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Old 02-02-2014, 07:05 AM   #47
MarkusOOTP
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Join Date: Sep 2003
Quote:
Originally Posted by ubernoob
I always felt that FM did the attributes better. OOTP is a fantastic game, but it has an "unpolished" feel to it almost.

The weighting you can give to ratings, players being able to go above their "max rating" and have that reflected, progression/regression seemed quite random... and that's without touching the "scouting system" they had in place (which for the last... I don't even know how many years) most people played with it turned off or set to 100% accurate. It all just seemed a bit too random.

The handling of players/ratings/resulting statistics in FM seems leaps and years better than OOTP. However, especially if BTS is going to be able to sim past seasons in the future, OOTP's league-wide stat modifiers is amazing. They get major kudos for implementing something like that. I wouldn't want to start a season in the 1950s/60s and see QBs throwing for 4,000+ yards.
I need to comment on this The player ratings development in OOTP is probably the most realistic part of the whole game, it matches real life extremely well. Also, scouting has been worked on the past couple of versions and now has the balance that most people seem to prefer.

I do not know what you exactly mean with "players/ratings/resulting statistics", but simulation results is something where OOTP definitely shines. Also, you cannot compare FM to OOTP in this regards, in OOTP most ratings directly relate to resulting stats, which in FM is not the case because of the nature of the sport.
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