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Old 06-17-2014, 12:58 AM   #13
jpdavis82
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Re: Presentation Interview with Brian Murray -- Polygon

Quote:
Originally Posted by Gridiron
I'm honestly not sure what you mean by what's in bold man. But I'll say this: they can blend it, mash it, twist it, turn it. If the angles aren't right to broadcast, and they're not right in 15, then it's not sim and it's not immersive to anyone who knows what the angles are supposed to look like to meet the sim standard, and we all know what they're supposed to look like. And since the game is supposed to be sim (their words) then there is no excuse for the angles not to be right to broadcast. I mean, the dude is telling us in the article and in the NFL.com video about what the cameras do, then we see the footage and they don't do that. That's a fumble, player.

As far as I'm concerned, especially when they bring in experts, this is just another hype of a feature by this dev team followed by the routine failure of that feature by this dev team. Not a major one, won't kill the game, but they're the ones telling us all of this sim standard stuff yo, so if they're going to talk the talk then they gotta walk the walk. You know what I'm sayin? It's been a decade, the tech is there. It's 100 or nothing now. No more passes on anything. They ran through all their passes last generation. They can do better. Or, maybe they just can't. Maybe that's the problem right there. Prolly.
The replays and camera angles do look like a tv broadcast though so I guess it's just personal preference.
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