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Old 05-24-2014, 11:48 AM   #31
DCEBB2001
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Re: Clowney a 90 Speed for Madden

Quote:
Originally Posted by jatiger13
@DCEBB2001

Very good points and well articulated. I didn't take into consideration the agility and route running working with those other ratings. I was just looking at his Acc and thought to myself "that rating seems a bit too low for Welker, since he is one of the best Wr when it comes to getting open."
But the way you explained it, his rating makes total sense to me now.
Glad I could help.

See, this isn't anyone's fault, however, because for years EA has led everyone to believe that SPD and ACC are the only ratings that matter. This is erroneous. Do you really think that players with "game speed" are actually faster than some players? "Game Speed" is just a nice way of saying that a player is not that fast, but has enough technical skill to make up for the deficiency.

Jerry Rice was not a "fast" athlete for his position. Yet, if you go by his 40 time, he was near average amongst all WRs who ever tried out for a football team, and ran an official 40 from 1998 to 2014. The average 40 time for a WR in the period is 4.56 seconds. Rice ran a 4.59. It isn't like he ran a 4.7 or 4.8. He had near-average long speed, but always ran his routes at full speed, no matter what that speed was. THAT is what got him separation. WRs today even give away routes by not running them in and out of their breaks at full speed. Ever see a WR start chopping his feet before he breaks? That gives the route away to the defender!

Here is a great video that illustrates this from a good friend of mine at the Top Gun QB Academy in CA.

https://www.youtube.com/watch?v=ZLjgZc0sYIc

This video explains exactly what I am talking about. You can be fast as hell but play slow as a WR simply because you aren't running your routes full speed. There are guys in this video who are faster than Rice, but couldn't get his separation. Why? Because they were not as technically sound.

Madden needs to reflect this. EA needs to stop making gamers think that speed is the only way to get open. Speed is such a small fraction of it. This is not track and field. However, we have the tools to accurately measure EVERY player's raw attributes. Why not use the data we have to be as accurate as possible? Because there are some people out there who believe that 40 times and the subsequent split times don't matter? If it didn't matter, teams would not pay 80k each and every year for Pro Scouting's official combine results! They would go see the medical reports, do their player interviews, and leave. People in the NFL have limited time each offseason, so why would they waste it. It makes no logical sense.

The point is that this stuff DOES matter and it allows us to scientifically quantify player attributes. Why not use it in the game when NFL front offices are using it in real life? People need to continue to wake up and not take the crap that EA gives and conditions them into believing as fact. Most of those developers have likely never even played a down of football at the college level or above anyway, so stop drinking the kool-aid.
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