Personally, I play a Pitino-style game with pressing and fastbreaks whenever possible.
Despite the CPU players' speed advantage, it is not impossible to drive and post. Fastbreaks are difficult and sometimes impossible; I may tweak user speed in the future. Presently I am at North Carolina, so I have size and speed on the regular. I've had a bunch of guys go pro the last 3-4 seasons, so I'm left with only two 5-stars.
I'm a basketball junkie so my goal is ultimate realism. Of course i realize this is a video game, so some realism is sacrificed to keep play balanced and box scores realistic.
I would love hearing your experiences if you try these.
And, I'm open for questions.
Gameplay:
MOP
20 min halves
Sim half length: 20 mins
Game Speed: 100
Player Speed: 0
Free Throw Difficulty: 100
Player Lock: Off
Real Player FT%: On
Fatigue: On
Injuries: On
Team Unity: On
Sixth Man: On
Clutch: On
Pass Icon: On
Def player icon: On
Inbound switch: On
Rules:
Charging Foul: 100
Blocking Foul: 100
Reaching Foul: 75
Shooting Foul: 50
Loose Ball Foul: 100
Shooting: User CPU
Inside: 32 32
Mid-Range: 47 47
3 Point: 47 47
Dunk Success: 47 47
Layup Success: 34 34
Close Shot Tendency: 44 44
Mid-Range Tendency: 44 44
3 Point Shot Tendency: 44 44
Drive Tendency: 44 44
Attributes: User CPU
Offensive Awareness: 100 100
Defensive Awareness: 100 100
Dunk: 40 40
Ball Handling: 50 100
Offensive Rebounding: 100 100
Defensive Rebounding: 50 50 Increased from 0 to 10 initially, but my team rated 95 in Rebounding is beaten regularly by teams rated in the 80's. This may be a limitation; I've just increased it back to 50 to see if it behaves differently next game.
Block: 100 100
Steal: 0 100
Speed: 50 50 I was getting 0 fast-break points and giving up 20 in some regular season games. In a recent Sweet 16 game I gave up 6 and got 2 after increasing my Speed from 22 to 25. Other gameplay stayed balanced. 05-29-2014 User Speed increased to 50: FGA are up for both sides a little too much, but the college basketball feel is still there. This is the limitation of the software, but it's 2K so everything else is pretty tight.
Gameplay:
Team Unity Effects: 0 100
Dunks in Traffic: 5 5
Screen Success: 100 100
Screen Strength: 100 100
Steal Success: 0 100
Help Defense: 100 100
Help Recovery: 100 100
Fitness:
Energy Fatigue Rate: 50 50
Energy Recover Rate: 50 50
Injury Frenquency: 100 100
Injury Effects: 100 100
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