|
Quote: |
|
|
|
|
Originally Posted by DrJones |
|
|
|
|
|
|
|
|
What do you mean "charge the same licensing amount" to a second or third party? EA is paying the NFL $60M per year for exclusivity. The last I heard, Madden 25 was projected to sell about 5 million units. At $60 a unit, that means the NFL is getting approximately 20% of the gross, which is a much higher percentage than when the league was paid a percentage for each unit sold.
Sure, if the NFL allows the exclusivity deal to lapse, they can ask whatever they want from EA, 2K, or whoever, but no way in hell would anybody pay 60 million for a nonexclusive deal. The NFL might as well ask for a billion.
|
|
|
|
|
|
Exactly what I'm saying with regards to pricing. Yes, I know the current price is for
exclusivity. Call the "exclusive" price a "nonexclusive" price, and allow anyone wanting to create an NFL football game,
pay to play so to speak. How would you know no one would be willing to pay that amount for non-exclusivity. If something is a hot commodity, there will be buyers. There are things that are overpriced out there in the world, and people still pony up the dollars.
|
Quote: |
|
|
|
|
Originally Posted by DrJones |
|
|
|
|
|
|
|
|
I have no idea what any of this means.
|
|
|
|
|
|
Um, pretty straight forward.
One argument for only having one developer is because it's too difficult for the NFL to monitor more than one company making an NFL football video game. Having to deal with 2K and EA and Sony creating an NFL football game would be too difficult is what some might argue for why the NFL would rather deal with one single game developer. I'm saying how could it really be that difficult if the NFL is monitoring more than 30 different teams (49ers, Seahawks, Broncos, Patriots, Colts, Steelers, etc.) throughout the entire year. The NFL seriously can't manage to draft guidelines for 2 or 3 video game developers to follow when the NFL is already doing so for more than 30 teams in the league?