Home

Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

This is a discussion on Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher within the NBA Live forums.

Go Back   Operation Sports Forums > Basketball > NBA Live
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 10-14-2013, 09:26 PM   #33
Rookie
 
OVR: 0
Join Date: Jun 2011
Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Quote:
Originally Posted by Gosens6
... What?

Elite 11 was built off of the Live 10 engine. They tried to smear a bunch of new gameplay mechanics and features in, but it was built off of the Live 10 engine.
It was the other way around. New engine with some Live 10 mechanics.
Jay Jay is offline  
Reply With Quote
Old 10-14-2013, 09:30 PM   #34
All Star
 
Gosens6's Arena
 
OVR: 26
Join Date: Oct 2007
Location: Buffalo, NY
Posts: 6,047
Blog Entries: 2
Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Quote:
Originally Posted by Jay Jay
It was the other way around. New engine with some Live 10 mechanics.
It wasn't a new engine. It was the same engine, they just stripped all the good they had with Live 10 and tried to give us Hockey on a Basketball court.
Gosens6 is offline  
Reply With Quote
Old 10-14-2013, 09:43 PM   #35
Rookie
 
OVR: 0
Join Date: Jun 2011
Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Quote:
Originally Posted by Gosens6
It wasn't a new engine. It was the same engine, they just stripped all the good they had with Live 10 and tried to give us Hockey on a Basketball court.
*All ImagesAbout this gameEA changes the game with NBA Elite, a reinvented brand of basketball that aims to revolutionize how gamers take to the court. The game introduces several significant gameplay changes that center around user control. 'Hands-On Control' scheme allows for one-to-one responsiveness of a player's movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player's offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.The real-time physics system in NBA Elite 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a skill-based shooting system requires accurate user input, based on a player's position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.Release Date:*Dec 31, 1969MSRP:*$59.99ESRB:*E (Everyone)Genre:*SportsPublisher:*Electronic ArtsDeveloper:*EA Canada

Thats the reason why they f up because they changed most of the game. FACTS

Last edited by Jay Jay; 10-14-2013 at 09:45 PM.
Jay Jay is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-14-2013, 09:45 PM   #36
All Star
 
Gosens6's Arena
 
OVR: 26
Join Date: Oct 2007
Location: Buffalo, NY
Posts: 6,047
Blog Entries: 2
Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Quote:
Originally Posted by Jay Jay
*All ImagesAbout this gameEA changes the game with NBA Elite, a reinvented brand of basketball that aims to revolutionize how gamers take to the court. The game introduces several significant gameplay changes that center around user control. 'Hands-On Control' scheme allows for one-to-one responsiveness of a player's movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player's offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.The real-time physics system in NBA Elite 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a skill-based shooting system requires accurate user input, based on a player's position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.Release Date:*Dec 31, 1969MSRP:*$59.99ESRB:*E (Everyone)Genre:*SportsPublisher:*Electronic ArtsDeveloper:*EA Canada
So?..... What does this tell me? It's a new game, with new features. I'm not sure you really understand what it means when we say they built it off the same engine they did with Live 10

It was still built off the Live 10 engine
Gosens6 is offline  
Reply With Quote
Old 10-14-2013, 09:48 PM   #37
Rookie
 
OVR: 0
Join Date: Jun 2011
Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Quote:
Originally Posted by Gosens6
So?..... What does this tell me? It's a new game, with new features. I'm not sure you really understand what it means when we say they built it off the same engine they did with Live 10

It was still built off the Live 10 engine
Real time physics was the new engine son.
Jay Jay is offline  
Reply With Quote
Old 10-14-2013, 09:50 PM   #38
All Star
 
Gosens6's Arena
 
OVR: 26
Join Date: Oct 2007
Location: Buffalo, NY
Posts: 6,047
Blog Entries: 2
Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Quote:
Originally Posted by Jay Jay
Real time physics was the new engine son.
ADDING REAL TIME PHYSICS ISN'T CREATING A NEW ENGINE. IT'S JUST ADDING RTP TO AN ALREADY EXISTING ENGINE..

How in the hell else can I explain this to you!?!?! Literally making my head hurt
Gosens6 is offline  
Reply With Quote
Old 10-14-2013, 09:55 PM   #39
23
yellow
 
23's Arena
 
OVR: 65
Join Date: Sep 2002
Location: Los Angeles
Posts: 66,563
Blog Entries: 4
Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Just wow
23 is offline  
Reply With Quote
Old 10-14-2013, 10:01 PM   #40
Rookie
 
OVR: 0
Join Date: Jun 2011
Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

Quote:
Originally Posted by Gosens6
ADDING REAL TIME PHYSICS ISN'T CREATING A NEW ENGINE. IT'S JUST ADDING RTP TO AN ALREADY EXISTING ENGINE..

How in the hell else can I explain this to you!?!?! Literally making my head hurt
Lmao

EA Sports recently announced that a new real-time physics engine is coming NHL 11 and now it appears that NBA Elite 11 will take advantage of this as well.*"First, canned moves are being phased out in favor of real-time physics. This addresses a major concern for both critics and the development team. Where you used to be committed to an action's entire animation as soon as you punched a button, NBA Elite 11 gives you the ability to interrupt and intertwine actions on a whim. If you're driving toward the basket and a defender cuts you off, you won't awkwardly run into or around him; you can slow your roll and interrupt your movie with a flick of the left stick."
Jay Jay is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA Live »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:27 AM.
Top -