Has anyone noticed the pre-play fidgets now?
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Re: Has anyone noticed the pre-play fidgets now?
Fair enough, hopefully we're past the point of same old madden now and moving into the future of simulation football. Right now we're kind of in between and I understand why people are kind of torn and in the middle about this.Comment
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Re: Has anyone noticed the pre-play fidgets now?
If they would've went in and expanded true step, improved the running and juking animations that they started building last year, I'd believe in this team, but it seems like that stuff was barely touched.http://twitter.com/sageinfinite
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Re: Has anyone noticed the pre-play fidgets now?
Clint said he's working on True Step for CPU AI for positions like O lineman for the future at the moment.Comment
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Re: Has anyone noticed the pre-play fidgets now?
They did expand on True Step some this year, I know it affects more than the ball carrier now, but not sure besides that how much was improved with it.Comment
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Re: Has anyone noticed the pre-play fidgets now?
Agreed 1000%...the little things are what make a good game a GREAT game.
It's not the dog in the fight, it's the fight in the dog...XBL GT: Godz HittmanComment
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Re: Has anyone noticed the pre-play fidgets now?
Yea I would've though completing "true-step" would be these guys #1 priority in the off season. True step on all 22 guys would change the way everyone played the game. It would have made it fresh again. I hope they hop to finishing that. But to start it one year and finish it 2 years later is a little disappointing.It's not the dog in the fight, it's the fight in the dog...XBL GT: Godz HittmanComment
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Re: Has anyone noticed the pre-play fidgets now?
Yea I would've though completing "true-step" would be these guys #1 priority in the off season. True step on all 22 guys would change the way everyone played the game. It would have made it fresh again. I hope they hop to finishing that. But to start it one year and finish it 2 years later is a little disappointing.
That's what I honestly don't understand. I honestly don't understand why 'true step' or 'footplanting' isn't top priority.
I may be talking out of you know where, but....
Footwork is extremely in important in the game of football. Everything literally starts from the ground up, starting from your foot to your hips. Footwork is about positioning on both offense and defense. It's your feet that takes you from point A to point B. The CB and SS/FS was out of position, allowing the winning TD to be scored over the top. The LB was out of position, allowing the running back to pick up that 25 yard gain into field goal territory. The OL was out of position, allowing the DL to sack the QB.
Logically speaking, I would think the Madden team would want to fully implement true step 100% to all 22 players on the field simultaneously before thinking about working on the code for how players behave on the field of play. (Offensive/ Defensive line, Wide Receiver/Defensive Backs, Linebackers, Quarterbacks, Running backs, all player's behavior on the field.)
If the appropriate blocking scheme doesn't work properly all the time because true step works as intended, then that's because physics was respected. If the OL was caught off guard and out of position, he should be beat. If the DB was caught off guard and out of position, he should be beat.
Don't create a source code to fit a desired situation, let physics or true step dictate the outcome. Don't create a source code so the OL magically compensates, magically recovers, magically picks up the block because the blocking scheme was "suppose to work this particular way." Don't create a source code so the DB magically compensates, magically recovers, and magically intercepts or tips the football for an incomplete pass because it was "suppose to work this particular way."
If true step isn't fully implemented and isn't working as intended to all players on the field, when someone is out of position, suction tackling, suction blocking, sliding when running or evading, defensive backs magically swooping in to snatch that interception, offensive lineman magically sliding over to pickup the block, and any other physics defying scenario will continue to persist.
Is true step causing **problems** with the OL/DL interactions, WR/CB interactions, QB pocket awareness, movement in the pocket, scrambling tactics, along with how the RB moves, etc. etc. etc. and that is why it isn't fully implement?
By **problems**, I mean **realistic outcomes, realistic movements, realistic positions, realistic speed (based on ratings), realistic blocking, realistic WR and CB break on the throws, realistic speed, realistic QB drop backs, etc. etc. etc.** then true step should have been fully implement in Madden 25 and in Madden 15, and the foreseeable releases.
Next up to bat: Proper Head Tracking, Proper Awareness. See ball, touch ball. React to what's visibly accessible to the player on the field.Comment
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Re: Has anyone noticed the pre-play fidgets now?
When #17 comes to the huddle in this video around :20 and elbows charles to make room for him and then puts his arm around him in the huddle, is that more along the lines of what you had in mind? I know that's never been in a football game before.
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Re: Has anyone noticed the pre-play fidgets now?
That's a nice touch but nah. That's a cutscene anyway that isn't even realtime. Number 17 isn't even on the field the next play, which is fine, I'm just saying.When #17 comes to the huddle in this video around :20 and elbows charles to make room for him and then puts his arm around him in the huddle, is that more along the lines of what you had in mind? I know that's never been in a football game before.
http://youtu.be/zOV-3i3M9Ks
You can just see the flaws in the base locomotion. Look how in the very next play Charles walks to get set and he doesn't even really step he just slides his feet into position. That type of stuff is always gonna be there as long as that locomotion is under everything. That right there is just minor nitpicking, but stuff like that pops up all over the field with dudes sliding and gliding everywhere. They gotta redo that if they want to get the authentic look.Last edited by SageInfinite; 06-15-2014, 02:45 PM.http://twitter.com/sageinfinite
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Re: Has anyone noticed the pre-play fidgets now?
This is so true. It's always been one of my biggest gripes with Madden (other than gameplay issues if course) when I see players slide into position presnap or just sliding in general. I was specifically looking for stuff like this when watching these vids. It looks like they've eliminated a lot of it, in fact that Jamaal Charles slide into position was the 1st one I've really seen presnap so far. But you're right, this type of stuff needs to go for Next Gen. I'm even seeing players on sidelines sliding back & forth smh. I'm big on immersion & when I see stuff like this (along with sideline players not having names on their jersey) it totally kills it. So I wouldn't call it nitpicking, they need to get the little details right. The more realistic the graphics get, the more these issues will start to stand out.That's a nice touch but nah. That's a cutscene anyway that isn't even realtime. Number 17 isn't even on the field the next play, which is fine, I'm just saying.
You can just see the flaws in the base locomotion. Looks how in the very next play Charles walks to get set and he doesn't even really step he just slides his feet into position. That type of stuff is always gonna be there as long as that locomotion is under everything. That right there is just minor nitpicking, but stuff like that pops up all over the field with dudes sliding and gliding everywhere. They gotta redo that if they want to get the authentic look.Comment
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Re: Has anyone noticed the pre-play fidgets now?
I see some of that old locomotion stuff you guys are talking about and I really think they are and have been since last year, working right now on a new animation/locomotion system.
I'm calling it now, madden 16 will have a new True Motion animation system and a focus on WR/DB interactions, Living Worlds fully fleshed out, and continual improvement across the board on the areas worked on in 25 & 15. IF that happens how satisfied with this Madden team would you be?Comment
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Re: Has anyone noticed the pre-play fidgets now?
I won't knock the additions, but what makes 2K look organic are the little things IN ADDITION TO great animations. EA has a lot of mo-cap work to do before Madden & organic can go in the same sentence.Shout out to The Watcher! Where you at bruh?Comment
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Re: Has anyone noticed the pre-play fidgets now?
I thought you would've stopped with the bold predictions by now.I see some of that old locomotion stuff you guys are talking about and I really think they are and have been since last year, working right now on a new animation/locomotion system.
I'm calling it now, madden 16 will have a new True Motion animation system and a focus on WR/DB interactions, Living Worlds fully fleshed out, and continual improvement across the board on the areas worked on in 25 & 15. IF that happens how satisfied with this Madden team would you be?Shout out to The Watcher! Where you at bruh?Comment

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