Quick counts question..??

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  • CleveCluby
    Pro
    • Feb 2003
    • 808

    #1

    Quick counts question..??

    Has anyone experienced a 0 - 0 count on quick counts.. ??? I have tried several games but have not seen one.. There are many, many times when a batter swings and gets hits on the first pitch.. I like the idea of QC, but if there is never a 0-0 count, it really takes away from the realism of the game..
    When I do something right, No one ever remembers.
    When I do something wrong, No one ever forgets.!
  • MatrixTN
    MVP
    • Mar 2009
    • 1857

    #2
    Re: Quick counts question..??

    There are 9 of the 12 counts that you will face - all 3 ball counts (3-0, 3-1, 3-2), all 2 strike counts (0-2, 1-2, 2-2, 3-2 already included), all 1 strike counts (0-1, 1-1, 2-1, 3-1 already included) - the only counts you won't encounter are 0-0, 1-0 & 2-0.

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    • Mabster
      Crunchy
      • Mar 2009
      • 7659

      #3
      Re: Quick counts question..??

      It will not generate a 0-0 count.

      QC already takes a bit of imagination, I'm surprised it not generating a 0-0 count is a big deal.
      Oakland Athletics San Jose Sharks

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      • Darkstaring2000
        Rookie
        • Apr 2003
        • 93

        #4
        Re: Quick counts question..??

        Here is thing that is bothering me about quick counts. What if you need to bunt
        someone over and you come to the plate with 2 strikes already. Or, you
        want to steal on an early count.

        Comment

        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #5
          Re: Quick counts question..??

          Originally posted by Darkstaring2000
          Here is thing that is bothering me about quick counts. What if you need to bunt
          someone over and you come to the plate with 2 strikes already. Or, you
          want to steal on an early count.
          Since we are in the land of make believe with QC, you have to chalk up the 2 strike count as a failed bunt attempt. As far as stealing, sometimes I will just try the hit and run. I know these are strategic moments in the game but if the game has to keep reverting back to a normal pace it pulls itself away from its intended purpose.
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

          Comment

          • Brian SCEA
            Senior AI Programmer - MLB: The Show
            • Mar 2008
            • 293

            #6
            Re: Quick counts question..??

            For those interested, here is the exact Strategy Guide text describing Quick Counts:
            Quick Counts allows you to significantly speed up games with much shorter at-bats. Instead of starting counts on 0-0, counts will start on middle and late counts. The most common starting counts are 1-1 and 2-1, followed by the 3-2, 2-2, and 2-1 counts. Pitcher versus batter attributes have an influence on how often 3-0 vs 0-2 counts show up, but every batter will see each count. There is a small balancing bonus that helps a batter put the ball into play more often, to compensate for the reduced number of pitches he'll see in an at-bat. Overall, you'll see an increase in strikeouts and base on balls balanced by fewer fouls. Every pitch you throw will be more critical, because there are far fewer of them.

            As a rough guideline, if a game would have had 145 pitches thrown without Quick Counts, then with Quick Counts on that would translate to about 80 pitches 'actually thrown' plus an additional 105 'simulated pitches' for a total of 185 pitches. As a compromise for realism, the game corrects for this inflated number by subtracting 1 pitch per plate appearance for display purposes, so that a pitcher's individual pitch count will appear more comparable to a regular game.

            The 'Simulated pitches' in Quick Counts drain less energy, to balance out fatigue loss. Quick Counts is set globally when entering a game, and CPU hitters and pitchers will adjust their strategy to take adapt to the higher leverage gameplay balance.

            If the feature described above doesn't sound appealing to you, we do offer other toppings.

            Comment

            • miamikb2001
              Pro
              • Feb 2008
              • 795

              #7
              Re: Quick counts question..??

              Originally posted by Brian SCEA
              For those interested, here is the exact Strategy Guide text describing Quick Counts:
              Quick Counts allows you to significantly speed up games with much shorter at-bats. Instead of starting counts on 0-0, counts will start on middle and late counts. The most common starting counts are 1-1 and 2-1, followed by the 3-2, 2-2, and 2-1 counts. Pitcher versus batter attributes have an influence on how often 3-0 vs 0-2 counts show up, but every batter will see each count. There is a small balancing bonus that helps a batter put the ball into play more often, to compensate for the reduced number of pitches he'll see in an at-bat. Overall, you'll see an increase in strikeouts and base on balls balanced by fewer fouls. Every pitch you throw will be more critical, because there are far fewer of them.

              As a rough guideline, if a game would have had 145 pitches thrown without Quick Counts, then with Quick Counts on that would translate to about 80 pitches 'actually thrown' plus an additional 105 'simulated pitches' for a total of 185 pitches. As a compromise for realism, the game corrects for this inflated number by subtracting 1 pitch per plate appearance for display purposes, so that a pitcher's individual pitch count will appear more comparable to a regular game.

              The 'Simulated pitches' in Quick Counts drain less energy, to balance out fatigue loss. Quick Counts is set globally when entering a game, and CPU hitters and pitchers will adjust their strategy to take adapt to the higher leverage gameplay balance.

              If the feature described above doesn't sound appealing to you, we do offer other toppings.

              Appreciate the detailed describution above.Wondering if you can confirm that the strike frequency issue in regular MoM mode is a bug?
              Giants
              49ers
              Hurricanes
              Warriors
              Sharks

              Comment

              • RedSoxFox7
                Banned
                • Mar 2004
                • 252

                #8
                Re: Quick counts question..??

                Originally posted by Darkstaring2000
                Here is thing that is bothering me about quick counts. What if you need to bunt
                someone over and you come to the plate with 2 strikes already. Or, you
                want to steal on an early count.
                Originally posted by nemesis04
                Since we are in the land of make believe with QC, you have to chalk up the 2 strike count as a failed bunt attempt. As far as stealing, sometimes I will just try the hit and run. I know these are strategic moments in the game but if the game has to keep reverting back to a normal pace it pulls itself away from its intended purpose.
                This, and you probably shouldn't be bunting in the first place. It's almost always counter-productive.

                Comment

                • Mabster
                  Crunchy
                  • Mar 2009
                  • 7659

                  #9
                  Re: Quick counts question..??

                  Hey Brian Kenny, let the guy play the game how he wants to play.
                  Oakland Athletics San Jose Sharks

                  Comment

                  • TheAdamKennedy
                    Rookie
                    • Apr 2012
                    • 31

                    #10
                    Re: Quick counts question..??

                    Originally posted by Brian SCEA
                    For those interested, here is the exact Strategy Guide text describing Quick Counts:
                    Quick Counts allows you to significantly speed up games with much shorter at-bats. Instead of starting counts on 0-0, counts will start on middle and late counts. The most common starting counts are 1-1 and 2-1, followed by the 3-2, 2-2, and 2-1 counts. Pitcher versus batter attributes have an influence on how often 3-0 vs 0-2 counts show up, but every batter will see each count. There is a small balancing bonus that helps a batter put the ball into play more often, to compensate for the reduced number of pitches he'll see in an at-bat. Overall, you'll see an increase in strikeouts and base on balls balanced by fewer fouls. Every pitch you throw will be more critical, because there are far fewer of them.

                    As a rough guideline, if a game would have had 145 pitches thrown without Quick Counts, then with Quick Counts on that would translate to about 80 pitches 'actually thrown' plus an additional 105 'simulated pitches' for a total of 185 pitches. As a compromise for realism, the game corrects for this inflated number by subtracting 1 pitch per plate appearance for display purposes, so that a pitcher's individual pitch count will appear more comparable to a regular game.

                    The 'Simulated pitches' in Quick Counts drain less energy, to balance out fatigue loss. Quick Counts is set globally when entering a game, and CPU hitters and pitchers will adjust their strategy to take adapt to the higher leverage gameplay balance.

                    If the feature described above doesn't sound appealing to you, we do offer other toppings.
                    I really wish this were true... but the CPU still fouls off WAY too many pitches (on default sliders) with Quick Counts on.
                    Angels - Ducks - Jets - Celtic F.C

                    Comment

                    • cusefan74
                      MVP
                      • Jul 2010
                      • 2408

                      #11
                      Re: Quick counts question..??

                      Originally posted by RedSoxFox7
                      This, and you probably shouldn't be bunting in the first place. It's almost always counter-productive.

                      How is bunting counter productive? If you can move a guy over into scoring position so a base hit can score him, and it takes away the double play ball, how is that not productive? When you have a pitcher up that can't hit, I would rather is out move a guy over then end up with nothing.

                      Comment

                      • bcruise
                        Hall Of Fame
                        • Mar 2004
                        • 23274

                        #12
                        Re: Quick counts question..??

                        Originally posted by TheAdamKennedy
                        I really wish this were true... but the CPU still fouls off WAY too many pitches (on default sliders) with Quick Counts on.
                        Agreed. The fouls after the count is generated are what really drive the pitch counts up.

                        Comment

                        • Heroesandvillains
                          MVP
                          • May 2009
                          • 5974

                          #13
                          Re: Quick counts question..??

                          Originally posted by TheAdamKennedy
                          I really wish this were true... but the CPU still fouls off WAY too many pitches (on default sliders) with Quick Counts on.
                          Just posted my love for this mode in the other thread. But I will agree here. Some of these fouls and weak chopper/pop-ups by the CPU could really stand to be turned into swing and misses instead.

                          Comment

                          • Heroesandvillains
                            MVP
                            • May 2009
                            • 5974

                            #14
                            Re: Quick counts question..??

                            Could we get this thread merged with?...:

                            http://www.operationsports.com/forum...ch-counts.html

                            Comment

                            • RedSoxFox7
                              Banned
                              • Mar 2004
                              • 252

                              #15
                              Re: Quick counts question..??

                              Originally posted by cusefan74
                              How is bunting counter productive? If you can move a guy over into scoring position so a base hit can score him, and it takes away the double play ball, how is that not productive? When you have a pitcher up that can't hit, I would rather is out move a guy over then end up with nothing.
                              It's counter-productive because that out you gave up cost you more in expected runs than you gained by moving the runner up.

                              Even with a pitcher at bat, it's still very often a better play to let him hit away than to drop a sac bunt.

                              It's way more complicated than that and highly dependent on situations and matchups, but the bottom line is that bunting almost always is the wrong decision.

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