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Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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Old 10-14-2013, 10:02 PM   #41
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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Originally Posted by Jay Jay
Lmao

EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."
..... I'm done with this. Think whatever you want man ...


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Old 10-14-2013, 10:05 PM   #42
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Off topic but man was NBA Elite a horrible name. About as bad as New Orleans Pelicans. Sorry, just had to get that off my chest 3 years later.
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Old 10-14-2013, 10:10 PM   #43
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Quote:
Originally Posted by Jay Jay
Lmao

EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."
You're aware that video games are made up of several engines, yes? Rendering engines, physics, sound, scripting, etc. maybe you should sit this one out.
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Old 10-14-2013, 10:20 PM   #44
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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Originally Posted by King_B_Mack
You're aware that video games are made up of several engines, yes? Rendering engines, physics, sound, scripting, etc. maybe you should sit this one out.
Duh. Speaking about gameplay only bruh.
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Old 10-14-2013, 10:22 PM   #45
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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Originally Posted by Jay Jay
Duh. Speaking about gameplay only bruh.
An engine is something like

Euphoria
Unreal Engine
CryEngine
Ignite
RAGE Engine

You know, the ones you can make other games off of?

You're absolutely confused, and that crap they tried to sell you was nothing but NBA Live 10 stripped down with turd thrown on the top of it.

You should really not take buzzwords too much to heart.
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Old 10-14-2013, 10:31 PM   #46
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Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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Originally Posted by 23
An engine is something like

Euphoria
Unreal Engine
CryEngine
Ignite
RAGE Engine

You know, the ones you can make other games off of?

You're absolutely confused, and that crap they tried to sell you was nothing but NBA Live 10 stripped down with turd thrown on the top of it.

You should really not take buzzwords too much to heart.
You do realize that Euphoria is not the only physics engine? Yes EA didn't change all engines but some was changed witch make it not the same. SMH
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Old 10-14-2013, 10:32 PM   #47
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Originally Posted by Gosens6
... What?

Elite 11 was built off of the Live 10 engine. They tried to smear a bunch of new gameplay mechanics and features in, but it was built off of the Live 10 engine.
go back and look at live 10 and elite and tell me what was the same between the two..other then the name EA lol, the controls, presentation, graphics, gameplay style all was different..elite fail because they try to do something new and didn't work..period
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Old 10-14-2013, 10:36 PM   #48
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Originally Posted by Jay Jay
You do realize that Euphoria is not the only physics engine? Yes EA didn't change all engines but some was changed witch make it not the same. SMH
exactly smh..if was built from 10 it would have had something that remind you of 10 and it didn't so whateve lol..they can say what they want
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