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Old 01-23-2014, 04:44 AM   #30
Smirkin Dirk
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Re: OhMrHanky's All-Pro Sliders with Penalties Tweaked meant for Offline CFM vs. CPU

Quote:
Originally Posted by OhMrHanky
U could try messing with the PI sliders for yac. I've found that having higher off PI than def PI allows for more separation during the route for the WR and can lead to more yac. If you're using my sliders as a base, u could try something like off PI 72, def PI 70. I have normally kept these close to one another. I feel that def 72 and off 71 allows for the defender to be right on the WR, so that could lead to less yac. U could actually try them both at 72 and u would also see more separation. With these sliders, I've found u can use the max passing effectively as well. If u see a WR open, throw the ball towards the open space with max passing as opposed to just passing him the ball. That can help as well.
As for the WRs running out of bounds, this is another tricky deal. I feel that 59 WR catch is as high as u can go with still some legit dropped balls and some balls being dropped when hit and some being caught when hit. WR catch definitely helps with the garbage animations you mentioned. I would actually prefer to have this at 80 for the animations and u see the WR challenge more for the ball as well. Sadly, u get no drops and the WRs are a bit too strong, so again there's a trade off there. If u want better animations leading to better yac, u could try 70-80 WR catch. But, u probably won't see any drops and WRs will hold onto the ball when hit more often than they should, IMO. But, u could try that out and see how it goes.


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Nice, I will give these a try. Thanks for taking the time to explain.
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