it... its okay though

I don't really care because all it was, was a turd that died.
Lmao you shouldn't.
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Old 10-14-2013, 11:53 PM   #55
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Galla...

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Originally Posted by ScoobySnax
Man, I come here thinking I'll see some good, new discussion based on the podcast and all I get is some *** backwards engine talk. Lmao.
unfortunately its rocket science for a few posters in this thread.. they haven't a clue what a engine is..
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Old 10-14-2013, 11:57 PM   #56
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

There seems to be some confusion about game engines and physics simulations for that matter.

First a game engine is just a framework of different systems for a game. An engine is a basis for the game. The rendering system, animation, physics, audio, and other parts of a game are all parts of the engine. Rewriting one or two of these systems does not make it a new engine, simply an upgrade. A new game engine is when you retool and rewrite a majority of your systems over again.

In Elite 11's case, they rewrote the animation and physics systems; this doesn't mean it's a new game engine. It still used the framework of Live 10 for all other things in the game.

Few development teams actually use a new engine for each new game. It is first of all time-consuming and second of all there is no need to do so. If you want to fix a part of your game you simply rewrite that aspect. Most games now a days say they have a new engine when this is simply not true. They more than likely rewrote some components of the engine.

On Elite 11 again, my observation on why the game had very funky animations was because they more than likely used new skeleton model for the characters and simply didn't reanimate the animations from past years using that model of reference. Probably because they didn't have enough time to redo all the animations and where just trying to set a foundation for the next year.

Anyways; lets see some game play, it's been too long without an NBA Live game.
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