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Old 06-17-2014, 09:39 PM   #332
strawberryshortcake
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Re: EA Still Owns the NFL License Exclusively

Quote:
Originally Posted by Jerros
Well, think about what you just said, look at the time frames you're talking about when Madden was promoting a game closer in simulation. They had one keep element pushing them to make a credible game, COMPETITION. EA couldn't just cruise along with Madden back then because there were other companies that created football games before this exclusive monopoly destroyed the core of sports gaming. Madden has ZERO motivation to make a game that sim fans want. There's nothing out there to measure themselves by except old titles which sadly are still be compared to Madden. Kinda shows you how far they actually haven't come.

This is why Madden will never be a sim. They are catering to exactly what you said, the casual gamer who knows nothing about football and could care less to know. Most people don't want to play a sim because that requires thinking and strategy. That is too time consuming and considered boring to the average Madden player. And those ore the people EA cares about the most because they are Madden's biggest supporters.

Also, lets not get confused about the numbers. Madden sells are misleading. True enough you have a loyal fan following of casual players but the sim crowd also buys Madden because there's no other alternative. But again, they will never cater to the minority, only the majority, which is the casual gamer.
I did consider the competition influence, plus the new console launches. If there are any programmers in here, how difficult or what are the challenges of moving the created video game source code (or whatever it's called, player movement, artificial intelligence, etc) from one system to the next?

Asking because if the Madden brand was continually growing, if the simulation source code from the PS2/XBOX era were already established and functioning properly, wouldn't it take more resources to rebuild from the ground up, and spit out an arcade. Exclusivity locked up competition and threw away the key. Wouldn't it be easier to simply port over a functional product (PS2/XBOX simulation) and slap a new coat of paint (i.e. shiny graphics, better textures, more details) Isn't part of the reason for EA going exclusive to take things easy. A complete port would be the easy way, right?
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