The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

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  • Sovartus
    Pro
    • Mar 2007
    • 503

    #1

    The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

    Hello fellow OS'ers,

    I will start this tutorial by saying I am far from an expert at playing 2K. There are tons of players and members of this site that are way better than I am and probably better authorities on the subjects I'm about to speak on. So with that said, I humbly offer my take on how to play tough lock down on ball defense and cut down the number of points scored on you in the paint.

    I must start this discussion with a brief chat about difficulty level. I know many of the HOF enthusiasts will probably disagree with some of the things I say but hey, it's cool man, I'm just speaking from my point of view and experience with the game. Some of these things, I have spoken directly to the developers about and others came from hours of controller throwing moments that I became determined to overcome. So, here it goes......

    The default level is Pro for a reason. This is the level at which the developers tune the game. All of the players have their ACTUAL RATINGS and they aren't boosted at all except during the game as the action happens.

    Now, for every level you go up in difficulty, ONLY THE CPU's team gets a 5 to 7 point ratings boost in several categories. So by the time you get to HOF, a 70 rated player is more along the lines of an 85 to 90 rated player. Difficulty levels are created for a challenge not realism.

    Here is the logic..... because you are a human that can see more of the court than the player you are controlling is actually capable of, the user gains some sort of advantage. As they become more familiar with the game's programming and start to find what works vs the cpu and how to exploit those things, they gain and even bigger advantage. Making the cpu players play WAY above their natural abilities to try to level the playing field is what the difficulty adjustments are for.

    While players still have the same TENDENCIES, their abilities with those tendencies are extremely exaggerated and unrealistic for the sake of challenge. Again, the players still do the things they are suppose to do but much better success rates than they are supposed to have doing them.

    Some guys are so familiar with the programming of the game, and so autonomous with the controller, they have the ability to manipulate the cpu into a "normal" game-flow because of their impact on the action of the game itself. So, they need the cpu players to have superhuman abilities to have a challenge.

    Having said that, the most realistic difficulty setting is Pro. The most challenging is obviously HOF. I can beat the game on HOF regularly and convincingly but actually play the game on Pro and have the most realistic simulations when I play the game that way. I don't do anything unrealistic while playing and play the game on 12 mins and control all aspects of my team from coaching adjustments, to substitutions. I also play on default simulation sliders with no slider adjustments whatsoever.


    Now to the meat and potatoes, if you want to cut down the points in the paint and play better defense, you have to do a few things.......

    1. Learn your personnel.

    Who has the on ball defense to guard the person you are trying to stop from penetrating? Who on your team has high defensive awareness ratings? Who has low defensive awareness ratings? You have to know this because you want to back off of a penetrator and use the right stick shading to force him into your help defenders. Look behind your defender and see where the open lane is. You want to send the ball handler AWAY from the open space and into your help. The players with higher Def AWR ratings will be better at helping if you get beat.

    2. Check your help defense slider in coaching settings.

    If you set the help defense slider higher, players will leave their assignments and help as a priority. Players with lower Def AWR ratings don't do this very well no matter how high you put your help slider. They might help when it's not needed or simply not help at all.

    3. Check your off ball defense slider in coaching settings.

    If you set this slider to a higher number, off ball defenders on your team will play tighter on the players they are guarding who don't have the ball. If you have this set at 100, the help has a farther distance to travel to help when you get beat.

    4. Check your on ball defense slider in coaching settings.

    If you set this slider to a higher number, players will close out tighter on the players who have the ball and generally play tighter defense over all. Higher slider number means MORE PRESSURE. The tighter your defenders play, the more they rely on their on ball defense ratings to prevent the drive.

    5. Check your defensive settings.

    You can go in and set individual assignments for particular players on the other team. REMEMBER!!! The overall slider in coaching settings is the team slider. This is the base setting for everyone on the team. So if you select "Play Tight" your defender will play as tight as your coaching slider says you want them to play. They will prevent the jump shot but be more vulnerable against the drive. If you set it to "Moderate" they will give a little cushion so they can contest jumpers but still have time to react to the drive. If you set to "Sag off" they will give up the jump shot and it will give you the most reaction time against the drive.

    6. Know your defender's on ball defense rating and how to use it.

    Players with higher on ball defense ratings create more contact on ball handlers when they try to drive past you preventing them from driving altogether. Tony Allen will pretty much shut anyone in the game down from driving if you play defense right. The way you use your on ball defense rating is similar to a shooting rating. It's all about the release point. The left trigger is your small defensive adjustment trigger. This allows you to limit your movement enough to be in perfect position to activate your on ball defense score. When a ball handler begins to drive past you, let go of the left trigger and initiate contact. Players with higher ratings have more success at this than lower ones. Try it, it works. Also, while the left trigger is engaged, you can engage the right trigger against the quicker guards to cover ground quicker without over shooting the man. Cover the ground to get back in position and the then let go at the right release point.

    7. Play on ball defense like football, not air hockey.

    If you aren't in position to initiate on ball defense, back peddle! It's better to back up toward the goal and stay between the man and the basket than to try to cut him off and get beat. You will find that holding LT/L2 and RT/R2 and the same time and backing up will cause your defender to back peddle. Doing this to stay in front of the ball handler will force him into a mid range shot more often than a full drive to the basket. You will see the cpu often times, just stop and back up or pass the ball out to reset. (if your help defender steps up or over because your sliders or settings tells him to, the ball handler will simply pass to the open man and pick you apart. this normally results in easy buckets to bigs under the goal or cutters diving to the cup)

    8. Play off ball to learn how defense works and watch the cpu teams play on ball.

    You can watch how the cpu defends ball handlers and it will give you a good idea of what you need to do to stop penetration when you start playing on ball again. Only thing with doing that is, you better know how to play help defense with the player you are controlling or the opponent will exploit your poor team defense and lack of rotations. There is way more to playing off ball than just sitting around letting the cpu do it all for you. The object of playing off ball is being in position to help against penetration, protecting the paint against the pass, and being able to close out effectively without giving up a high percentage shot. Another aspect of off ball defense is taking responsibility for the rebounding battle and paint enforcement as a shot blocker or hard foul guy.

    9. Know how you want to defend the pick and roll and adjust your defensive settings accordingly.

    "Hard Hedge" means you are planning to have your roll man defender step up past the screen to block the ball handler from turning the corner to attack the paint. This makes you vulnerable to the "roll" part of the pick and roll. "Soft Hedge" means you want the roll man defender to sag down toward the paint under the screen to intercept the ball handler after he turns the corner and prevent the roll man from slipping to the rack for a pass. This make you vulnerable to a jumper from the ball handler. "Double" means you want both defenders involved to trap the ball handler to force the ball out of his hands (Lebron, Mello, etc..) or make him panic and turn the ball over. (players with low Off AWR ratings) "Switch" means you want the two defenders to switch when the pick and roll happens to make sure everyone stays covered. Only do this when you know you have bigs with quick feet, high on ball def ratings, or your team has great help defense. (players like Josh Smith make switching possible) The Pick and Roll is the easiest way for the opponent to get points in the paint and thats why it is the most used play in basketball.

    10. Make sure you are comfortable with your controller settings.

    There are two controller settings you really need to pay attention to on defense, Defensive Assist, and Auto Contest. Def Assist is 50 at default. This determines how strong the LT/L2 (small adjustment) restricts your movement and activates your on ball defense rating. A higher number restricts you more and a lower number gives you more freedom of movement. Play with this slider to find a setting that you are most comfortable with. Auto contest is your best friend. this determines how the cpu uses the Contest Shot Tendencies for your defenders. When set to "Manual", you must manually contest all shots yourself with the Right Stick. Pressing Y or triangle is a block attempt, not a shot contest. If you miss the block attempt, it is like the player shot an open shot. Contesting a shot lowers the shooters success rate for making the shot. The closer you are when you contest, the lower the chance of the shooter making it. Shooters with higher shoot in traffic ratings are less affected by shot contests.
    With this setting at "Intense-D" the cpu will automatically contest shots for you only when you have the LT/L2 engaged according to the player's contest shot tendency rating. When it is set to "Always", the CPU uses the player's Contest Shot Tendency to override all other inputs to contest a shot automatically no matter if you want it to or not.

    While I realize there are a few threads like this already, I just wanted to post a tutorial that kind of brings all the defensive concepts I've learned together in one spot. I hope this helps you to become a better defender and to understand your defensive settings' impact on your experience. With a little mastery of some of these concepts, you will be shutting down the paint in no time. If my fellow OS Members have any corrections or additional tips to add, feel free to post away!

    Good luck!
    These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.
  • Bp365
    Rookie
    • Sep 2012
    • 20

    #2
    Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

    I have to admit. This is very well thought out and informative. Great tips. Something in there any lover of defense can use. Thanks

    Comment

    • blingballa333
      MVP
      • Sep 2004
      • 1523

      #3
      Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

      Yes! Great post. You really have a rewarding experience on defense if you play it right this year. I play on All Star and am having a great time with it.

      Comment

      • siraulo23
        Banned
        • Oct 2008
        • 224

        #4
        Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

        This is awesome stuff

        Any tips for my career on HOF difficulty? When ur only controlling one player and ur on a bad team, is it possible to win?

        Comment

        • shegotgame
          Pro
          • Sep 2004
          • 679

          #5
          Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

          Originally posted by Sovartus
          Hello fellow OS'ers,



          10. Make sure you are comfortable with your controller settings.
          Auto contest is your best friend. this determines how the cpu uses the Contest Shot Tendencies for your defenders. When set to "Manual", you must manually contest all shots yourself with the Right Stick. Pressing Y or triangle is a block attempt, not a shot contest. If you miss the block attempt, it is like the player shot an open shot. Contesting a shot lowers the shooters success rate for making the shot. The closer you are when you contest, the lower the chance of the shooter making it. Shooters with higher shoot in traffic ratings are less affected by shot contests.
          Thank you for this thoughtful, clear, insightful post. As I work to incorporate these notes, I have but one question: how certain are you of the bolded element--jumping vs. contest? I feel like I've heard this argument before but never got the final ruling. I think I stray away from contesting at certain points on the floor because it doesn't activate (or maybe I instinctively push in the wrong direction)--and it's a " hand down man down" situation.


          Sent from my iPhone using Tapatalk - now Free
          The game is ours we'll never foul out. - Jay-Z

          Came to save the game like a memory card. - MF DOOM

          Comment

          • Goffs
            New Ork Giants
            • Feb 2003
            • 12279

            #6
            Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

            I heard about pro settings years ago and I agree the CPU plays so much like themselves but I find that setting to easy to score. Will sliders affect the CPU ratings?

            Comment

            • Taste 0F ChA0s
              Rookie
              • Oct 2013
              • 258

              #7
              Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

              This is very very good, GREAT TIPS and very well written, thank you for your insights
              owner of theeditorscorner.com

              Comment

              • Vni
                Hall Of Fame
                • Sep 2011
                • 14833

                #8
                Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                Good thread sir.

                I would add also do not hesitate to try different matchups if one player is burning you. Even if it adds a missmatch situation somewhere else on the court. It's about picking your poison.

                Comment

                • Sovartus
                  Pro
                  • Mar 2007
                  • 503

                  #9
                  Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                  Originally posted by shegotgame
                  Thank you for this thoughtful, clear, insightful post. As I work to incorporate these notes, I have but one question: how certain are you of the bolded element--jumping vs. contest? I feel like I've heard this argument before but never got the final ruling. I think I stray away from contesting at certain points on the floor because it doesn't activate (or maybe I instinctively push in the wrong direction)--and it's a " hand down man down" situation.


                  Sent from my iPhone using Tapatalk - now Free
                  There is an aggressive "swat block" RT/R2 + Y (triangle)
                  There is a block just Y (triangle)

                  Both of these cause you to leave your feet making you vulnerable to the drive and being out of position for an actual contest. I oversimplified this for the sake of noobs and the KISS Principle (keep it simple stupid).

                  Your coach told you, "don't ever leave your feet when you close out!"

                  I was told by 2K development, to use RS to contest shots because it is much more effective and this has since been my experience playing the game. It is now the only way I defend shots unless I am trying to block the shot purposefully with a player with a High Block rating. I also look at vertical ratings and the height of the defender is important too. What you want to do is look down at the defender's feet and notice the arrows that change with your distance from the shooter. 1 arrow is close enough to effectively contest a shot. 2 arrows, much less effective and height and vertical become more important factors. 3 arrows, you basically aren't there. If you want to test this theory, go into training mode or Association Drills (I can't remember where it is) and do the defensive drill that provides feedback on if the shot is contested. It tells you "great defense", "average", or "wide open"... or something like that. You can contest a shot with the Y (triangle) but it's just not as effective in my experience.

                  Using the RS to play post defense is mad effective as well. Try it, it works. It also keeps your bigs out of foul trouble. Only go for Post Defense shot blocks with players that are good at shot blocking. Players with high post def ratings are adept at neutralizing post move attempts and have smothering post shot contests that make people miss at the rim, for real!
                  These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                  Comment

                  • Sovartus
                    Pro
                    • Mar 2007
                    • 503

                    #10
                    Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                    Originally posted by Goffs
                    I heard about pro settings years ago and I agree the CPU plays so much like themselves but I find that setting to easy to score. Will sliders affect the CPU ratings?
                    My understanding is that the sliders affect the equation that determines success, not the player ratings. I could be wrong.

                    On the Pro setting, I have adopted new challenges which kind of neutralize my ability to score easily. Here are a few of those challenges:

                    1. According to TeamRankings.com, the Denver Nuggets scored the most points in the paint per game last year with 54%. The average team only scored 40%. The worst team (NY Knicks) scored a measly 34%. I try to keep my PIP within that threshold. Even more so, I try to limit the cpu to the lower end of that spectrum.

                    2. The average NBA team scored 97 pts per game. I try to hold my opponents under that mark with 12 min quarters.

                    3. The average NBA team attempts only 82 shots per game total. I try to hold my opponent under that mark. (It's freakin' hard to do in 12 min quarters) It takes some serious defense and you have to be focused on limiting the cpu's second chance opportunities.

                    4. I try to force my opponent into 22+ turnovers per game.

                    5. I focus on trying to win the rebounding battle.

                    6. I am aware of the superstars' stats and try my best to limit their touches and game impact below real life averages and neutralize their production in general.

                    7. Try to stay within or close to the real life stat averages of the team/players you are playing with.

                    So as you can see, I'm not simply trying to "outscore" the other team. I'm trying to beat the other team on BOTH ends of the floor. It makes the game much harder in my opinion.
                    Last edited by Sovartus; 10-24-2013, 08:48 AM.
                    These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                    Comment

                    • Goffs
                      New Ork Giants
                      • Feb 2003
                      • 12279

                      #11
                      Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                      Nice...going to give pro a try this year...

                      Comment

                      • Sovartus
                        Pro
                        • Mar 2007
                        • 503

                        #12
                        Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                        Originally posted by siraulo23
                        This is awesome stuff

                        Any tips for my career on HOF difficulty? When ur only controlling one player and ur on a bad team, is it possible to win?
                        I don't really play My Career mode, I'm just not a fan. I would image the defensive challenges on ball would be just as relevant though. I would challenge you to try to be the best help defender you can be. If you know about help positioning, rotations, show and recover, and so forth, I would find enjoyment in seeing if I could do it effectively in 2K My Career mode.

                        As far as the bad team thing..... demand a trade.. LOL
                        These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                        Comment

                        • Coach2K
                          Hall of Fame
                          • Mar 2012
                          • 1702

                          #13
                          The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                          All good tips.

                          By far I think the most important concept on defense is staying on a direct line between the ball and the basket and contesting the shot.

                          I'm also big on only using the RS. I use intense d as my setting, however I do modify with L2 to contest because of that.

                          I differ on the pick and roll as I keep my big in front of the roller and give up the outside shot. So I like to take control of the big, step back while keeping the big on that direct line between his man and the basket, let the small slip through then take back control of the small.

                          As far as difficulty levels go, I think the main difference in levels is basically learning to play defense not necessarily manipulation.

                          If you run an effective offense, take care of the ball, take good shots, and take away SPACE on shots by contesting, then you'll be competitive on all levels.

                          Pro is a great level to play on and I'd probably recommend that to everyone as well.

                          One other key to defense is making the other team play against all five of your guys. I always think a really good offense is the best thing you can do for your defense.

                          An additional point I'd like to make which is a lot harder to persuade people to do is to learn to play defense with your default coaching sliders and auto defensive settings.

                          Like the original poster eluded to, many people know their team on offense and understand how to use them but not so much on defense because they try and use them the wrong way and then have problems and blame the settings

                          Because the settings and adjustments are there, you kind of feel like you need to use them and rightly or wrongly, when you play vs users, they will often feel cheated by guys that really know how to use them because they feel the defenders are playing over their head because of them.

                          And if you don't know what you are doing a good user can defeat your settings just like any other defense.

                          In league play vs users, play style is the number one complaint. Playing a team out of the box reduces complaints people might make about your play and allows you to say that you didn't make any changes.

                          I'm not saying that's it wrong to use the settings or anything, but certainly playing out of the box is the best place to start.

                          And also if you are going to be limited by the ratings of your players, I personally think your coach should come into play as well.

                          I've also had as much success vs the CPU on all levels and vs some really tough users without changing anything.
                          Last edited by Coach2K; 10-24-2013, 09:54 AM.
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                          Comment

                          • Sovartus
                            Pro
                            • Mar 2007
                            • 503

                            #14
                            Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                            Originally posted by www.Coach2K.com
                            As far as difficulty levels go, I think the main difference in levels is basically learning to play defense not necessarily manipulation.
                            I would submit that it takes a fairly high degree of mastery to play effectively on HOF without any slider adjustments to the Default Simulation Slider set. Learning to play great defense helps a bunch, although I still hold to the idea that autonomous "bending" of the programming happens more than people realize or will humbly admit to. You must be fully dialed in and attentive to every detail, adjustment, and player momentum swings (ratings boots as players play well..... hot streaks and the like). You have to pay attention to what adjustments and personnel changes the CPU makes. You also must have good time out and clock management or you will get burned late in the game or look up and see the CPU on some "runaway train" type of run that you can't stop. In my experience, if the CPU goes up by more than 10 on HOF, it will be pure hell trying to get back into the game and win.

                            When playing user vs user, HOF setting doesn't affect gameplay at all really. It only makes the shot release window smaller so players miss more open shots. My opinion is that it masks poor defense. I would submit that All Star or Superstar would be the more ideal setting for user vs user. Preferably All Star, from my point of view, to expose defensive weakness or prowess.
                            These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                            Comment

                            • Coach2K
                              Hall of Fame
                              • Mar 2012
                              • 1702

                              #15
                              The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                              I was surprised you targeted 22 turnovers a game. Rare I get that many.

                              Most know I disagree on the HOF ideas but I know it's a challenge.
                              Last edited by Coach2K; 10-24-2013, 01:08 PM.
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