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Originally Posted by jpdavis82 |
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I've seen dive & body catches, I've also seen pileups, consecutive hit tackles, theres a reach tackle at 10:26 in Shopmaster's video by Justin Smith, dbs run sideways with WRs and open inside or outside depending on play, and I've seen two DBs dive for a tipped ball in a realistic fashion. Some of you are trained to look for the negative, I bet most of you haven't even seen some of the things I just mentioned and this is just the alpha build.
Here's the link for the video with the teach tackle, 10:26
http://youtu.be/9D2GK_z3Az0
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Maybe this got missed but I would like for anyone to show any body catches as well because I don't see how they can repeatedly claim to add x amount of new catch animations, yet we continue to see the same ones. Like that poster stated and many others have been saying for almost a decade, where are the catch variety animations like various body catches, various catches going to the ground besides diving and my biggest catch peeve that I took to EAGCs last year, vertical jump catches where the player loses their balances when coming down? Those seem to clearly not be in the game, period and it makes no sense.
We all remember the year they touted like 300 or so catch animations and however many this year, now saying that many didn't trigger because passes weren't inaccurate. That is the kind of stuff I'm referring to when Tiburon says ish that just doesn't make common sense, yet some expect everyone to cherry pick only the positive stuff to listen to/discuss. They tout new catch animations as a key marketing feature/addition but then claim later that feature/addition was pretty much useless/broken because some other element of the game was useless/broken. So we're supposed to believe they didn't know or realize that pass inaccuracy was an issue until the new catch animations they added didn't trigger, man GTFOH, lol. It's no different than adding the Infinity Engine to augment physics into the existing animations, knowing full well the existing animations were bad.
My main point is, we should give credit where credit is due to this "new team", which includes the good AND the bad.