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Old 07-08-2014, 10:13 AM   #81
STLRams
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OVR: 15
Join Date: Aug 2005
Location: Saint Louis MO
Re: What improvements would you like to see in the presentation in the final build?

Quote:
Originally Posted by strawberryshortcake
Definitely agree. Team EA Madden needs to keep the game screen visible at all times.

During play selection, simply shrink the game screen down (sort of like a picture in picture effect) with Play Calls, Score Board, Timeouts, along with a description of what happened during the previous play (45 yard TD pass to Boldin #81 (1) from Kapernick #7 (2). etc. etc.) surrounding it. Once the play has been selected, the in-game action should zoom back to full screen mode. This way, the gamer can see everything that happens on the field. Replay mode should also use this effect so the gamer can see the replay play out.

I quickly drafted up something that should work to keep the gamer immersed. The "other" game had something that continually kept the gamer immersed during the gameplay selection screen.

TEMPLATE 1: Play call selection on LEFT and RIGHT side of screen with game play screen shrunk down in the middle.




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TEMPLATE 2
Play call selection on TOP and BOTTOM side of screen with game play screen shrunk down in the middle.




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Side Note: Was watching some highlights on MLB.com, and I've screen captured one image that team Madden can use as a template of sort to keep the in game action continuously visible to the gamer. During the play selection screen, Madden can show real game time action for both the defensive and offensive team. This is another idea to the above that team EA Madden can use to keep the gamer continually immersed.

http://mlb.mlb.com/mlb/gameday/index...b_1&mode=video

Those are great examples. Especially template 1. I never understood why Madden show replays in the back ground behind the playcall screen that we could barely see. Please someone send this to Brian and lets try to get this added in Madden15, at least patch it in at some point, instead of having to wait till Madden 16 for something that is a no brainer from a presentation standpoint. That would add a lot to the presentation aspect of the game.

Last edited by STLRams; 07-08-2014 at 04:08 PM.
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